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Resync internal poly2tri library
This commit is contained in:
parent
9e6e373b79
commit
7d92c8b08d
32
external/poly2tri/common/dll_symbol.h
vendored
Normal file
32
external/poly2tri/common/dll_symbol.h
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@ -0,0 +1,32 @@
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/*
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* Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
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* https://github.com/jhasse/poly2tri
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* * Neither the name of Poly2Tri nor the names of its contributors may be
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* used to endorse or promote products derived from this software without specific
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* prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#define P2T_DLL_SYMBOL
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410
external/poly2tri/common/shapes.cc
vendored
410
external/poly2tri/common/shapes.cc
vendored
@ -40,44 +40,44 @@ Point::Point(double x, double y) : x(x), y(y)
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}
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}
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std::ostream& operator<<(std::ostream& out, const Point& point) {
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std::ostream& operator<<(std::ostream& out, const Point& point) {
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return out << point.x << "," << point.y;
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return out << point.x << "," << point.y;
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}
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}
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Triangle::Triangle(Point& a, Point& b, Point& c)
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Triangle::Triangle(Point& a, Point& b, Point& c)
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{
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{
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points_[0] = &a; points_[1] = &b; points_[2] = &c;
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points_[0] = &a; points_[1] = &b; points_[2] = &c;
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neighbors_[0] = nullptr; neighbors_[1] = nullptr; neighbors_[2] = nullptr;
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neighbors_[0] = nullptr; neighbors_[1] = nullptr; neighbors_[2] = nullptr;
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constrained_edge[0] = constrained_edge[1] = constrained_edge[2] = false;
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constrained_edge[0] = constrained_edge[1] = constrained_edge[2] = false;
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delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
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delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
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interior_ = false;
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interior_ = false;
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}
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}
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// Update neighbor pointers
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// Update neighbor pointers
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void Triangle::MarkNeighbor(Point* p1, Point* p2, Triangle* t)
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void Triangle::MarkNeighbor(Point* p1, Point* p2, Triangle* t)
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{
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{
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if ((p1 == points_[2] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[2]))
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if ((p1 == points_[2] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[2]))
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neighbors_[0] = t;
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neighbors_[0] = t;
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else if ((p1 == points_[0] && p2 == points_[2]) || (p1 == points_[2] && p2 == points_[0]))
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else if ((p1 == points_[0] && p2 == points_[2]) || (p1 == points_[2] && p2 == points_[0]))
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neighbors_[1] = t;
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neighbors_[1] = t;
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else if ((p1 == points_[0] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[0]))
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else if ((p1 == points_[0] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[0]))
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neighbors_[2] = t;
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neighbors_[2] = t;
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else
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else
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assert(0);
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assert(0);
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}
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}
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// Exhaustive search to update neighbor pointers
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// Exhaustive search to update neighbor pointers
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void Triangle::MarkNeighbor(Triangle& t)
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void Triangle::MarkNeighbor(Triangle& t)
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{
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{
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if (t.Contains(points_[1], points_[2])) {
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if (t.Contains(points_[1], points_[2])) {
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neighbors_[0] = &t;
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neighbors_[0] = &t;
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t.MarkNeighbor(points_[1], points_[2], this);
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t.MarkNeighbor(points_[1], points_[2], this);
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} else if (t.Contains(points_[0], points_[2])) {
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} else if (t.Contains(points_[0], points_[2])) {
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neighbors_[1] = &t;
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neighbors_[1] = &t;
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t.MarkNeighbor(points_[0], points_[2], this);
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t.MarkNeighbor(points_[0], points_[2], this);
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} else if (t.Contains(points_[0], points_[1])) {
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} else if (t.Contains(points_[0], points_[1])) {
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neighbors_[2] = &t;
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neighbors_[2] = &t;
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t.MarkNeighbor(points_[0], points_[1], this);
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t.MarkNeighbor(points_[0], points_[1], this);
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}
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}
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}
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}
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/**
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/**
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@ -86,12 +86,10 @@ void Triangle::MarkNeighbor(Triangle& t)
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void Triangle::Clear()
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void Triangle::Clear()
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{
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{
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Triangle *t;
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Triangle *t;
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for( int i=0; i<3; i++ )
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for (auto& neighbor : neighbors_) {
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{
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t = neighbor;
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t = neighbors_[i];
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if (t != nullptr) {
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if( t != nullptr )
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t->ClearNeighbor(this);
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{
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t->ClearNeighbor( this );
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}
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}
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}
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}
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ClearNeighbors();
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ClearNeighbors();
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@ -116,298 +114,298 @@ void Triangle::ClearNeighbor(const Triangle *triangle )
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void Triangle::ClearNeighbors()
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void Triangle::ClearNeighbors()
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{
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{
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neighbors_[0] = nullptr;
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neighbors_[0] = nullptr;
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neighbors_[1] = nullptr;
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neighbors_[1] = nullptr;
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neighbors_[2] = nullptr;
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neighbors_[2] = nullptr;
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}
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}
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void Triangle::ClearDelunayEdges()
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void Triangle::ClearDelunayEdges()
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{
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{
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delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
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delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
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}
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}
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Point* Triangle::OppositePoint(Triangle& t, const Point& p)
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Point* Triangle::OppositePoint(Triangle& t, const Point& p)
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{
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{
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Point *cw = t.PointCW(p);
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Point *cw = t.PointCW(p);
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return PointCW(*cw);
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return PointCW(*cw);
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}
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}
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// Legalized triangle by rotating clockwise around point(0)
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// Legalized triangle by rotating clockwise around point(0)
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void Triangle::Legalize(Point& point)
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void Triangle::Legalize(Point& point)
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{
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{
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points_[1] = points_[0];
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points_[1] = points_[0];
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points_[0] = points_[2];
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points_[0] = points_[2];
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points_[2] = &point;
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points_[2] = &point;
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}
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}
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// Legalize triagnle by rotating clockwise around oPoint
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// Legalize triagnle by rotating clockwise around oPoint
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void Triangle::Legalize(Point& opoint, Point& npoint)
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void Triangle::Legalize(Point& opoint, Point& npoint)
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{
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{
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if (&opoint == points_[0]) {
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if (&opoint == points_[0]) {
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points_[1] = points_[0];
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points_[1] = points_[0];
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points_[0] = points_[2];
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points_[0] = points_[2];
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points_[2] = &npoint;
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points_[2] = &npoint;
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} else if (&opoint == points_[1]) {
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} else if (&opoint == points_[1]) {
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points_[2] = points_[1];
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points_[2] = points_[1];
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points_[1] = points_[0];
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points_[1] = points_[0];
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points_[0] = &npoint;
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points_[0] = &npoint;
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} else if (&opoint == points_[2]) {
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} else if (&opoint == points_[2]) {
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points_[0] = points_[2];
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points_[0] = points_[2];
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points_[2] = points_[1];
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points_[2] = points_[1];
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points_[1] = &npoint;
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points_[1] = &npoint;
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} else {
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} else {
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assert(0);
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assert(0);
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}
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}
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}
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}
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int Triangle::Index(const Point* p)
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int Triangle::Index(const Point* p)
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{
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{
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if (p == points_[0]) {
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if (p == points_[0]) {
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return 0;
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return 0;
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} else if (p == points_[1]) {
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} else if (p == points_[1]) {
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return 1;
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return 1;
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} else if (p == points_[2]) {
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} else if (p == points_[2]) {
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return 2;
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return 2;
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}
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}
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assert(0);
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assert(0);
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return -1;
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return -1;
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}
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}
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int Triangle::EdgeIndex(const Point* p1, const Point* p2)
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int Triangle::EdgeIndex(const Point* p1, const Point* p2)
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{
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{
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if (points_[0] == p1) {
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if (points_[0] == p1) {
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if (points_[1] == p2) {
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if (points_[1] == p2) {
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return 2;
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return 2;
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} else if (points_[2] == p2) {
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} else if (points_[2] == p2) {
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return 1;
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return 1;
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}
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} else if (points_[1] == p1) {
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if (points_[2] == p2) {
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return 0;
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} else if (points_[0] == p2) {
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return 2;
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}
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} else if (points_[2] == p1) {
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if (points_[0] == p2) {
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return 1;
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} else if (points_[1] == p2) {
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return 0;
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}
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}
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}
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} else if (points_[1] == p1) {
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return -1;
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if (points_[2] == p2) {
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return 0;
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} else if (points_[0] == p2) {
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return 2;
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}
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} else if (points_[2] == p1) {
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if (points_[0] == p2) {
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return 1;
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} else if (points_[1] == p2) {
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return 0;
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}
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}
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return -1;
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}
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}
