Remove orphaned sip files

These headers are marked SIP_NO_FILE, these files are not
referenced anywhere
This commit is contained in:
Nyall Dawson 2024-08-12 21:12:02 +10:00
parent cda4105230
commit 774ad87251
14 changed files with 0 additions and 1092 deletions

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/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgs3dexportobject.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/
class Qgs3DExportObject
{
%Docstring
The Qgs3DExportObject class
Manages the data of each object of the scene (positions, normals, texture coordinates ...) since each object
.. note::
Not available in Python bindings
.. versionadded:: 3.16
%End
%TypeHeaderCode
#include "qgs3dexportobject.h"
%End
public:
enum ObjectType
{
TriangularFaces,
LineStrip,
Points
};
Qgs3DExportObject( const QString &name );
%Docstring
Qgs3DExportObject
Constructs an export object that will be filled with coordinates later
:param parentName:
The name of the parent (Will be useful to define scene hierarchy)
:param parent:
The parent QObject (we use this to delete the Qgs3DExportObject instance once the exporter instance is deallocated)
%End
QString name() const;
%Docstring
Returns the object name
%End
void setName( const QString &name );
%Docstring
Sets the object name
%End
ObjectType type() const;
%Docstring
Returns the object type
%End
void setType( ObjectType type );
%Docstring
Sets the object type
%End
bool smoothEdges();
%Docstring
Returns whether object edges will look smooth
%End
void setSmoothEdges( bool smoothEdges );
%Docstring
Sets whether triangles edges will look smooth
%End
void setupPositionCoordinates( const QVector<float> &positionsBuffer, float scale = 1.0f, const QVector3D &translation = QVector3D( 0, 0, 0 ) );
%Docstring
Sets positions coordinates and does the translation and scaling
%End
void setupFaces( const QVector<uint> &facesIndexes );
%Docstring
Sets the faces in facesIndexes to the faces in the object
%End
void setupLine( const QVector<uint> &facesIndexes );
%Docstring
sets line vertex indexes
%End
void setupNormalCoordinates( const QVector<float> &normalsBuffer );
%Docstring
Sets normal coordinates for each vertex
%End
void setupTextureCoordinates( const QVector<float> &texturesBuffer );
%Docstring
Sets texture coordinates for each vertex
%End
void setupMaterial( QgsAbstractMaterialSettings *material );
%Docstring
Sets the material parameters (diffuse color, shininess...) from phong material
%End
void setTextureImage( const QImage &image );
%Docstring
Sets the texture image used by the object
%End
QImage textureImage();
void objectBounds( float &minX, float &minY, float &minZ, float &maxX, float &maxY, float &maxZ );
%Docstring
Updates the box bounds explained with the current object bounds
This expands the bounding box if the current object outside the bounds of the already established bounds
%End
void setMaterialParameter( const QString &parameter, const QString &value );
%Docstring
Sets a material parameter to be exported in the .mtl file
%End
void saveTo( QTextStream &out, float scale, const QVector3D &center );
%Docstring
Saves the current object to the output stream while scaling the object and centering it to be visible in exported scene
%End
QString saveMaterial( QTextStream &mtlOut, const QString &folder );
%Docstring
saves the texture of the object and material information
%End
};
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgs3dexportobject.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/

