qgs3dmapscene: Remove old debug code

This commit is contained in:
Jean Felder 2023-02-27 19:03:26 +01:00
parent 1a77b16211
commit 70a24d54ba
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@ -191,42 +191,9 @@ Qgs3DMapScene::Qgs3DMapScene( Qgs3DMapSettings &map, QgsAbstract3DEngine *engine
// listen to changes of layers in order to add/remove 3D renderer entities
connect( &map, &Qgs3DMapSettings::layersChanged, this, &Qgs3DMapScene::onLayersChanged );
#if 0
ChunkedEntity *testChunkEntity = new ChunkedEntity( AABB( -500, 0, -500, 500, 100, 500 ), 2.f, 3.f, 7, new TestChunkLoaderFactory );
testChunkEntity->setEnabled( false );
testChunkEntity->setParent( this );
chunkEntities << testChunkEntity;
#endif
connect( mCameraController, &QgsCameraController::cameraChanged, this, &Qgs3DMapScene::onCameraChanged );
connect( mEngine, &QgsAbstract3DEngine::sizeChanged, this, &Qgs3DMapScene::onCameraChanged );
#if 0
// experiments with loading of existing 3D models.
// scene loader only gets loaded only when added to a scene...
// it loads everything: geometries, materials, transforms, lights, cameras (if any)
Qt3DCore::QEntity *loaderEntity = new Qt3DCore::QEntity;
Qt3DRender::QSceneLoader *loader = new Qt3DRender::QSceneLoader;
loader->setSource( QUrl( "file:///home/martin/Downloads/LowPolyModels/tree.dae" ) );
loaderEntity->addComponent( loader );
loaderEntity->setParent( this );
// mesh loads just geometry as one geometry...
// so if there are different materials (e.g. colors) used in the model, this information is lost
Qt3DCore::QEntity *meshEntity = new Qt3DCore::QEntity;
Qt3DRender::QMesh *mesh = new Qt3DRender::QMesh;
mesh->setSource( QUrl( "file:///home/martin/Downloads/LowPolyModels/tree.obj" ) );
meshEntity->addComponent( mesh );
Qt3DExtras::QPhongMaterial *material = new Qt3DExtras::QPhongMaterial;
material->setAmbient( Qt::red );
meshEntity->addComponent( material );
Qt3DCore::QTransform *meshTransform = new Qt3DCore::QTransform;
meshTransform->setScale( 1 );
meshEntity->addComponent( meshTransform );
meshEntity->setParent( this );
#endif
onSkyboxSettingsChanged();
// force initial update of chunked entities