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void Triangle::MarkConstrainedEdge(int index)
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void Triangle::MarkConstrainedEdge(int index)
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{
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{
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constrained_edge[index] = true;
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constrained_edge[index] = true;
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}
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}
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void Triangle::MarkConstrainedEdge(Edge& edge)
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void Triangle::MarkConstrainedEdge(Edge& edge)
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{
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{
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MarkConstrainedEdge(edge.p, edge.q);
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MarkConstrainedEdge(edge.p, edge.q);
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}
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}
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// Mark edge as constrained
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// Mark edge as constrained
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void Triangle::MarkConstrainedEdge(Point* p, Point* q)
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void Triangle::MarkConstrainedEdge(Point* p, Point* q)
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{
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{
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if ((q == points_[0] && p == points_[1]) || (q == points_[1] && p == points_[0])) {
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if ((q == points_[0] && p == points_[1]) || (q == points_[1] && p == points_[0])) {
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constrained_edge[2] = true;
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constrained_edge[2] = true;
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} else if ((q == points_[0] && p == points_[2]) || (q == points_[2] && p == points_[0])) {
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} else if ((q == points_[0] && p == points_[2]) || (q == points_[2] && p == points_[0])) {
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constrained_edge[1] = true;
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constrained_edge[1] = true;
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} else if ((q == points_[1] && p == points_[2]) || (q == points_[2] && p == points_[1])) {
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} else if ((q == points_[1] && p == points_[2]) || (q == points_[2] && p == points_[1])) {
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constrained_edge[0] = true;
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constrained_edge[0] = true;
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}
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}
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}
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}
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// The point counter-clockwise to given point
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// The point counter-clockwise to given point
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Point* Triangle::PointCW(const Point& point)
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Point* Triangle::PointCW(const Point& point)
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{
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{
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if (&point == points_[0]) {
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if (&point == points_[0]) {
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return points_[2];
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return points_[2];
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} else if (&point == points_[1]) {
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} else if (&point == points_[1]) {
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return points_[0];
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return points_[0];
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} else if (&point == points_[2]) {
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} else if (&point == points_[2]) {
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return points_[1];
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return points_[1];
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}
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}
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assert(0);
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assert(0);
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return nullptr;
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return nullptr;
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}
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}
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// The point counter-clockwise to given point
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// The point counter-clockwise to given point
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Point* Triangle::PointCCW(const Point& point)
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Point* Triangle::PointCCW(const Point& point)
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{
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{
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if (&point == points_[0]) {
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if (&point == points_[0]) {
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return points_[1];
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return points_[1];
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} else if (&point == points_[1]) {
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} else if (&point == points_[1]) {
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return points_[2];
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return points_[2];
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} else if (&point == points_[2]) {
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} else if (&point == points_[2]) {
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return points_[0];
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return points_[0];
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}
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}
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assert(0);
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assert(0);
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return nullptr;
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return nullptr;
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}
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}
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// The neighbor across to given point
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// The neighbor across to given point
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Triangle* Triangle::NeighborAcross(const Point& point)
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Triangle* Triangle::NeighborAcross(const Point& point)
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{
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{
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if (&point == points_[0]) {
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if (&point == points_[0]) {
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return neighbors_[0];
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return neighbors_[0];
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} else if (&point == points_[1]) {
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} else if (&point == points_[1]) {
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return neighbors_[1];
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return neighbors_[1];
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}
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}
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return neighbors_[2];
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return neighbors_[2];
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}
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}
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// The neighbor clockwise to given point
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// The neighbor clockwise to given point
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Triangle* Triangle::NeighborCW(const Point& point)
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Triangle* Triangle::NeighborCW(const Point& point)
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{
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{
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if (&point == points_[0]) {
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if (&point == points_[0]) {
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return neighbors_[1];
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return neighbors_[1];
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} else if (&point == points_[1]) {
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} else if (&point == points_[1]) {
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return neighbors_[2];
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return neighbors_[2];
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}
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}
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return neighbors_[0];
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return neighbors_[0];
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}
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}
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// The neighbor counter-clockwise to given point
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// The neighbor counter-clockwise to given point
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Triangle* Triangle::NeighborCCW(const Point& point)
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Triangle* Triangle::NeighborCCW(const Point& point)
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{
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{
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if (&point == points_[0]) {
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if (&point == points_[0]) {
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return neighbors_[2];
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return neighbors_[2];
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} else if (&point == points_[1]) {
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} else if (&point == points_[1]) {
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return neighbors_[0];
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return neighbors_[0];
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}
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}
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return neighbors_[1];
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return neighbors_[1];
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}
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}
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bool Triangle::GetConstrainedEdgeCCW(const Point& p)
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bool Triangle::GetConstrainedEdgeCCW(const Point& p)
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{
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{
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if (&p == points_[0]) {
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if (&p == points_[0]) {
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return constrained_edge[2];
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return constrained_edge[2];
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} else if (&p == points_[1]) {
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} else if (&p == points_[1]) {
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return constrained_edge[0];
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return constrained_edge[0];
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}
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}
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return constrained_edge[1];
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return constrained_edge[1];
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}
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}
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bool Triangle::GetConstrainedEdgeCW(const Point& p)
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bool Triangle::GetConstrainedEdgeCW(const Point& p)
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{
|
{
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if (&p == points_[0]) {
|
if (&p == points_[0]) {
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return constrained_edge[1];
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return constrained_edge[1];
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} else if (&p == points_[1]) {
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} else if (&p == points_[1]) {
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return constrained_edge[2];
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return constrained_edge[2];
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}
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}
|
||||||
return constrained_edge[0];
|
return constrained_edge[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
void Triangle::SetConstrainedEdgeCCW(const Point& p, bool ce)
|
void Triangle::SetConstrainedEdgeCCW(const Point& p, bool ce)
|
||||||
{
|
{
|
||||||
if (&p == points_[0]) {
|
if (&p == points_[0]) {
|
||||||
constrained_edge[2] = ce;
|
constrained_edge[2] = ce;
|
||||||
} else if (&p == points_[1]) {
|
} else if (&p == points_[1]) {
|
||||||
constrained_edge[0] = ce;
|
constrained_edge[0] = ce;
|
||||||
} else {
|
} else {
|
||||||
constrained_edge[1] = ce;
|
constrained_edge[1] = ce;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Triangle::SetConstrainedEdgeCW(const Point& p, bool ce)
|
void Triangle::SetConstrainedEdgeCW(const Point& p, bool ce)
|
||||||
{
|
{
|
||||||
if (&p == points_[0]) {
|
if (&p == points_[0]) {
|
||||||
constrained_edge[1] = ce;
|
constrained_edge[1] = ce;
|
||||||
} else if (&p == points_[1]) {
|
} else if (&p == points_[1]) {
|
||||||
constrained_edge[2] = ce;
|
constrained_edge[2] = ce;
|
||||||
} else {
|
} else {
|
||||||
constrained_edge[0] = ce;
|
constrained_edge[0] = ce;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Triangle::GetDelunayEdgeCCW(const Point& p)
|
bool Triangle::GetDelunayEdgeCCW(const Point& p)
|
||||||
{
|
{
|
||||||
if (&p == points_[0]) {
|
if (&p == points_[0]) {
|
||||||
return delaunay_edge[2];
|
return delaunay_edge[2];
|
||||||
} else if (&p == points_[1]) {
|
} else if (&p == points_[1]) {
|
||||||
return delaunay_edge[0];
|
return delaunay_edge[0];
|
||||||
}
|
}
|
||||||
return delaunay_edge[1];
|
return delaunay_edge[1];
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Triangle::GetDelunayEdgeCW(const Point& p)
|
bool Triangle::GetDelunayEdgeCW(const Point& p)
|
||||||
{
|
{
|
||||||
if (&p == points_[0]) {
|
if (&p == points_[0]) {
|
||||||
return delaunay_edge[1];
|
return delaunay_edge[1];
|
||||||
} else if (&p == points_[1]) {
|
} else if (&p == points_[1]) {
|
||||||
return delaunay_edge[2];
|
return delaunay_edge[2];
|
||||||
}
|
}
|
||||||
return delaunay_edge[0];
|
return delaunay_edge[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
void Triangle::SetDelunayEdgeCCW(const Point& p, bool e)
|
void Triangle::SetDelunayEdgeCCW(const Point& p, bool e)
|
||||||
{
|
{
|
||||||
if (&p == points_[0]) {
|
if (&p == points_[0]) {
|
||||||
delaunay_edge[2] = e;
|
delaunay_edge[2] = e;
|
||||||
} else if (&p == points_[1]) {
|
} else if (&p == points_[1]) {
|
||||||
delaunay_edge[0] = e;
|
delaunay_edge[0] = e;
|
||||||
} else {
|
} else {
|
||||||
delaunay_edge[1] = e;
|
delaunay_edge[1] = e;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Triangle::SetDelunayEdgeCW(const Point& p, bool e)
|
void Triangle::SetDelunayEdgeCW(const Point& p, bool e)
|
||||||
{
|
{
|
||||||
if (&p == points_[0]) {
|
if (&p == points_[0]) {
|
||||||
delaunay_edge[1] = e;
|
delaunay_edge[1] = e;
|
||||||
} else if (&p == points_[1]) {
|
} else if (&p == points_[1]) {
|
||||||
delaunay_edge[2] = e;
|
delaunay_edge[2] = e;
|
||||||
} else {
|
} else {
|
||||||
delaunay_edge[0] = e;
|
delaunay_edge[0] = e;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Triangle::DebugPrint()
|
void Triangle::DebugPrint()
|
||||||
{
|
{
|
||||||
std::cout << *points_[0] << " " << *points_[1] << " " << *points_[2] << std::endl;
|
std::cout << *points_[0] << " " << *points_[1] << " " << *points_[2] << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Triangle::CircumcicleContains(const Point& point) const
|
bool Triangle::CircumcicleContains(const Point& point) const
|
||||||
{
|
{
|
||||||
assert(IsCounterClockwise());
|
assert(IsCounterClockwise());
|
||||||
const double dx = points_[0]->x - point.x;
|
const double dx = points_[0]->x - point.x;
|
||||||
const double dy = points_[0]->y - point.y;
|
const double dy = points_[0]->y - point.y;
|
||||||
const double ex = points_[1]->x - point.x;
|
const double ex = points_[1]->x - point.x;
|
||||||
const double ey = points_[1]->y - point.y;
|
const double ey = points_[1]->y - point.y;
|
||||||
const double fx = points_[2]->x - point.x;
|
const double fx = points_[2]->x - point.x;
|
||||||
const double fy = points_[2]->y - point.y;
|
const double fy = points_[2]->y - point.y;
|
||||||
|
|
||||||
const double ap = dx * dx + dy * dy;
|
const double ap = dx * dx + dy * dy;
|
||||||
const double bp = ex * ex + ey * ey;
|
const double bp = ex * ex + ey * ey;
|
||||||
const double cp = fx * fx + fy * fy;
|
const double cp = fx * fx + fy * fy;
|
||||||
|
|
||||||
return (dx * (fy * bp - cp * ey) - dy * (fx * bp - cp * ex) + ap * (fx * ey - fy * ex)) < 0;
|
return (dx * (fy * bp - cp * ey) - dy * (fx * bp - cp * ex) + ap * (fx * ey - fy * ex)) < 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Triangle::IsCounterClockwise() const
|
bool Triangle::IsCounterClockwise() const
|
||||||
{
|
{
|
||||||
return (points_[1]->x - points_[0]->x) * (points_[2]->y - points_[0]->y) -
|
return (points_[1]->x - points_[0]->x) * (points_[2]->y - points_[0]->y) -
|
||||||
(points_[2]->x - points_[0]->x) * (points_[1]->y - points_[0]->y) >
|
(points_[2]->x - points_[0]->x) * (points_[1]->y - points_[0]->y) >
|
||||||
0;
|
0;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool IsDelaunay(const std::vector<p2t::Triangle*>& triangles)
|
bool IsDelaunay(const std::vector<p2t::Triangle*>& triangles)
|
||||||
{
|
{
|
||||||
for (const auto triangle : triangles) {
|
for (const auto triangle : triangles) {
|
||||||
for (const auto other : triangles) {
|
for (const auto other : triangles) {
|
||||||
if (triangle == other) {
|
if (triangle == other) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
for (int i = 0; i < 3; ++i) {
|
for (int i = 0; i < 3; ++i) {
|
||||||
if (triangle->CircumcicleContains(*other->GetPoint(i))) {
|
if (triangle->CircumcicleContains(*other->GetPoint(i))) {
|
||||||
return false;
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
return true;
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
} // namespace p2t
|
||||||
|
324
external/poly2tri/common/shapes.h
vendored
324
external/poly2tri/common/shapes.h
vendored
@ -29,9 +29,9 @@
|
|||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
// Include guard
|
#pragma once
|
||||||
#ifndef SHAPES_H
|
|
||||||
#define SHAPES_H
|
#include "dll_symbol.h"
|
||||||
|
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <cstddef>
|
#include <cstddef>
|
||||||
@ -42,290 +42,288 @@ namespace p2t {
|
|||||||
|
|
||||||
struct Edge;
|
struct Edge;
|
||||||
|
|
||||||
struct Point {
|
struct P2T_DLL_SYMBOL Point {
|
||||||
|
|
||||||
double x, y;
|
double x, y;
|
||||||
|
|
||||||
/// Default constructor does nothing (for performance).