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/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgs3dsceneexporter.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/
class Qgs3DSceneExporter : Qt3DCore::QEntity
{
%Docstring
The Qgs3DSceneExporter class
Entity that handles the exporting of 3D scene
.. versionadded:: 3.16
%End
%TypeHeaderCode
#include "qgs3dsceneexporter.h"
%End
public:
Qgs3DSceneExporter();
%Docstring
Constructor
%End
~Qgs3DSceneExporter();
bool parseVectorLayerEntity( Qt3DCore::QEntity *entity, QgsVectorLayer *layer );
%Docstring
Creates necessary export objects from entity if it represents valid vector layer entity
Returns false if the no 3D object was extracted from the vector layer
%End
void parseTerrain( QgsTerrainEntity *terrain, const QString &layer );
%Docstring
Creates terrain export objects from the terrain entity
%End
void save( const QString &sceneName, const QString &sceneFolderPath );
%Docstring
Saves the scene to a .obj file
%End
void setSmoothEdges( bool smoothEdges );
%Docstring
Sets whether the triangles will look smooth
%End
bool smoothEdges() const;
%Docstring
Returns whether the triangles will look smooth
%End
void setExportNormals( bool exportNormals );
%Docstring
Sets whether the normals will be exported
%End
bool exportNormals() const;
%Docstring
Returns whether the normals will be exported
%End
void setExportTextures( bool exportTextures );
%Docstring
Sets whether the textures will be exported
%End
bool exportTextures() const;
%Docstring
Returns whether the textures will be exported
%End
void setTerrainResolution( int resolution );
%Docstring
Sets the terrain resolution
%End
int terrainResolution() const;
%Docstring
Returns the terrain resolution
%End
void setTerrainTextureResolution( int resolution );
%Docstring
Sets the terrain texture resolution
%End
int terrainTextureResolution() const;
%Docstring
Returns the terrain resolution
%End
void setScale( float scale );
%Docstring
Sets the scale of the exported 3D model
%End
float scale() const;
%Docstring
Returns the scale of the exported 3D model
%End
};
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgs3dsceneexporter.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/

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/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgscolorramptexture.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgscolorramptexture.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/

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@ -1,48 +0,0 @@
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgsimagetexture.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/
class QgsImageTexture : Qt3DRender::QPaintedTextureImage
{
%Docstring
The QgsImageTexture class
Holds an image that can be used as a texture in the 3D view
.. versionadded:: 3.16
%End
%TypeHeaderCode
#include "qgsimagetexture.h"
%End
public:
QgsImageTexture( const QImage &image, Qt3DCore::QNode *parent = 0 );
%Docstring
Constructor
%End
virtual void paint( QPainter *painter );
%Docstring
paints on the current QImage using painter
%End
QImage getImage() const;
%Docstring
Returns the image
%End
};
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgsimagetexture.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/

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/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgsskyboxentity.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/
class QgsSkyboxEntity : Qt3DCore::QEntity
{
%Docstring
base class for all skybox types
It holds the commun member data between different skybox entity types
.. versionadded:: 3.16
%End
%TypeHeaderCode
#include "qgsskyboxentity.h"
%End
public:
enum SkyboxType
{
HDRSkybox,
TexturesCollectionSkybox,
DistinctTexturesSkybox
};
public:
QgsSkyboxEntity( QNode *parent = 0 );
%Docstring
Constructor
%End
virtual SkyboxType type() const = 0;
protected:
};
class QgsHDRSkyboxEntity : QgsSkyboxEntity
{
%Docstring
a skybox constructed from a 360 HDR image
.. versionadded:: 3.16
%End
%TypeHeaderCode
#include "qgsskyboxentity.h"
%End
public:
QgsHDRSkyboxEntity( const QString &hdrTexturePath, Qt3DCore::QNode *parent = 0 );
%Docstring
Construct a skybox from a high resolution 360 image
%End
QString hdrTexturePath() const;
%Docstring
Returns the path of the current texture in use
%End
virtual SkyboxType type() const;
%Docstring
Returns the type of the current skybox
%End
};
class QgsCubeFacesSkyboxEntity : QgsSkyboxEntity
{
%Docstring
a skybox constructed from a 6 cube faces
.. versionadded:: 3.16
%End
%TypeHeaderCode
#include "qgsskyboxentity.h"
%End
public:
QgsCubeFacesSkyboxEntity( const QString &posX, const QString &posY, const QString &posZ, const QString &negX, const QString &negY, const QString &negZ, Qt3DCore::QNode *parent = 0 );
%Docstring
Constructs a skybox from 6 different images
%End
QgsCubeFacesSkyboxEntity( const QString &baseName, const QString &extension, Qt3DCore::QNode *parent = 0 );
%Docstring
Constructs a skybox from a collection of images
The images in the source directory should match the pattern:
baseName + * "_posx|_posy|_posz|_negx|_negy|_negz" + extension
%End
virtual SkyboxType type() const;
%Docstring
Returns the type of the current skybox
%End
};
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgsskyboxentity.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/

