fix active faces not supported

This commit is contained in:
vcloarec 2020-03-05 14:12:54 -04:00 committed by Peter Petrik
parent 0675c0b697
commit 78bd73eb87
2 changed files with 10 additions and 9 deletions

View File

@ -144,7 +144,7 @@ static QByteArray createDatasetIndexData( const QgsTriangularMesh &mesh, const Q
for ( int i = 0; i < trianglesCount; ++i )
{
int nativeFaceIndex = mesh.trianglesToNativeFaces()[i];
const bool isActive = mActiveFaceFlagValues.active( nativeFaceIndex );
const bool isActive = mActiveFaceFlagValues.active().isEmpty() || mActiveFaceFlagValues.active( nativeFaceIndex );
if ( !isActive )
continue;
const QgsMeshFace &face = mesh.triangles().at( i );
@ -425,12 +425,15 @@ int QgsMeshDataset3dGeometry::extractDataset( QVector<double> &verticalMagnitude
//count active faces
int activeTriangularCount = 0;
for ( int i = 0; i < triangularMesh.triangles().count(); ++i )
{
int nativeIndex = triangularMesh.trianglesToNativeFaces()[i];
if ( activeFaceFlagValues.active( nativeIndex ) )
activeTriangularCount++;
}
if ( activeFaceFlagValues.active().isEmpty() )
activeTriangularCount = triangularMesh.triangles().count();
else
for ( int i = 0; i < triangularMesh.triangles().count(); ++i )
{
int nativeIndex = triangularMesh.trianglesToNativeFaces()[i];
if ( activeFaceFlagValues.active( nativeIndex ) )
activeTriangularCount++;
}
//extract the scalar dataset used to render color shading
QgsMeshDataBlock scalarActiveFaceFlagValues =

View File

@ -306,8 +306,6 @@ QVector<double> QgsMeshLayerUtils::calculateMagnitudeOnVertices( const QgsMeshLa
if ( vals.isValid() )
{
ret = QgsMeshLayerUtils::calculateMagnitudes( vals );
QgsMeshDataBlock scalarActiveFaceFlagValues =
meshLayer->dataProvider()->areFacesActive( index, 0, nativeMesh->faces.count() );
if ( !scalarDataOnVertices )
{