|
/// Default constructor does nothing (for performance).
|
||||||
Point()
|
Point()
|
||||||
{
|
{
|
||||||
x = 0.0;
|
x = 0.0;
|
||||||
y = 0.0;
|
y = 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// The edges this point constitutes an upper ending point
|
/// The edges this point constitutes an upper ending point
|
||||||
std::vector<Edge*> edge_list;
|
std::vector<Edge*> edge_list;
|
||||||
|
|
||||||
/// Construct using coordinates.
|
/// Construct using coordinates.
|
||||||
Point(double x, double y);
|
Point(double x, double y);
|
||||||
|
|
||||||
/// Set this point to all zeros.
|
/// Set this point to all zeros.
|
||||||
void set_zero()
|
void set_zero()
|
||||||
{
|
{
|
||||||
x = 0.0;
|
x = 0.0;
|
||||||
y = 0.0;
|
y = 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Set this point to some specified coordinates.
|
/// Set this point to some specified coordinates.
|
||||||
void set(double x_, double y_)
|
void set(double x_, double y_)
|
||||||
{
|
{
|
||||||
x = x_;
|
x = x_;
|
||||||
y = y_;
|
y = y_;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Negate this point.
|
/// Negate this point.
|
||||||
Point operator -() const
|
Point operator -() const
|
||||||
{
|
{
|
||||||
Point v;
|
Point v;
|
||||||
v.set(-x, -y);
|
v.set(-x, -y);
|
||||||
return v;
|
return v;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Add a point to this point.
|
/// Add a point to this point.
|
||||||
void operator +=(const Point& v)
|
void operator +=(const Point& v)
|
||||||
{
|
{
|
||||||
x += v.x;
|
x += v.x;
|
||||||
y += v.y;
|
y += v.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Subtract a point from this point.
|
/// Subtract a point from this point.
|
||||||
void operator -=(const Point& v)
|
void operator -=(const Point& v)
|
||||||
{
|
{
|
||||||
x -= v.x;
|
x -= v.x;
|
||||||
y -= v.y;
|
y -= v.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Multiply this point by a scalar.
|
/// Multiply this point by a scalar.
|
||||||
void operator *=(double a)
|
void operator *=(double a)
|
||||||
{
|
{
|
||||||
x *= a;
|
x *= a;
|
||||||
y *= a;
|
y *= a;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Get the length of this point (the norm).
|
/// Get the length of this point (the norm).
|
||||||
double Length() const
|
double Length() const
|
||||||
{
|
{
|
||||||
return sqrt(x * x + y * y);
|
return sqrt(x * x + y * y);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Convert this point into a unit point. Returns the Length.
|
/// Convert this point into a unit point. Returns the Length.
|
||||||
double Normalize()
|
double Normalize()
|
||||||
{
|
{
|
||||||
const double len = Length();
|
const double len = Length();
|
||||||
x /= len;
|
x /= len;
|
||||||
y /= len;
|
y /= len;
|
||||||
return len;
|
return len;
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
std::ostream& operator<<(std::ostream&, const Point&);
|
P2T_DLL_SYMBOL std::ostream& operator<<(std::ostream&, const Point&);
|
||||||
|
|
||||||
// Represents a simple polygon's edge
|
// Represents a simple polygon's edge
|
||||||
struct Edge {
|
struct P2T_DLL_SYMBOL Edge {
|
||||||
|
|
||||||
Point* p, *q;
|
Point* p, *q;
|
||||||
|
|
||||||
/// Constructor
|
/// Constructor
|
||||||
Edge(Point& p1, Point& p2) : p(&p1), q(&p2)
|
Edge(Point& p1, Point& p2) : p(&p1), q(&p2)
|
||||||
{
|
{
|
||||||
if (p1.y > p2.y) {
|
if (p1.y > p2.y) {
|
||||||
q = &p1;
|
q = &p1;
|
||||||
p = &p2;
|
p = &p2;
|
||||||
} else if (p1.y == p2.y) {
|
} else if (p1.y == p2.y) {
|
||||||
if (p1.x > p2.x) {
|
if (p1.x > p2.x) {
|
||||||
q = &p1;
|
q = &p1;
|
||||||
p = &p2;
|
p = &p2;
|
||||||
} else if (p1.x == p2.x) {
|
} else if (p1.x == p2.x) {
|
||||||
// Repeat points
|
// Repeat points
|
||||||
throw std::runtime_error("Edge::Edge: p1 == p2");
|
throw std::runtime_error("Edge::Edge: p1 == p2");
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
q->edge_list.push_back(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
q->edge_list.push_back(this);
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// Triangle-based data structures are know to have better performance than quad-edge structures
|
// Triangle-based data structures are know to have better performance than quad-edge structures
|
||||||
// See: J. Shewchuk, "Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator"
|
// See: J. Shewchuk, "Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator"
|
||||||
// "Triangulations in CGAL"
|
// "Triangulations in CGAL"
|
||||||
class Triangle {
|
class P2T_DLL_SYMBOL Triangle {
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/// Constructor
|
/// Constructor
|
||||||
Triangle(Point& a, Point& b, Point& c);
|
Triangle(Point& a, Point& b, Point& c);
|
||||||
|
|
||||||
/// Flags to determine if an edge is a Constrained edge
|
/// Flags to determine if an edge is a Constrained edge
|
||||||
bool constrained_edge[3];
|
bool constrained_edge[3];
|
||||||
/// Flags to determine if an edge is a Delauney edge
|
/// Flags to determine if an edge is a Delauney edge
|
||||||
bool delaunay_edge[3];
|
bool delaunay_edge[3];
|
||||||
|
|
||||||
Point* GetPoint(int index);
|
Point* GetPoint(int index);
|
||||||
Point* PointCW(const Point& point);
|
Point* PointCW(const Point& point);
|
||||||
Point* PointCCW(const Point& point);
|
Point* PointCCW(const Point& point);
|
||||||
Point* OppositePoint(Triangle& t, const Point& p);
|
Point* OppositePoint(Triangle& t, const Point& p);
|
||||||
|
|
||||||
Triangle* GetNeighbor(int index);
|
Triangle* GetNeighbor(int index);
|
||||||
void MarkNeighbor(Point* p1, Point* p2, Triangle* t);
|
void MarkNeighbor(Point* p1, Point* p2, Triangle* t);
|
||||||
void MarkNeighbor(Triangle& t);
|
void MarkNeighbor(Triangle& t);
|
||||||
|
|
||||||
void MarkConstrainedEdge(int index);
|
void MarkConstrainedEdge(int index);
|
||||||
void MarkConstrainedEdge(Edge& edge);
|
void MarkConstrainedEdge(Edge& edge);
|
||||||
void MarkConstrainedEdge(Point* p, Point* q);
|
void MarkConstrainedEdge(Point* p, Point* q);
|
||||||
|
|
||||||
int Index(const Point* p);
|
int Index(const Point* p);
|
||||||
int EdgeIndex(const Point* p1, const Point* p2);
|
int EdgeIndex(const Point* p1, const Point* p2);
|
||||||
|
|
||||||
Triangle* NeighborAcross(const Point& point);
|
Triangle* NeighborAcross(const Point& point);
|
||||||
Triangle* NeighborCW(const Point& point);
|
Triangle* NeighborCW(const Point& point);
|
||||||
Triangle* NeighborCCW(const Point& point);
|
Triangle* NeighborCCW(const Point& point);
|
||||||
bool GetConstrainedEdgeCCW(const Point& p);
|
bool GetConstrainedEdgeCCW(const Point& p);
|
||||||
bool GetConstrainedEdgeCW(const Point& p);
|
bool GetConstrainedEdgeCW(const Point& p);
|
||||||
void SetConstrainedEdgeCCW(const Point& p, bool ce);
|
void SetConstrainedEdgeCCW(const Point& p, bool ce);
|
||||||
void SetConstrainedEdgeCW(const Point& p, bool ce);
|
void SetConstrainedEdgeCW(const Point& p, bool ce);
|
||||||
bool GetDelunayEdgeCCW(const Point& p);
|
bool GetDelunayEdgeCCW(const Point& p);
|
||||||
bool GetDelunayEdgeCW(const Point& p);
|
bool GetDelunayEdgeCW(const Point& p);
|
||||||
void SetDelunayEdgeCCW(const Point& p, bool e);
|
void SetDelunayEdgeCCW(const Point& p, bool e);
|
||||||
void SetDelunayEdgeCW(const Point& p, bool e);
|
void SetDelunayEdgeCW(const Point& p, bool e);
|
||||||
|
|
||||||
bool Contains(const Point* p);
|
bool Contains(const Point* p);
|
||||||
bool Contains(const Edge& e);
|
bool Contains(const Edge& e);
|
||||||
bool Contains(const Point* p, const Point* q);
|
bool Contains(const Point* p, const Point* q);
|
||||||
void Legalize(Point& point);
|
void Legalize(Point& point);
|
||||||
void Legalize(Point& opoint, Point& npoint);
|
void Legalize(Point& opoint, Point& npoint);
|
||||||
/**
|
/**
|
||||||
* Clears all references to all other triangles and points
|
* Clears all references to all other triangles and points
|
||||||
*/
|
*/
|
||||||
void Clear();
|
void Clear();
|
||||||
void ClearNeighbor(const Triangle *triangle);
|
void ClearNeighbor(const Triangle *triangle);
|
||||||
void ClearNeighbors();
|
void ClearNeighbors();
|
||||||
void ClearDelunayEdges();
|
void ClearDelunayEdges();
|
||||||
|
|
||||||
inline bool IsInterior();
|
inline bool IsInterior();
|
||||||
inline void IsInterior(bool b);
|
inline void IsInterior(bool b);
|
||||||
|
|
||||||
void DebugPrint();
|
void DebugPrint();
|
||||||
|
|
||||||
bool CircumcicleContains(const Point&) const;
|
bool CircumcicleContains(const Point&) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
bool IsCounterClockwise() const;
|
bool IsCounterClockwise() const;
|
||||||
|
|
||||||
/// Triangle points
|
/// Triangle points
|
||||||
Point* points_[3];
|
Point* points_[3];
|
||||||
/// Neighbor list
|
/// Neighbor list
|
||||||
Triangle* neighbors_[3];
|
Triangle* neighbors_[3];
|
||||||
|
|
||||||
/// Has this triangle been marked as an interior triangle?