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@ -1,100 +0,0 @@
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgsskyboxsettings.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/
class QgsSkyboxSettings
{
%Docstring
class containing the configuration of a skybox entity
.. versionadded:: 3.16
%End
%TypeHeaderCode
#include "qgsskyboxsettings.h"
%End
public:
void readXml( const QDomElement &element, const QgsReadWriteContext &context );
%Docstring
Reads settings from a DOM ``element``
%End
void writeXml( QDomElement &element, const QgsReadWriteContext &context ) const;
%Docstring
Writes settings to a DOM ``element``
%End
bool isSkyboxEnabled() const;
%Docstring
Returns whether the skybox is enabled
%End
void setIsSkyboxEnabled( bool enabled );
%Docstring
Sets whether the skybox is enabled
%End
QgsSkyboxEntity::SkyboxType skyboxType() const;
%Docstring
Returns the type of the skybox
%End
void setSkyboxType( QgsSkyboxEntity::SkyboxType type );
%Docstring
Sets the type of the skybox
%End
QString skyboxBaseName() const;
%Docstring
Returns the base name of a skybox of type "Textures collection"
%End
void setSkyboxBaseName( const QString &baseName );
%Docstring
Sets the base name of a skybox of type "Textures collection"
%End
QString skyboxExtension() const;
%Docstring
Returns the extension of a skybox of type "Textures collection"
%End
void setSkyboxExtension( const QString &extension );
%Docstring
Sets the extension of a skybox of type "Textures collection"
%End
QString hdrTexturePath() const;
%Docstring
Returns the HDR texture path of a skybox of type "HDR texture"
%End
void setHdrTexturePath( const QString &texturePath );
%Docstring
Sets the HDR texture path of a skybox of type "HDR texture"
%End
QMap<QString, QString> cubeMapFacesPaths() const;
%Docstring
Returns a map containing the path of each texture specified by the user.
The map will contain the following keys corresponding to each face "posX", "posY", "posZ", "negX", "negY", "negZ".
%End
void setCubeMapFace( const QString &face, const QString &path );
%Docstring
Sets a face of one of the skybox 6 textures
The face parameter needs to be one of the followings: "posX", "posY", "posZ", "negX", "negY", "negZ"
%End
};
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgsskyboxsettings.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/

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@ -1,22 +0,0 @@
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/symbols/qgspointcloud3dsymbol_p.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/symbols/qgspointcloud3dsymbol_p.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/

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@ -1,137 +0,0 @@
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgs3dexportobject.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/
class Qgs3DExportObject
{
%Docstring
The Qgs3DExportObject class
Manages the data of each object of the scene (positions, normals, texture coordinates ...) since each object
.. note::
Not available in Python bindings
.. versionadded:: 3.16
%End
%TypeHeaderCode
#include "qgs3dexportobject.h"
%End
public:
enum ObjectType
{
TriangularFaces,
LineStrip,
Points
};
Qgs3DExportObject( const QString &name );
%Docstring
Qgs3DExportObject
Constructs an export object that will be filled with coordinates later
:param parentName:
The name of the parent (Will be useful to define scene hierarchy)
:param parent:
The parent QObject (we use this to delete the Qgs3DExportObject instance once the exporter instance is deallocated)
%End
QString name() const;
%Docstring
Returns the object name
%End
void setName( const QString &name );
%Docstring
Sets the object name
%End
ObjectType type() const;
%Docstring
Returns the object type
%End
void setType( ObjectType type );
%Docstring
Sets the object type
%End
bool smoothEdges();
%Docstring
Returns whether object edges will look smooth
%End
void setSmoothEdges( bool smoothEdges );
%Docstring
Sets whether triangles edges will look smooth
%End
void setupPositionCoordinates( const QVector<float> &positionsBuffer, float scale = 1.0f, const QVector3D &translation = QVector3D( 0, 0, 0 ) );
%Docstring
Sets positions coordinates and does the translation and scaling
%End
void setupFaces( const QVector<uint> &facesIndexes );
%Docstring
Sets the faces in facesIndexes to the faces in the object
%End
void setupLine( const QVector<uint> &facesIndexes );
%Docstring
sets line vertex indexes
%End
void setupNormalCoordinates( const QVector<float> &normalsBuffer );
%Docstring
Sets normal coordinates for each vertex
%End
void setupTextureCoordinates( const QVector<float> &texturesBuffer );
%Docstring
Sets texture coordinates for each vertex
%End
void setupMaterial( QgsAbstractMaterialSettings *material );
%Docstring
Sets the material parameters (diffuse color, shininess...) from phong material
%End
void setTextureImage( const QImage &image );
%Docstring
Sets the texture image used by the object
%End
QImage textureImage();
void objectBounds( float &minX, float &minY, float &minZ, float &maxX, float &maxY, float &maxZ );
%Docstring
Updates the box bounds explained with the current object bounds
This expands the bounding box if the current object outside the bounds of the already established bounds
%End
void setMaterialParameter( const QString &parameter, const QString &value );
%Docstring
Sets a material parameter to be exported in the .mtl file
%End
void saveTo( QTextStream &out, float scale, const QVector3D &center );
%Docstring
Saves the current object to the output stream while scaling the object and centering it to be visible in exported scene
%End
QString saveMaterial( QTextStream &mtlOut, const QString &folder );
%Docstring
saves the texture of the object and material information
%End
};
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgs3dexportobject.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/

