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Remove debug noise
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@ -738,14 +738,6 @@ QImage* QgsWMSServer::initializeRendering( QStringList& layersList, QStringList&
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QgsRectangle mapExtent = mMapRenderer->extent();
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mConfigParser->setScaleDenominator( scaleCalc.calculate( mapExtent, theImage->width() ) );
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//create objects for qgis rendering
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layerIdList.clear();
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QgsDebugMsg( "Layers to render" );
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QString myLayer;
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foreach( myLayer, layerIdList )
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{
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QgsDebugMsg( myLayer );
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}
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layerIdList = layerSet( layersList, stylesList, mMapRenderer->destinationCrs() );
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#ifdef QGISDEBUG
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QgsDebugMsg( QString( "Number of layers to be rendered. %1" ).arg( layerIdList.count() ) );
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@ -1194,7 +1186,6 @@ QStringList QgsWMSServer::layerSet( const QStringList &layersList,
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allowCaching = false;
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}
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// Problem method here!
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QList<QgsMapLayer*> layerList = mConfigParser->mapLayerFromStyle( *llstIt, styleName, allowCaching );
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int listIndex;
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