|
/// Has this triangle been marked as an interior triangle?
|
||||||
bool interior_;
|
bool interior_;
|
||||||
};
|
};
|
||||||
|
|
||||||
inline bool cmp(const Point* a, const Point* b)
|
inline bool cmp(const Point* a, const Point* b)
|
||||||
{
|
{
|
||||||
if (a->y < b->y) {
|
if (a->y < b->y) {
|
||||||
return true;
|
return true;
|
||||||
} else if (a->y == b->y) {
|
} else if (a->y == b->y) {
|
||||||
// Make sure q is point with greater x value
|
// Make sure q is point with greater x value
|
||||||
if (a->x < b->x) {
|
if (a->x < b->x) {
|
||||||
return true;
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
return false;
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Add two points_ component-wise.
|
/// Add two points_ component-wise.
|
||||||
inline Point operator +(const Point& a, const Point& b)
|
inline Point operator +(const Point& a, const Point& b)
|
||||||
{
|
{
|
||||||
return Point(a.x + b.x, a.y + b.y);
|
return Point(a.x + b.x, a.y + b.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Subtract two points_ component-wise.
|
/// Subtract two points_ component-wise.
|
||||||
inline Point operator -(const Point& a, const Point& b)
|
inline Point operator -(const Point& a, const Point& b)
|
||||||
{
|
{
|
||||||
return Point(a.x - b.x, a.y - b.y);
|
return Point(a.x - b.x, a.y - b.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Multiply point by scalar
|
/// Multiply point by scalar
|
||||||
inline Point operator *(double s, const Point& a)
|
inline Point operator *(double s, const Point& a)
|
||||||
{
|
{
|
||||||
return Point(s * a.x, s * a.y);
|
return Point(s * a.x, s * a.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool operator ==(const Point& a, const Point& b)
|
inline bool operator ==(const Point& a, const Point& b)
|
||||||
{
|
{
|
||||||
return a.x == b.x && a.y == b.y;
|
return a.x == b.x && a.y == b.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool operator !=(const Point& a, const Point& b)
|
inline bool operator !=(const Point& a, const Point& b)
|
||||||
{
|
{
|
||||||
return !(a.x == b.x) || !(a.y == b.y);
|
return !(a.x == b.x) || !(a.y == b.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Peform the dot product on two vectors.
|
/// Peform the dot product on two vectors.
|
||||||
inline double Dot(const Point& a, const Point& b)
|
inline double Dot(const Point& a, const Point& b)
|
||||||
{
|
{
|
||||||
return a.x * b.x + a.y * b.y;
|
return a.x * b.x + a.y * b.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Perform the cross product on two vectors. In 2D this produces a scalar.
|
/// Perform the cross product on two vectors. In 2D this produces a scalar.
|
||||||
inline double Cross(const Point& a, const Point& b)
|
inline double Cross(const Point& a, const Point& b)
|
||||||
{
|
{
|
||||||
return a.x * b.y - a.y * b.x;
|
return a.x * b.y - a.y * b.x;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Perform the cross product on a point and a scalar. In 2D this produces
|
/// Perform the cross product on a point and a scalar. In 2D this produces
|
||||||
/// a point.
|
/// a point.
|
||||||
inline Point Cross(const Point& a, double s)
|
inline Point Cross(const Point& a, double s)
|
||||||
{
|
{
|
||||||
return Point(s * a.y, -s * a.x);
|
return Point(s * a.y, -s * a.x);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Perform the cross product on a scalar and a point. In 2D this produces
|
/// Perform the cross product on a scalar and a point. In 2D this produces
|
||||||
/// a point.
|
/// a point.
|
||||||
inline Point Cross(double s, const Point& a)
|
inline Point Cross(double s, const Point& a)
|
||||||
{
|
{
|
||||||
return Point(-s * a.y, s * a.x);
|
return Point(-s * a.y, s * a.x);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Point* Triangle::GetPoint(int index)
|
inline Point* Triangle::GetPoint(int index)
|
||||||
{
|
{
|
||||||
return points_[index];
|
return points_[index];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Triangle* Triangle::GetNeighbor(int index)
|
inline Triangle* Triangle::GetNeighbor(int index)
|
||||||
{
|
{
|
||||||
return neighbors_[index];
|
return neighbors_[index];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Triangle::Contains(const Point* p)
|
inline bool Triangle::Contains(const Point* p)
|
||||||
{
|
{
|
||||||
return p == points_[0] || p == points_[1] || p == points_[2];
|
return p == points_[0] || p == points_[1] || p == points_[2];
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Triangle::Contains(const Edge& e)
|
inline bool Triangle::Contains(const Edge& e)
|
||||||
{
|
{
|
||||||
return Contains(e.p) && Contains(e.q);
|
return Contains(e.p) && Contains(e.q);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Triangle::Contains(const Point* p, const Point* q)
|
inline bool Triangle::Contains(const Point* p, const Point* q)
|
||||||
{
|
{
|
||||||
return Contains(p) && Contains(q);
|
return Contains(p) && Contains(q);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Triangle::IsInterior()
|
inline bool Triangle::IsInterior()
|
||||||
{
|
{
|
||||||
return interior_;
|
return interior_;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void Triangle::IsInterior(bool b)
|
inline void Triangle::IsInterior(bool b)
|
||||||
{
|
{
|
||||||
interior_ = b;
|
interior_ = b;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Is this set a valid delaunay triangulation?
|
/// Is this set a valid delaunay triangulation?
|
||||||
bool IsDelaunay(const std::vector<p2t::Triangle*>&);
|
P2T_DLL_SYMBOL bool IsDelaunay(const std::vector<p2t::Triangle*>&);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
|
||||||
|
47
external/poly2tri/common/utils.h
vendored
47
external/poly2tri/common/utils.h
vendored
@ -29,13 +29,10 @@
|
|||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef UTILS_H
|
#pragma once
|
||||||
#define UTILS_H
|
|
||||||
|
|
||||||
// Otherwise #defines like M_PI are undeclared under Visual Studio
|
// Otherwise #defines like M_PI are undeclared under Visual Studio
|
||||||
#ifndef _USE_MATH_DEFINES
|
|
||||||
#define _USE_MATH_DEFINES
|
#define _USE_MATH_DEFINES
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "shapes.h"
|
#include "shapes.h"
|
||||||
|
|
||||||
@ -67,15 +64,19 @@ enum Orientation { CW, CCW, COLLINEAR };
|
|||||||
*/
|
*/
|
||||||
Orientation Orient2d(const Point& pa, const Point& pb, const Point& pc)
|
Orientation Orient2d(const Point& pa, const Point& pb, const Point& pc)
|
||||||
{
|
{
|
||||||
double detleft = (pa.x - pc.x) * (pb.y - pc.y);
|
double detleft = (pa.x - pc.x) * (pb.y - pc.y);
|
||||||
double detright = (pa.y - pc.y) * (pb.x - pc.x);
|
double detright = (pa.y - pc.y) * (pb.x - pc.x);
|
||||||
double val = detleft - detright;
|
double val = detleft - detright;
|
||||||
if (val > -EPSILON && val < EPSILON) {
|
|
||||||
return COLLINEAR;
|
// Using a tolerance here fails on concave-by-subepsilon boundaries
|
||||||
} else if (val > 0) {
|
// if (val > -EPSILON && val < EPSILON) {
|
||||||
return CCW;
|
// Using == on double makes -Wfloat-equal warnings yell at us
|
||||||
}
|
if (std::fpclassify(val) == FP_ZERO) {
|
||||||
return CW;
|
return COLLINEAR;
|
||||||
|
} else if (val > 0) {
|
||||||
|
return CCW;
|
||||||
|
}
|
||||||
|
return CW;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -114,18 +115,16 @@ bool InScanArea(Point& pa, Point& pb, Point& pc, Point& pd)
|
|||||||
|
|
||||||
bool InScanArea(const Point& pa, const Point& pb, const Point& pc, const Point& pd)
|
bool InScanArea(const Point& pa, const Point& pb, const Point& pc, const Point& pd)
|
||||||
{
|
{
|
||||||
double oadb = (pa.x - pb.x)*(pd.y - pb.y) - (pd.x - pb.x)*(pa.y - pb.y);
|
double oadb = (pa.x - pb.x)*(pd.y - pb.y) - (pd.x - pb.x)*(pa.y - pb.y);
|
||||||
if (oadb >= -EPSILON) {
|
if (oadb >= -EPSILON) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
double oadc = (pa.x - pc.x)*(pd.y - pc.y) - (pd.x - pc.x)*(pa.y - pc.y);
|
double oadc = (pa.x - pc.x)*(pd.y - pc.y) - (pd.x - pc.x)*(pa.y - pc.y);
|
||||||
if (oadc <= EPSILON) {
|
if (oadc <= EPSILON) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
|
||||||
|
100
external/poly2tri/sweep/advancing_front.cc
vendored
100
external/poly2tri/sweep/advancing_front.cc
vendored
@ -36,75 +36,75 @@ namespace p2t {
|
|||||||
|
|
||||||
AdvancingFront::AdvancingFront(Node& head, Node& tail)
|
AdvancingFront::AdvancingFront(Node& head, Node& tail)
|
||||||
{
|
{
|
||||||
head_ = &head;
|
head_ = &head;
|
||||||
tail_ = &tail;
|
tail_ = &tail;
|
||||||
search_node_ = &head;
|
search_node_ = &head;
|
||||||
}
|
}
|
||||||
|
|
||||||
Node* AdvancingFront::LocateNode(double x)
|
Node* AdvancingFront::LocateNode(double x)
|
||||||
{
|
{
|
||||||
Node* node = search_node_;
|
Node* node = search_node_;
|
||||||
|
|
||||||
if (x < node->value) {
|
if (x < node->value) {
|
||||||
while ((node = node->prev) != nullptr) {
|
while ((node = node->prev) != nullptr) {
|
||||||
if (x >= node->value) {
|
if (x >= node->value) {
|
||||||
search_node_ = node;
|
search_node_ = node;
|
||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
while ((node = node->next) != nullptr) {
|
||||||
|
if (x < node->value) {
|
||||||
|
search_node_ = node->prev;
|
||||||
|
return node->prev;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} else {
|
return nullptr;
|
||||||
while ((node = node->next) != nullptr) {
|
|
||||||
if (x < node->value) {
|
|
||||||
search_node_ = node->prev;
|
|
||||||
return node->prev;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return nullptr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Node* AdvancingFront::FindSearchNode(double x)
|
Node* AdvancingFront::FindSearchNode(double x)
|
||||||
{
|
{
|
||||||
(void)x; // suppress compiler warnings "unused parameter 'x'"
|
(void)x; // suppress compiler warnings "unused parameter 'x'"
|
||||||
// TODO: implement BST index
|
// TODO: implement BST index
|
||||||
return search_node_;
|
return search_node_;
|
||||||
}
|
}
|
||||||
|
|
||||||
Node* AdvancingFront::LocatePoint(const Point* point)
|
Node* AdvancingFront::LocatePoint(const Point* point)
|
||||||
{
|
{
|
||||||
const double px = point->x;
|
const double px = point->x;
|
||||||
Node* node = FindSearchNode(px);
|
Node* node = FindSearchNode(px);
|
||||||
const double nx = node->point->x;
|
const double nx = node->point->x;