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@ -1,109 +0,0 @@
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgs3dsceneexporter.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/
class Qgs3DSceneExporter : Qt3DCore::QEntity
{
%Docstring
The Qgs3DSceneExporter class
Entity that handles the exporting of 3D scene
.. versionadded:: 3.16
%End
%TypeHeaderCode
#include "qgs3dsceneexporter.h"
%End
public:
Qgs3DSceneExporter();
%Docstring
Constructor
%End
~Qgs3DSceneExporter();
bool parseVectorLayerEntity( Qt3DCore::QEntity *entity, QgsVectorLayer *layer );
%Docstring
Creates necessary export objects from entity if it represents valid vector layer entity
Returns false if the no 3D object was extracted from the vector layer
%End
void parseTerrain( QgsTerrainEntity *terrain, const QString &layer );
%Docstring
Creates terrain export objects from the terrain entity
%End
void save( const QString &sceneName, const QString &sceneFolderPath );
%Docstring
Saves the scene to a .obj file
%End
void setSmoothEdges( bool smoothEdges );
%Docstring
Sets whether the triangles will look smooth
%End
bool smoothEdges() const;
%Docstring
Returns whether the triangles will look smooth
%End
void setExportNormals( bool exportNormals );
%Docstring
Sets whether the normals will be exported
%End
bool exportNormals() const;
%Docstring
Returns whether the normals will be exported
%End
void setExportTextures( bool exportTextures );
%Docstring
Sets whether the textures will be exported
%End
bool exportTextures() const;
%Docstring
Returns whether the textures will be exported
%End
void setTerrainResolution( int resolution );
%Docstring
Sets the terrain resolution
%End
int terrainResolution() const;
%Docstring
Returns the terrain resolution
%End
void setTerrainTextureResolution( int resolution );
%Docstring
Sets the terrain texture resolution
%End
int terrainTextureResolution() const;
%Docstring
Returns the terrain resolution
%End
void setScale( float scale );
%Docstring
Sets the scale of the exported 3D model
%End
float scale() const;
%Docstring
Returns the scale of the exported 3D model
%End
};
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgs3dsceneexporter.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/

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@ -1,22 +0,0 @@
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgscolorramptexture.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgscolorramptexture.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/

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@ -1,48 +0,0 @@
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgsimagetexture.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/
class QgsImageTexture : Qt3DRender::QPaintedTextureImage
{
%Docstring
The QgsImageTexture class
Holds an image that can be used as a texture in the 3D view
.. versionadded:: 3.16
%End
%TypeHeaderCode
#include "qgsimagetexture.h"
%End
public:
QgsImageTexture( const QImage &image, Qt3DCore::QNode *parent = 0 );
%Docstring
Constructor
%End
virtual void paint( QPainter *painter );
%Docstring
paints on the current QImage using painter
%End
QImage getImage() const;
%Docstring
Returns the image
%End
};
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgsimagetexture.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/

