Merge pull request #4444 from boundlessgeo/sort_on_top_portTo3

[attributetable] Fix "Move selection to top" for 3.x regression fixes #15803
This commit is contained in:
Alessandro Pasotti 2017-05-11 10:46:28 +02:00 committed by GitHub
commit 8e60510e65
2 changed files with 24 additions and 5 deletions

View File

@ -197,7 +197,8 @@ void QgsAttributeTableConfig::readXml( const QDomNode &node )
}
mSortExpression = configNode.toElement().attribute( QStringLiteral( "sortExpression" ) );
mSortOrder = static_cast<Qt::SortOrder>( configNode.toElement().attribute( QStringLiteral( "sortOrder" ) ).toInt() );
Qt::SortOrder sortOrder = static_cast<Qt::SortOrder>( configNode.toElement().attribute( QStringLiteral( "sortOrder" ) ).toInt() );
setSortOrder( sortOrder );
}
QString QgsAttributeTableConfig::sortExpression() const
@ -242,6 +243,12 @@ Qt::SortOrder QgsAttributeTableConfig::sortOrder() const
void QgsAttributeTableConfig::setSortOrder( Qt::SortOrder sortOrder )
{
// fix https://hub.qgis.org/issues/15803
if ( sortOrder != Qt::AscendingOrder && sortOrder != Qt::DescendingOrder )
{
sortOrder = Qt::AscendingOrder;
}
mSortOrder = sortOrder;
}

View File

@ -64,6 +64,9 @@ bool QgsAttributeTableFilterModel::lessThan( const QModelIndex &left, const QMod
void QgsAttributeTableFilterModel::sort( int column, Qt::SortOrder order )
{
if ( order != Qt::AscendingOrder && order != Qt::DescendingOrder )
order = Qt::AscendingOrder;
int myColumn = mColumnMapping.at( column );
masterModel()->prefetchColumnData( myColumn );
QSortFilterProxyModel::sort( myColumn, order );
@ -211,6 +214,9 @@ void QgsAttributeTableFilterModel::setAttributeTableConfig( const QgsAttributeTa
void QgsAttributeTableFilterModel::sort( const QString &expression, Qt::SortOrder order )
{
if ( order != Qt::AscendingOrder && order != Qt::DescendingOrder )
order = Qt::AscendingOrder;
QSortFilterProxyModel::sort( -1 );
masterModel()->prefetchSortData( expression );
QSortFilterProxyModel::sort( 0, order ) ;
@ -226,11 +232,17 @@ void QgsAttributeTableFilterModel::setSelectedOnTop( bool selectedOnTop )
if ( mSelectedOnTop != selectedOnTop )
{
mSelectedOnTop = selectedOnTop;
int column = sortColumn();
Qt::SortOrder order = sortOrder();
if ( sortColumn() == -1 )
{
sort( 0 );
}
// set default sort values if they are not correctly set
if ( column < 0 )
column = 0;
if ( order != Qt::AscendingOrder && order != Qt::DescendingOrder )
order = Qt::AscendingOrder;
sort( column, order );
invalidate();
}
}