|
||||||
|
|
||||||
if (px == nx) {
|
if (px == nx) {
|
||||||
if (point != node->point) {
|
if (point != node->point) {
|
||||||
// We might have two nodes with same x value for a short time
|
// We might have two nodes with same x value for a short time
|
||||||
if (point == node->prev->point) {
|
if (point == node->prev->point) {
|
||||||
node = node->prev;
|
node = node->prev;
|
||||||
} else if (point == node->next->point) {
|
} else if (point == node->next->point) {
|
||||||
node = node->next;
|
node = node->next;
|
||||||
} else {
|
} else {
|
||||||
assert(0);
|
assert(0);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
} else if (px < nx) {
|
||||||
|
while ((node = node->prev) != nullptr) {
|
||||||
|
if (point == node->point) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
while ((node = node->next) != nullptr) {
|
||||||
|
if (point == node->point)
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} else if (px < nx) {
|
if(node) search_node_ = node;
|
||||||
while ((node = node->prev) != nullptr) {
|
return node;
|
||||||
if (point == node->point) {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
while ((node = node->next) != nullptr) {
|
|
||||||
if (point == node->point)
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(node) search_node_ = node;
|
|
||||||
return node;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
AdvancingFront::~AdvancingFront()
|
AdvancingFront::~AdvancingFront()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
} // namespace p2t
|
||||||
|
67
external/poly2tri/sweep/advancing_front.h
vendored
67
external/poly2tri/sweep/advancing_front.h
vendored
@ -29,8 +29,7 @@
|
|||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef ADVANCED_FRONT_H
|
#pragma once
|
||||||
#define ADVANCED_FRONT_H
|
|
||||||
|
|
||||||
#include "../common/shapes.h"
|
#include "../common/shapes.h"
|
||||||
|
|
||||||
@ -40,21 +39,21 @@ struct Node;
|
|||||||
|
|
||||||
// Advancing front node
|
// Advancing front node
|
||||||
struct Node {
|
struct Node {
|
||||||
Point* point;
|
Point* point;
|
||||||
Triangle* triangle;
|
Triangle* triangle;
|
||||||
|
|
||||||
Node* next;
|
Node* next;
|
||||||
Node* prev;
|
Node* prev;
|
||||||
|
|
||||||
double value;
|
double value;
|
||||||
|
|
||||||
Node(Point& p) : point(&p), triangle(NULL), next(NULL), prev(NULL), value(p.x)
|
Node(Point& p) : point(&p), triangle(NULL), next(NULL), prev(NULL), value(p.x)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
Node(Point& p, Triangle& t) : point(&p), triangle(&t), next(NULL), prev(NULL), value(p.x)
|
Node(Point& p, Triangle& t) : point(&p), triangle(&t), next(NULL), prev(NULL), value(p.x)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -62,57 +61,55 @@ struct Node {
|
|||||||
class AdvancingFront {
|
class AdvancingFront {
|
||||||
public:
|
public:
|
||||||
|
|
||||||
AdvancingFront(Node& head, Node& tail);
|
AdvancingFront(Node& head, Node& tail);
|
||||||
// Destructor
|
// Destructor
|
||||||
~AdvancingFront();
|
~AdvancingFront();
|
||||||
|
|
||||||
Node* head();
|
Node* head();
|
||||||
void set_head(Node* node);
|
void set_head(Node* node);
|
||||||
Node* tail();
|
Node* tail();
|
||||||
void set_tail(Node* node);
|
void set_tail(Node* node);
|
||||||
Node* search();
|
Node* search();
|
||||||
void set_search(Node* node);
|
void set_search(Node* node);
|
||||||
|
|
||||||
/// Locate insertion point along advancing front
|
/// Locate insertion point along advancing front
|
||||||
Node* LocateNode(double x);
|
Node* LocateNode(double x);
|
||||||
|
|
||||||
Node* LocatePoint(const Point* point);
|
Node* LocatePoint(const Point* point);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
Node* head_, *tail_, *search_node_;
|
Node* head_, *tail_, *search_node_;
|
||||||
|
|
||||||
Node* FindSearchNode(double x);
|
Node* FindSearchNode(double x);
|
||||||
};
|
};
|
||||||
|
|
||||||
inline Node* AdvancingFront::head()
|
inline Node* AdvancingFront::head()
|
||||||
{
|
{
|
||||||
return head_;
|
return head_;
|
||||||
}
|
}
|
||||||
inline void AdvancingFront::set_head(Node* node)
|
inline void AdvancingFront::set_head(Node* node)
|
||||||
{
|
{
|
||||||
head_ = node;
|
head_ = node;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Node* AdvancingFront::tail()
|
inline Node* AdvancingFront::tail()
|
||||||
{
|
{
|
||||||
return tail_;
|
return tail_;
|
||||||
}
|
}
|
||||||
inline void AdvancingFront::set_tail(Node* node)
|
inline void AdvancingFront::set_tail(Node* node)
|
||||||
{
|
{
|
||||||
tail_ = node;
|
tail_ = node;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Node* AdvancingFront::search()
|
inline Node* AdvancingFront::search()
|
||||||
{
|
{
|
||||||
return search_node_;
|
return search_node_;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void AdvancingFront::set_search(Node* node)
|
inline void AdvancingFront::set_search(Node* node)
|
||||||
{
|
{
|
||||||
search_node_ = node;
|
search_node_ = node;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
|
||||||
|
18
external/poly2tri/sweep/cdt.cc
vendored
18
external/poly2tri/sweep/cdt.cc
vendored
@ -34,38 +34,38 @@ namespace p2t {
|
|||||||
|
|
||||||
CDT::CDT(const std::vector<Point*>& polyline)
|
CDT::CDT(const std::vector<Point*>& polyline)
|
||||||
{
|
{
|
||||||
sweep_context_ = new SweepContext(polyline);
|
sweep_context_ = new SweepContext(polyline);
|
||||||
sweep_ = new Sweep;
|
sweep_ = new Sweep;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CDT::AddHole(const std::vector<Point*>& polyline)
|
void CDT::AddHole(const std::vector<Point*>& polyline)
|
||||||
{
|
{
|
||||||
sweep_context_->AddHole(polyline);
|
sweep_context_->AddHole(polyline);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CDT::AddPoint(Point* point) {
|
void CDT::AddPoint(Point* point) {
|
||||||
sweep_context_->AddPoint(point);
|
sweep_context_->AddPoint(point);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CDT::Triangulate()
|
void CDT::Triangulate()
|
||||||
{
|
{
|
||||||
sweep_->Triangulate(*sweep_context_);
|
sweep_->Triangulate(*sweep_context_);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<p2t::Triangle*> CDT::GetTriangles()
|
std::vector<p2t::Triangle*> CDT::GetTriangles()
|
||||||
{
|
{
|
||||||
return sweep_context_->GetTriangles();
|
return sweep_context_->GetTriangles();
|
||||||
}
|
}
|
||||||
|
|
||||||
std::list<p2t::Triangle*> CDT::GetMap()
|
std::list<p2t::Triangle*> CDT::GetMap()
|
||||||
{
|
{
|
||||||
return sweep_context_->GetMap();
|
return sweep_context_->GetMap();
|
||||||
}
|
}
|
||||||
|
|
||||||
CDT::~CDT()
|
CDT::~CDT()
|
||||||
{
|
{
|
||||||
delete sweep_context_;
|
delete sweep_context_;
|
||||||
delete sweep_;
|
delete sweep_;
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace p2t
|
} // namespace p2t
|
||||||
|
45
external/poly2tri/sweep/cdt.h
vendored
45
external/poly2tri/sweep/cdt.h
vendored
@ -29,13 +29,14 @@
|
|||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef CDT_H
|
#pragma once
|
||||||
#define CDT_H
|
|
||||||
|
|
||||||
#include "advancing_front.h"
|
#include "advancing_front.h"
|
||||||
#include "sweep_context.h"
|
#include "sweep_context.h"
|
||||||
#include "sweep.h"
|
#include "sweep.h"
|
||||||
|
|
||||||
|
#include "../common/dll_symbol.h"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
*
|
*
|
||||||
* @author Mason Green <mason.green@gmail.com>
|
* @author Mason Green <mason.green@gmail.com>
|
||||||
@ -44,62 +45,60 @@
|
|||||||
|
|
||||||
namespace p2t {
|
namespace p2t {
|
||||||
|
|
||||||
class CDT
|
class P2T_DLL_SYMBOL CDT
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructor - add polyline with non repeating points
|
* Constructor - add polyline with non repeating points
|
||||||
*
|
*
|
||||||
* @param polyline
|
* @param polyline
|
||||||
*/
|
*/
|
||||||
CDT(const std::vector<Point*>& polyline);
|
CDT(const std::vector<Point*>& polyline);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Destructor - clean up memory
|
* Destructor - clean up memory
|
||||||
*/
|
*/
|
||||||
~CDT();
|
~CDT();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Add a hole
|
* Add a hole
|
||||||
*
|
*
|
||||||
* @param polyline
|
* @param polyline
|
||||||
*/
|
*/
|
||||||
void AddHole(const std::vector<Point*>& polyline);
|
void AddHole(const std::vector<Point*>& polyline);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Add a steiner point
|
* Add a steiner point
|
||||||
*
|
*
|
||||||
* @param point
|
* @param point
|
||||||
*/
|
*/
|
||||||
void AddPoint(Point* point);
|
void AddPoint(Point* point);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Triangulate - do this AFTER you've added the polyline, holes, and Steiner points
|
* Triangulate - do this AFTER you've added the polyline, holes, and Steiner points
|
||||||
*/
|
*/
|
||||||
void Triangulate();
|
void Triangulate();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get CDT triangles
|
* Get CDT triangles
|
||||||
*/
|
*/
|
||||||
std::vector<Triangle*> GetTriangles();
|
std::vector<Triangle*> GetTriangles();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get triangle map
|
* Get triangle map
|
||||||
*/
|
*/
|
||||||
std::list<Triangle*> GetMap();
|
std::list<Triangle*> GetMap();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Internals
|
* Internals
|
||||||
*/
|
*/
|
||||||
|
|
||||||
SweepContext* sweep_context_;
|
SweepContext* sweep_context_;
|
||||||
Sweep* sweep_;
|
Sweep* sweep_;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
|
||||||
|
1120
external/poly2tri/sweep/sweep.cc
vendored
1120
external/poly2tri/sweep/sweep.cc
vendored
File diff suppressed because it is too large
Load Diff
120
external/poly2tri/sweep/sweep.h
vendored
120
external/poly2tri/sweep/sweep.h
vendored
@ -36,8 +36,7 @@
|
|||||||
* "FlipScan" Constrained Edge Algorithm invented by Thomas Åhlén, thahlen@gmail.com
|
* "FlipScan" Constrained Edge Algorithm invented by Thomas Åhlén, thahlen@gmail.com
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef SWEEP_H
|
#pragma once
|
||||||
#define SWEEP_H
|
|
||||||
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
@ -53,28 +52,28 @@ class Sweep
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Triangulate
|
* Triangulate
|
||||||
*
|
*
|
||||||
* @param tcx
|
* @param tcx
|
||||||
*/
|
*/
|
||||||
void Triangulate(SweepContext& tcx);
|