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@ -1,108 +0,0 @@
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgsskyboxentity.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/
class QgsSkyboxEntity : Qt3DCore::QEntity
{
%Docstring
base class for all skybox types
It holds the commun member data between different skybox entity types
.. versionadded:: 3.16
%End
%TypeHeaderCode
#include "qgsskyboxentity.h"
%End
public:
enum SkyboxType
{
HDRSkybox,
TexturesCollectionSkybox,
DistinctTexturesSkybox
};
public:
QgsSkyboxEntity( QNode *parent = 0 );
%Docstring
Constructor
%End
virtual SkyboxType type() const = 0;
protected:
};
class QgsHDRSkyboxEntity : QgsSkyboxEntity
{
%Docstring
a skybox constructed from a 360 HDR image
.. versionadded:: 3.16
%End
%TypeHeaderCode
#include "qgsskyboxentity.h"
%End
public:
QgsHDRSkyboxEntity( const QString &hdrTexturePath, Qt3DCore::QNode *parent = 0 );
%Docstring
Construct a skybox from a high resolution 360 image
%End
QString hdrTexturePath() const;
%Docstring
Returns the path of the current texture in use
%End
virtual SkyboxType type() const;
%Docstring
Returns the type of the current skybox
%End
};
class QgsCubeFacesSkyboxEntity : QgsSkyboxEntity
{
%Docstring
a skybox constructed from a 6 cube faces
.. versionadded:: 3.16
%End
%TypeHeaderCode
#include "qgsskyboxentity.h"
%End
public:
QgsCubeFacesSkyboxEntity( const QString &posX, const QString &posY, const QString &posZ, const QString &negX, const QString &negY, const QString &negZ, Qt3DCore::QNode *parent = 0 );
%Docstring
Constructs a skybox from 6 different images
%End
QgsCubeFacesSkyboxEntity( const QString &baseName, const QString &extension, Qt3DCore::QNode *parent = 0 );
%Docstring
Constructs a skybox from a collection of images
The images in the source directory should match the pattern:
baseName + * "_posx|_posy|_posz|_negx|_negy|_negz" + extension
%End
virtual SkyboxType type() const;
%Docstring
Returns the type of the current skybox
%End
};
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgsskyboxentity.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/

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@ -1,100 +0,0 @@
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgsskyboxsettings.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/
class QgsSkyboxSettings
{
%Docstring
class containing the configuration of a skybox entity
.. versionadded:: 3.16
%End
%TypeHeaderCode
#include "qgsskyboxsettings.h"
%End
public:
void readXml( const QDomElement &element, const QgsReadWriteContext &context );
%Docstring
Reads settings from a DOM ``element``
%End
void writeXml( QDomElement &element, const QgsReadWriteContext &context ) const;
%Docstring
Writes settings to a DOM ``element``
%End
bool isSkyboxEnabled() const;
%Docstring
Returns whether the skybox is enabled
%End
void setIsSkyboxEnabled( bool enabled );
%Docstring
Sets whether the skybox is enabled
%End
QgsSkyboxEntity::SkyboxType skyboxType() const;
%Docstring
Returns the type of the skybox
%End
void setSkyboxType( QgsSkyboxEntity::SkyboxType type );
%Docstring
Sets the type of the skybox
%End
QString skyboxBaseName() const;
%Docstring
Returns the base name of a skybox of type "Textures collection"
%End
void setSkyboxBaseName( const QString &baseName );
%Docstring
Sets the base name of a skybox of type "Textures collection"
%End
QString skyboxExtension() const;
%Docstring
Returns the extension of a skybox of type "Textures collection"
%End
void setSkyboxExtension( const QString &extension );
%Docstring
Sets the extension of a skybox of type "Textures collection"
%End
QString hdrTexturePath() const;
%Docstring
Returns the HDR texture path of a skybox of type "HDR texture"
%End
void setHdrTexturePath( const QString &texturePath );
%Docstring
Sets the HDR texture path of a skybox of type "HDR texture"
%End
QMap<QString, QString> cubeMapFacesPaths() const;
%Docstring
Returns a map containing the path of each texture specified by the user.
The map will contain the following keys corresponding to each face "posX", "posY", "posZ", "negX", "negY", "negZ".
%End
void setCubeMapFace( const QString &face, const QString &path );
%Docstring
Sets a face of one of the skybox 6 textures
The face parameter needs to be one of the followings: "posX", "posY", "posZ", "negX", "negY", "negZ"
%End
};
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgsskyboxsettings.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/

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@ -1,22 +0,0 @@
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/symbols/qgspointcloud3dsymbol_p.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/symbols/qgspointcloud3dsymbol_p.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/