Merge pull request #3477 from nyalldawson/legend_col_align

Fixes to multicolumn legends
This commit is contained in:
Nyall Dawson 2016-09-10 15:51:55 +10:00 committed by GitHub
commit 648b779d6f
20 changed files with 84 additions and 24 deletions

View File

@ -265,17 +265,12 @@ void QgsLegendRenderer::setColumns( QList<Atom>& atomList )
// Divide atoms to columns
double totalHeight = 0;
// bool first = true;
qreal maxAtomHeight = 0;
Q_FOREACH ( const Atom& atom, atomList )
{
//if ( !first )
//{
totalHeight += spaceAboveAtom( atom );
//}
totalHeight += atom.size.height();
maxAtomHeight = qMax( atom.size.height(), maxAtomHeight );
// first = false;
}
// We know height of each atom and we have to split them into columns
@ -283,31 +278,36 @@ void QgsLegendRenderer::setColumns( QList<Atom>& atomList )
// We are using simple heuristic, brute fore appeared to be to slow,
// the number of combinations is N = n!/(k!*(n-k)!) where n = atomsCount-1
// and k = columnsCount-1
double avgColumnHeight = totalHeight / mSettings.columnCount();
double maxColumnHeight = 0;
int currentColumn = 0;
int currentColumnAtomCount = 0; // number of atoms in current column
double currentColumnHeight = 0;
double maxColumnHeight = 0;
double closedColumnsHeight = 0;
// first = true; // first in column
for ( int i = 0; i < atomList.size(); i++ )
{
Atom atom = atomList[i];
// Recalc average height for remaining columns including current
double avgColumnHeight = ( totalHeight - closedColumnsHeight ) / ( mSettings.columnCount() - currentColumn );
Atom atom = atomList.at( i );
double currentHeight = currentColumnHeight;
//if ( !first )
//{
currentHeight += spaceAboveAtom( atom );
//}
if ( currentColumnAtomCount > 0 )
currentHeight += spaceAboveAtom( atom );
currentHeight += atom.size.height();
// Recalc average height for remaining columns including current
avgColumnHeight = ( totalHeight - closedColumnsHeight ) / ( mSettings.columnCount() - currentColumn );
if (( currentHeight - avgColumnHeight ) > atom.size.height() / 2 // center of current atom is over average height
&& currentColumnAtomCount > 0 // do not leave empty column
&& currentHeight > maxAtomHeight // no sense to make smaller columns than max atom height
&& currentHeight > maxColumnHeight // no sense to make smaller columns than max column already created
&& currentColumn < mSettings.columnCount() - 1 ) // must not exceed max number of columns
bool canCreateNewColumn = ( currentColumnAtomCount > 0 ) // do not leave empty column
&& ( currentColumn < mSettings.columnCount() - 1 ); // must not exceed max number of columns
bool shouldCreateNewColumn = ( currentHeight - avgColumnHeight ) > atom.size.height() / 2 // center of current atom is over average height
&& currentColumnAtomCount > 0 // do not leave empty column
&& currentHeight > maxAtomHeight // no sense to make smaller columns than max atom height
&& currentHeight > maxColumnHeight; // no sense to make smaller columns than max column already created
// also should create a new column if the number of items left < number of columns left
// in this case we should spread the remaining items out over the remaining columns
shouldCreateNewColumn |= ( atomList.size() - i < mSettings.columnCount() - currentColumn );
if ( canCreateNewColumn && shouldCreateNewColumn )
{
// New column
currentColumn++;
@ -322,11 +322,9 @@ void QgsLegendRenderer::setColumns( QList<Atom>& atomList )
atomList[i].column = currentColumn;
currentColumnAtomCount++;
maxColumnHeight = qMax( currentColumnHeight, maxColumnHeight );
// first = false;
}
// Alling labels of symbols for each layr/column to the same labelXOffset
// Align labels of symbols for each layr/column to the same labelXOffset
QMap<QString, qreal> maxSymbolWidth;
for ( int i = 0; i < atomList.size(); i++ )
{

View File

@ -118,6 +118,8 @@ class TestQgsLegendRenderer : public QObject
void testThreeColumns();
void testFilterByMap();
void testFilterByMapSameSymbol();
void testColumns_data();
void testColumns();
void testRasterBorder();
void testFilterByPolygon();
void testFilterByExpression();
@ -131,6 +133,7 @@ class TestQgsLegendRenderer : public QObject
QgsVectorLayer* mVL3; // point
QgsRasterLayer* mRL;
QString mReport;
bool _testLegendColumns( int itemCount, int columnCount, const QString& testName );
};
@ -459,6 +462,65 @@ void TestQgsLegendRenderer::testFilterByMapSameSymbol()
QgsMapLayerRegistry::instance()->removeMapLayer( vl4 );
}
bool TestQgsLegendRenderer::_testLegendColumns( int itemCount, int columnCount, const QString& testName )
{
QgsFillSymbol* sym = new QgsFillSymbol();
sym->setColor( Qt::cyan );
QgsLayerTreeGroup* root = new QgsLayerTreeGroup();
QList< QgsVectorLayer* > layers;
for ( int i = 1; i <= itemCount; ++i )
{
QgsVectorLayer* vl = new QgsVectorLayer( "Polygon", QString( "Layer %1" ).arg( i ), "memory" );
QgsMapLayerRegistry::instance()->addMapLayer( vl );
vl->setRenderer( new QgsSingleSymbolRenderer( sym->clone() ) );
root->addLayer( vl );
layers << vl;
}
delete sym;
QgsLayerTreeModel legendModel( root );
QgsLegendSettings settings;
settings.setColumnCount( columnCount );
_setStandardTestFont( settings, "Bold" );
_renderLegend( testName, &legendModel, settings );
bool result = _verifyImage( testName, mReport );
Q_FOREACH ( QgsVectorLayer* l, layers )
{
QgsMapLayerRegistry::instance()->removeMapLayer( l );
}
return result;
}
void TestQgsLegendRenderer::testColumns_data()
{
QTest::addColumn<QString>( "testName" );
QTest::addColumn<int>( "items" );
QTest::addColumn<int>( "columns" );
QTest::newRow( "2 items, 2 columns" ) << "legend_2_by_2" << 2 << 2;
QTest::newRow( "3 items, 2 columns" ) << "legend_3_by_2" << 3 << 2;
QTest::newRow( "4 items, 2 columns" ) << "legend_4_by_2" << 4 << 2;
QTest::newRow( "5 items, 2 columns" ) << "legend_5_by_2" << 5 << 2;
QTest::newRow( "3 items, 3 columns" ) << "legend_3_by_3" << 3 << 3;
QTest::newRow( "4 items, 3 columns" ) << "legend_4_by_3" << 4 << 3;
QTest::newRow( "5 items, 3 columns" ) << "legend_5_by_3" << 5 << 3;
QTest::newRow( "6 items, 3 columns" ) << "legend_6_by_3" << 6 << 3;
QTest::newRow( "7 items, 3 columns" ) << "legend_7_by_3" << 7 << 3;
}
void TestQgsLegendRenderer::testColumns()
{
//test rendering legend with different combinations of columns and items
QFETCH( QString, testName );
QFETCH( int, items );
QFETCH( int, columns );
QVERIFY( _testLegendColumns( items, columns, testName ) );
}
void TestQgsLegendRenderer::testRasterBorder()
{
QString testName = "legend_raster_border";

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