void Triangulate(SweepContext& tcx);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Destructor - clean up memory
|
* Destructor - clean up memory
|
||||||
*/
|
*/
|
||||||
~Sweep();
|
~Sweep();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Start sweeping the Y-sorted point set from bottom to top
|
* Start sweeping the Y-sorted point set from bottom to top
|
||||||
*
|
*
|
||||||
* @param tcx
|
* @param tcx
|
||||||
*/
|
*/
|
||||||
void SweepPoints(SweepContext& tcx);
|
void SweepPoints(SweepContext& tcx);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Find closes node to the left of the new point and
|
* Find closes node to the left of the new point and
|
||||||
* create a new triangle. If needed new holes and basins
|
* create a new triangle. If needed new holes and basins
|
||||||
* will be filled to.
|
* will be filled to.
|
||||||
@ -83,20 +82,20 @@ private:
|
|||||||
* @param point
|
* @param point
|
||||||
* @return
|
* @return
|
||||||
*/
|
*/
|
||||||
Node& PointEvent(SweepContext& tcx, Point& point);
|
Node& PointEvent(SweepContext& tcx, Point& point);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
*
|
*
|
||||||
*
|
*
|
||||||
* @param tcx
|
* @param tcx
|
||||||
* @param edge
|
* @param edge
|
||||||
* @param node
|
* @param node
|
||||||
*/
|
*/
|
||||||
void EdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
|
void EdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
|
||||||
|
|
||||||
void EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangle, Point& point);
|
void EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangle, Point& point);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a new front triangle and legalize it
|
* Creates a new front triangle and legalize it
|
||||||
*
|
*
|
||||||
* @param tcx
|
* @param tcx
|
||||||
@ -104,21 +103,21 @@ private:
|
|||||||
* @param node
|
* @param node
|
||||||
* @return
|
* @return
|
||||||
*/
|
*/
|
||||||
Node& NewFrontTriangle(SweepContext& tcx, Point& point, Node& node);
|
Node& NewFrontTriangle(SweepContext& tcx, Point& point, Node& node);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Adds a triangle to the advancing front to fill a hole.
|
* Adds a triangle to the advancing front to fill a hole.
|
||||||
* @param tcx
|
* @param tcx
|
||||||
* @param node - middle node, that is the bottom of the hole
|
* @param node - middle node, that is the bottom of the hole
|
||||||
*/
|
*/
|
||||||
void Fill(SweepContext& tcx, Node& node);
|
void Fill(SweepContext& tcx, Node& node);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns true if triangle was legalized
|
* Returns true if triangle was legalized
|
||||||
*/
|
*/
|
||||||
bool Legalize(SweepContext& tcx, Triangle& t);
|
bool Legalize(SweepContext& tcx, Triangle& t);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* <b>Requirement</b>:<br>
|
* <b>Requirement</b>:<br>
|
||||||
* 1. a,b and c form a triangle.<br>
|
* 1. a,b and c form a triangle.<br>
|
||||||
* 2. a and d is know to be on opposite side of bc<br>
|
* 2. a and d is know to be on opposite side of bc<br>
|
||||||
@ -142,9 +141,9 @@ private:
|
|||||||
* @param d - point opposite a
|
* @param d - point opposite a
|
||||||
* @return true if d is inside circle, false if on circle edge
|
* @return true if d is inside circle, false if on circle edge
|
||||||
*/
|
*/
|
||||||
bool Incircle(const Point& pa, const Point& pb, const Point& pc, const Point& pd) const;
|
bool Incircle(const Point& pa, const Point& pb, const Point& pc, const Point& pd) const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Rotates a triangle pair one vertex CW
|
* Rotates a triangle pair one vertex CW
|
||||||
*<pre>
|
*<pre>
|
||||||
* n2 n2
|
* n2 n2
|
||||||
@ -158,37 +157,38 @@ private:
|
|||||||
* n4 n4
|
* n4 n4
|
||||||
* </pre>
|
* </pre>
|
||||||
*/
|
*/
|
||||||
void RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op) const;
|
void RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op) const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Fills holes in the Advancing Front
|
* Fills holes in the Advancing Front
|
||||||
*
|
*
|
||||||
*
|
*
|
||||||
* @param tcx
|
* @param tcx
|
||||||
* @param n
|
* @param n
|
||||||
*/
|
*/
|
||||||
void FillAdvancingFront(SweepContext& tcx, Node& n);
|
void FillAdvancingFront(SweepContext& tcx, Node& n);
|
||||||
|
|
||||||
// Decision-making about when to Fill hole.
|
// Decision-making about when to Fill hole.
|
||||||
// Contributed by ToolmakerSteve2
|
// Contributed by ToolmakerSteve2
|
||||||
bool LargeHole_DontFill(const Node* node) const;
|
bool LargeHole_DontFill(const Node* node) const;
|
||||||
bool AngleExceeds90Degrees(const Point* origin, const Point* pa, const Point* pb) const;
|
bool AngleIsNegative(const Point* origin, const Point* pa, const Point* pb) const;
|
||||||
bool AngleExceedsPlus90DegreesOrIsNegative(const Point* origin, const Point* pa, const Point* pb) const;
|
bool AngleExceeds90Degrees(const Point* origin, const Point* pa, const Point* pb) const;
|
||||||
double Angle(const Point* origin, const Point* pa, const Point* pb) const;
|
bool AngleExceedsPlus90DegreesOrIsNegative(const Point* origin, const Point* pa, const Point* pb) const;
|
||||||
|
double Angle(const Point* origin, const Point* pa, const Point* pb) const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
*
|
*
|
||||||
* @param node - middle node
|
* @param node - middle node
|
||||||
* @return the angle between 3 front nodes
|
* @return the angle between 3 front nodes
|
||||||
*/
|
*/
|
||||||
double HoleAngle(const Node& node) const;
|
double HoleAngle(const Node& node) const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The basin angle is decided against the horizontal line [1,0]
|
* The basin angle is decided against the horizontal line [1,0]
|
||||||
*/
|
*/
|
||||||
double BasinAngle(const Node& node) const;
|
double BasinAngle(const Node& node) const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Fills a basin that has formed on the Advancing Front to the right
|
* Fills a basin that has formed on the Advancing Front to the right
|
||||||
* of given node.<br>
|
* of given node.<br>
|
||||||
* First we decide a left,bottom and right node that forms the
|
* First we decide a left,bottom and right node that forms the
|
||||||
@ -197,42 +197,42 @@ private:
|
|||||||
* @param tcx
|
* @param tcx
|
||||||
* @param node - starting node, this or next node will be left node
|
* @param node - starting node, this or next node will be left node
|
||||||
*/
|
*/
|
||||||
void FillBasin(SweepContext& tcx, Node& node);
|
void FillBasin(SweepContext& tcx, Node& node);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Recursive algorithm to fill a Basin with triangles
|
* Recursive algorithm to fill a Basin with triangles
|
||||||
*
|
*
|
||||||
* @param tcx
|
* @param tcx
|
||||||
* @param node - bottom_node
|
* @param node - bottom_node
|
||||||
* @param cnt - counter used to alternate on even and odd numbers
|
* @param cnt - counter used to alternate on even and odd numbers
|
||||||
*/
|
*/
|
||||||
void FillBasinReq(SweepContext& tcx, Node* node);
|
void FillBasinReq(SweepContext& tcx, Node* node);
|
||||||
|
|
||||||
bool IsShallow(SweepContext& tcx, Node& node);
|
bool IsShallow(SweepContext& tcx, Node& node);
|
||||||
|
|
||||||
bool IsEdgeSideOfTriangle(Triangle& triangle, Point& ep, Point& eq);
|
bool IsEdgeSideOfTriangle(Triangle& triangle, Point& ep, Point& eq);
|
||||||
|
|
||||||
void FillEdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
|
void FillEdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
|
||||||
|
|
||||||
void FillRightAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
|
void FillRightAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
|
||||||
|
|
||||||
void FillRightBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
|
void FillRightBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
|
||||||
|
|
||||||
void FillRightConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
|
void FillRightConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
|
||||||
|
|
||||||
void FillRightConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
|
void FillRightConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
|
||||||
|
|
||||||
void FillLeftAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
|
void FillLeftAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
|
||||||
|
|
||||||
void FillLeftBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
|
void FillLeftBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
|
||||||
|
|
||||||
void FillLeftConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
|
void FillLeftConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
|
||||||
|
|
||||||
void FillLeftConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
|
void FillLeftConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
|
||||||
|
|
||||||
void FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* t, Point& p);
|
void FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* t, Point& p);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* After a flip we have two triangles and know that only one will still be
|
* After a flip we have two triangles and know that only one will still be
|
||||||
* intersecting the edge. So decide which to contiune with and legalize the other
|
* intersecting the edge. So decide which to contiune with and legalize the other
|
||||||
*
|
*
|
||||||
@ -244,9 +244,9 @@ private:
|
|||||||
* @param op - another point shared by both triangles
|
* @param op - another point shared by both triangles
|
||||||
* @return returns the triangle still intersecting the edge
|
* @return returns the triangle still intersecting the edge
|
||||||
*/
|
*/
|
||||||
Triangle& NextFlipTriangle(SweepContext& tcx, int o, Triangle& t, Triangle& ot, Point& p, Point& op);
|
Triangle& NextFlipTriangle(SweepContext& tcx, int o, Triangle& t, Triangle& ot, Point& p, Point& op);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* When we need to traverse from one triangle to the next we need
|
* When we need to traverse from one triangle to the next we need
|
||||||
* the point in current triangle that is the opposite point to the next
|
* the point in current triangle that is the opposite point to the next
|
||||||
* triangle.
