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Fix windows build -- STRICT is a msvc macro
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4
external/tinygltf/tiny_gltf.h
vendored
4
external/tinygltf/tiny_gltf.h
vendored
@ -197,7 +197,7 @@ typedef enum {
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typedef enum {
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PERMISSIVE,
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STRICT
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DEFAULT // Strict parsing
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} ParseStrictness;
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static inline int32_t GetComponentSizeInBytes(uint32_t componentType) {
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@ -1562,7 +1562,7 @@ class TinyGLTF {
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size_t bin_size_ = 0;
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bool is_binary_ = false;
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ParseStrictness strictness_ = STRICT;
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ParseStrictness strictness_ = DEFAULT;
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bool serialize_default_values_ = false; ///< Serialize default values?
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