|
* triangle.
|
||||||
@ -257,9 +257,9 @@ private:
|
|||||||
* @param op
|
* @param op
|
||||||
* @return
|
* @return
|
||||||
*/
|
*/
|
||||||
Point& NextFlipPoint(Point& ep, Point& eq, Triangle& ot, Point& op);
|
Point& NextFlipPoint(Point& ep, Point& eq, Triangle& ot, Point& op);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Scan part of the FlipScan algorithm<br>
|
* Scan part of the FlipScan algorithm<br>
|
||||||
* When a triangle pair isn't flippable we will scan for the next
|
* When a triangle pair isn't flippable we will scan for the next
|
||||||
* point that is inside the flip triangle scan area. When found
|
* point that is inside the flip triangle scan area. When found
|
||||||
@ -272,14 +272,12 @@ private:
|
|||||||
* @param t
|
* @param t
|
||||||
* @param p
|
* @param p
|
||||||
*/
|
*/
|
||||||
void FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& flip_triangle, Triangle& t, Point& p);
|
void FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& flip_triangle, Triangle& t, Point& p);
|
||||||
|
|
||||||
void FinalizationPolygon(SweepContext& tcx);
|
void FinalizationPolygon(SweepContext& tcx);
|
||||||
|
|
||||||
std::vector<Node*> nodes_;
|
std::vector<Node*> nodes_;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
|
||||||
|
168
external/poly2tri/sweep/sweep_context.cc
vendored
168
external/poly2tri/sweep/sweep_context.cc
vendored
@ -1,5 +1,5 @@
|
|||||||
/*
|
/*
|
||||||
* Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
|
* Poly2Tri Copyright (c) 2009-2022, Poly2Tri Contributors
|
||||||
* https://github.com/jhasse/poly2tri
|
* https://github.com/jhasse/poly2tri
|
||||||
*
|
*
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
@ -34,152 +34,152 @@
|
|||||||
|
|
||||||
namespace p2t {
|
namespace p2t {
|
||||||
|
|
||||||
SweepContext::SweepContext(const std::vector<Point*>& polyline) : points_(polyline),
|
SweepContext::SweepContext(std::vector<Point*> polyline) : points_(std::move(polyline)),
|
||||||
front_(nullptr),
|
front_(nullptr),
|
||||||
head_(nullptr),
|
head_(nullptr),
|
||||||
tail_(nullptr),
|
tail_(nullptr),
|
||||||
af_head_(nullptr),
|
af_head_(nullptr),
|
||||||
af_middle_(nullptr),
|
af_middle_(nullptr),
|
||||||
af_tail_(nullptr)
|
af_tail_(nullptr)
|
||||||
{
|
{
|
||||||
InitEdges(points_);
|
InitEdges(points_);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SweepContext::AddHole(const std::vector<Point*>& polyline)
|
void SweepContext::AddHole(const std::vector<Point*>& polyline)
|
||||||
{
|
{
|
||||||
InitEdges(polyline);
|
InitEdges(polyline);
|
||||||
for(unsigned int i = 0; i < polyline.size(); i++) {
|
for (auto i : polyline) {
|
||||||
points_.push_back(polyline[i]);
|
points_.push_back(i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SweepContext::AddPoint(Point* point) {
|
void SweepContext::AddPoint(Point* point) {
|
||||||
points_.push_back(point);
|
points_.push_back(point);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Triangle*> &SweepContext::GetTriangles()
|
std::vector<Triangle*> &SweepContext::GetTriangles()
|
||||||
{
|
{
|
||||||
return triangles_;
|
return triangles_;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::list<Triangle*> &SweepContext::GetMap()
|
std::list<Triangle*> &SweepContext::GetMap()
|
||||||
{
|
{
|
||||||
return map_;
|
return map_;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SweepContext::InitTriangulation()
|
void SweepContext::InitTriangulation()
|
||||||
{
|
{
|
||||||
double xmax(points_[0]->x), xmin(points_[0]->x);
|
double xmax(points_[0]->x), xmin(points_[0]->x);
|
||||||
double ymax(points_[0]->y), ymin(points_[0]->y);
|
double ymax(points_[0]->y), ymin(points_[0]->y);
|
||||||
|
|
||||||
// Calculate bounds.
|
// Calculate bounds.
|
||||||
for (unsigned int i = 0; i < points_.size(); i++) {
|
for (auto& point : points_) {
|
||||||
Point& p = *points_[i];
|
Point& p = *point;
|
||||||
if (p.x > xmax)
|
if (p.x > xmax)
|
||||||
xmax = p.x;
|
xmax = p.x;
|
||||||
if (p.x < xmin)
|
if (p.x < xmin)
|
||||||
xmin = p.x;
|
xmin = p.x;
|
||||||
if (p.y > ymax)
|
if (p.y > ymax)
|
||||||
ymax = p.y;
|
ymax = p.y;
|
||||||
if (p.y < ymin)
|
if (p.y < ymin)
|
||||||
ymin = p.y;
|
ymin = p.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
double dx = kAlpha * (xmax - xmin);
|
double dx = kAlpha * (xmax - xmin);
|
||||||
double dy = kAlpha * (ymax - ymin);
|
double dy = kAlpha * (ymax - ymin);
|
||||||
head_ = new Point(xmin - dx, ymin - dy);
|
head_ = new Point(xmin - dx, ymin - dy);
|
||||||
tail_ = new Point(xmax + dx, ymin - dy);
|
tail_ = new Point(xmax + dx, ymin - dy);
|
||||||
|
|
||||||
// Sort points along y-axis
|
// Sort points along y-axis
|
||||||
std::sort(points_.begin(), points_.end(), cmp);
|
std::sort(points_.begin(), points_.end(), cmp);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SweepContext::InitEdges(const std::vector<Point*>& polyline)
|
void SweepContext::InitEdges(const std::vector<Point*>& polyline)
|
||||||
{
|
{
|
||||||
size_t num_points = polyline.size();
|
size_t num_points = polyline.size();
|
||||||
for (size_t i = 0; i < num_points; i++) {
|
for (size_t i = 0; i < num_points; i++) {
|
||||||
size_t j = i < num_points - 1 ? i + 1 : 0;
|
size_t j = i < num_points - 1 ? i + 1 : 0;
|
||||||
edge_list.push_back(new Edge(*polyline[i], *polyline[j]));
|
edge_list.push_back(new Edge(*polyline[i], *polyline[j]));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Point* SweepContext::GetPoint(size_t index)
|
Point* SweepContext::GetPoint(size_t index)
|
||||||
{
|
{
|
||||||
return points_[index];
|
return points_[index];
|
||||||
}
|
}
|
||||||
|
|
||||||
void SweepContext::AddToMap(Triangle* triangle)
|
void SweepContext::AddToMap(Triangle* triangle)
|
||||||
{
|
{
|
||||||
map_.push_back(triangle);
|
map_.push_back(triangle);
|
||||||
}
|
}
|
||||||
|
|
||||||
Node* SweepContext::LocateNode(const Point& point)
|
Node* SweepContext::LocateNode(const Point& point)
|
||||||
{
|
{
|
||||||
// TODO implement search tree
|
// TODO implement search tree
|
||||||
return front_->LocateNode(point.x);
|
return front_->LocateNode(point.x);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SweepContext::CreateAdvancingFront()
|
void SweepContext::CreateAdvancingFront()
|
||||||
{
|
{
|
||||||
|
|
||||||
// Initial triangle
|
// Initial triangle
|
||||||
Triangle* triangle = new Triangle(*points_[0], *head_, *tail_);
|
Triangle* triangle = new Triangle(*points_[0], *head_, *tail_);
|
||||||
|
|
||||||
map_.push_back(triangle);
|
map_.push_back(triangle);
|
||||||
|
|
||||||
af_head_ = new Node(*triangle->GetPoint(1), *triangle);
|
af_head_ = new Node(*triangle->GetPoint(1), *triangle);
|
||||||
af_middle_ = new Node(*triangle->GetPoint(0), *triangle);
|
af_middle_ = new Node(*triangle->GetPoint(0), *triangle);
|
||||||
af_tail_ = new Node(*triangle->GetPoint(2));
|
af_tail_ = new Node(*triangle->GetPoint(2));
|
||||||
front_ = new AdvancingFront(*af_head_, *af_tail_);
|
front_ = new AdvancingFront(*af_head_, *af_tail_);
|
||||||
|
|
||||||
// TODO: More intuitive if head is middles next and not previous?
|
// TODO: More intuitive if head is middles next and not previous?
|
||||||
// so swap head and tail
|
// so swap head and tail
|
||||||
af_head_->next = af_middle_;
|
af_head_->next = af_middle_;
|
||||||
af_middle_->next = af_tail_;
|
af_middle_->next = af_tail_;
|
||||||
af_middle_->prev = af_head_;
|
af_middle_->prev = af_head_;
|
||||||
af_tail_->prev = af_middle_;
|
af_tail_->prev = af_middle_;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SweepContext::RemoveNode(Node* node)
|
void SweepContext::RemoveNode(Node* node)
|
||||||
{
|
{
|
||||||
delete node;
|
delete node;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SweepContext::MapTriangleToNodes(Triangle& t)
|
void SweepContext::MapTriangleToNodes(Triangle& t)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < 3; i++) {
|
for (int i = 0; i < 3; i++) {
|
||||||
if (!t.GetNeighbor(i)) {
|
if (!t.GetNeighbor(i)) {
|
||||||
Node* n = front_->LocatePoint(t.PointCW(*t.GetPoint(i)));
|
Node* n = front_->LocatePoint(t.PointCW(*t.GetPoint(i)));
|
||||||
if (n)
|
if (n)
|
||||||
n->triangle = &t;
|
n->triangle = &t;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SweepContext::RemoveFromMap(Triangle* triangle)
|
void SweepContext::RemoveFromMap(Triangle* triangle)
|
||||||
{
|
{
|
||||||
map_.remove(triangle);
|
map_.remove(triangle);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SweepContext::MeshClean(Triangle& triangle)
|
void SweepContext::MeshClean(Triangle& triangle)
|
||||||
{
|
{
|
||||||
std::vector<Triangle *> triangles;
|
std::vector<Triangle *> triangles;
|
||||||
triangles.push_back(&triangle);
|
triangles.push_back(&triangle);
|
||||||
|
|
||||||
while(!triangles.empty()){
|
while(!triangles.empty()){
|
||||||
Triangle *t = triangles.back();
|
Triangle *t = triangles.back();
|
||||||
triangles.pop_back();
|
triangles.pop_back();
|
||||||
|
|
||||||
if (t != nullptr && !t->IsInterior()) {
|
if (t != nullptr && !t->IsInterior()) {
|
||||||
t->IsInterior(true);
|
t->IsInterior(true);
|
||||||
triangles_.push_back(t);
|
triangles_.push_back(t);
|
||||||
for (int i = 0; i < 3; i++) {
|
for (int i = 0; i < 3; i++) {
|
||||||
if (!t->constrained_edge[i])
|
if (!t->constrained_edge[i])
|
||||||
triangles.push_back(t->GetNeighbor(i));
|
triangles.push_back(t->GetNeighbor(i));
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SweepContext::~SweepContext()
|
SweepContext::~SweepContext()
|
||||||
@ -194,17 +194,13 @@ SweepContext::~SweepContext()
|
|||||||
delete af_middle_;
|
delete af_middle_;
|
||||||
delete af_tail_;
|
delete af_tail_;
|
||||||
|
|
||||||
typedef std::list<Triangle*> type_list;
|
for (auto ptr : map_) {
|
||||||
|
|
||||||
for(type_list::iterator iter = map_.begin(); iter != map_.end(); ++iter) {
|
|
||||||
Triangle* ptr = *iter;
|
|
||||||
delete ptr;
|
delete ptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
for(unsigned int i = 0; i < edge_list.size(); i++) {
|
for (auto& i : edge_list) {
|
||||||
delete edge_list[i];
|
delete i;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace p2t
|
} // namespace p2t
|
||||||
|
150
external/poly2tri/sweep/sweep_context.h
vendored
150
external/poly2tri/sweep/sweep_context.h
vendored
@ -1,5 +1,5 @@
|
|||||||
/*
|
/*
|
||||||
* Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
|
* Poly2Tri Copyright (c) 2009-2022, Poly2Tri Contributors
|
||||||
* https://github.com/jhasse/poly2tri
|
* https://github.com/jhasse/poly2tri
|
||||||
*
|
*
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
@ -29,8 +29,7 @@
|
|||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef SWEEP_CONTEXT_H
|
#pragma once
|
||||||
#define SWEEP_CONTEXT_H
|
|
||||||
|
|
||||||
#include <list>
|
#include <list>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
@ -51,136 +50,135 @@ class AdvancingFront;
|
|||||||
class SweepContext {
|
class SweepContext {
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/// Constructor
|
/// Constructor
|
||||||
SweepContext(const std::vector<Point*>& polyline);
|
explicit SweepContext(std::vector<Point*> polyline);
|
||||||
/// Destructor
|
/// Destructor
|
||||||
~SweepContext();
|
~SweepContext();
|
||||||
|
|
||||||
void set_head(Point* p1);
|
void set_head(Point* p1);
|
||||||
|
|
||||||
Point* head() const;
|
Point* head() const;
|
||||||
|
|
||||||
void set_tail(Point* p1);
|
void set_tail(Point* p1);
|
||||||
|
|
||||||
Point* tail() const;
|
Point* tail() const;
|
||||||
|
|
||||||
size_t point_count() const;
|
size_t point_count() const;
|
||||||
|
|
||||||
Node* LocateNode(const Point& point);
|
Node* LocateNode(const Point& point);
|
||||||
|
|
||||||
void RemoveNode(Node* node);
|
void RemoveNode(Node* node);
|
||||||
|
|
||||||
void CreateAdvancingFront();
|
void CreateAdvancingFront();
|
||||||
|
|
||||||
/// Try to map a node to all sides of this triangle that don't have a neighbor
|
/// Try to map a node to all sides of this triangle that don't have a neighbor
|
||||||
void MapTriangleToNodes(Triangle& t);
|
void MapTriangleToNodes(Triangle& t);
|
||||||
|
|
||||||
void AddToMap(Triangle* triangle);
|
void AddToMap(Triangle* triangle);
|
||||||
|
|
||||||
Point* GetPoint(size_t index);
|
Point* GetPoint(size_t index);
|
||||||
|
|
||||||
Point* GetPoints();
|
Point* GetPoints();
|
||||||
|
|
||||||
void RemoveFromMap(Triangle* triangle);
|
void RemoveFromMap(Triangle* triangle);
|
||||||
|
|
||||||
void AddHole(const std::vector<Point*>& polyline);
|
void AddHole(const std::vector<Point*>& polyline);
|
||||||
|
|
||||||
void AddPoint(Point* point);
|
void AddPoint(Point* point);
|
||||||
|
|
||||||
AdvancingFront* front() const;
|
AdvancingFront* front() const;
|
||||||
|
|
||||||
void MeshClean(Triangle& triangle);
|
void MeshClean(Triangle& triangle);
|
||||||
|
|
||||||
std::vector<Triangle*> &GetTriangles();
|
std::vector<Triangle*> &GetTriangles();
|
||||||
std::list<Triangle*> &GetMap();
|
std::list<Triangle*> &GetMap();
|
||||||
|
|
||||||
std::vector<Edge*> edge_list;
|
std::vector<Edge*> edge_list;
|
||||||
|
|
||||||
struct Basin {
|
struct Basin {
|
||||||
Node* left_node;
|
Node* left_node;
|
||||||
Node* bottom_node;
|
Node* bottom_node;
|
||||||
Node* right_node;
|
Node* right_node;
|
||||||
double width;
|
double width;
|
||||||
bool left_highest;
|
bool left_highest;
|
||||||
|
|
||||||
Basin() : left_node(NULL), bottom_node(NULL), right_node(NULL), width(0.0), left_highest(false)
|
Basin()
|
||||||
{
|
: left_node(nullptr), bottom_node(nullptr), right_node(nullptr), width(0.0), left_highest(false)
|
||||||
}
|
{
|
||||||
|
}
|
||||||
|
|
||||||
void Clear()
|
void Clear()
|
||||||
{
|
{
|
||||||
left_node = NULL;
|
left_node = nullptr;
|
||||||
bottom_node = NULL;
|
bottom_node = nullptr;
|
||||||
right_node = NULL;
|
right_node = nullptr;
|
||||||
width = 0.0;
|
width = 0.0;
|
||||||
left_highest = false;
|
left_highest = false;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct EdgeEvent {
|
struct EdgeEvent {
|
||||||
Edge* constrained_edge;
|
Edge* constrained_edge;
|
||||||
bool right;
|
bool right;
|
||||||
|
|
||||||
EdgeEvent() : constrained_edge(NULL), right(false)
|
EdgeEvent() : constrained_edge(NULL), right(false)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
Basin basin;
|
Basin basin;
|
||||||
EdgeEvent edge_event;
|
EdgeEvent edge_event;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
friend class Sweep;
|
friend class Sweep;
|
||||||
|
|
||||||
std::vector<Triangle*> triangles_;
|
std::vector<Triangle*> triangles_;
|
||||||
std::list<Triangle*> map_;
|
std::list<Triangle*> map_;
|
||||||
std::vector<Point*> points_;
|
std::vector<Point*> points_;
|
||||||
|
|
||||||
// Advancing front
|
// Advancing front
|
||||||
AdvancingFront* front_;
|
AdvancingFront* front_;
|
||||||
// head point used with advancing front
|
// head point used with advancing front
|
||||||
Point* head_;
|
Point* head_;
|
||||||
// tail point used with advancing front
|
// tail point used with advancing front
|
||||||
Point* tail_;
|
Point* tail_;
|
||||||
|
|
||||||
Node *af_head_, *af_middle_, *af_tail_;
|
Node *af_head_, *af_middle_, *af_tail_;
|
||||||
|
|
||||||
void InitTriangulation();
|
void InitTriangulation();
|
||||||
void InitEdges(const std::vector<Point*>& polyline);
|
void InitEdges(const std::vector<Point*>& polyline);
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
inline AdvancingFront* SweepContext::front() const
|
inline AdvancingFront* SweepContext::front() const
|
||||||
{
|
{
|
||||||
return front_;
|
return front_;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline size_t SweepContext::point_count() const
|
inline size_t SweepContext::point_count() const
|
||||||
{
|
{
|
||||||
return points_.size();
|
return points_.size();
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void SweepContext::set_head(Point* p1)
|
inline void SweepContext::set_head(Point* p1)
|
||||||
{
|
{
|
||||||
head_ = p1;
|
head_ = p1;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Point* SweepContext::head() const
|
inline Point* SweepContext::head() const
|
||||||
{
|
{
|
||||||
return head_;
|
return head_;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void SweepContext::set_tail(Point* p1)
|
inline void SweepContext::set_tail(Point* p1)
|
||||||
{
|
{
|
||||||
tail_ = p1;
|
tail_ = p1;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Point* SweepContext::tail() const
|
inline Point* SweepContext::tail() const
|
||||||
{
|
{
|
||||||
return tail_;
|
return tail_;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user