Typo fixes

+ added word to spelling.dat
This commit is contained in:
luzpaz 2017-12-30 13:32:29 -05:00 committed by Nyall Dawson
parent 9f3b3e50d5
commit 626781a63a
6 changed files with 6 additions and 5 deletions

View File

@ -19,7 +19,7 @@ thread, so it is necessary to keep all structures required for rendering away
from the original map layer because it may change any time.
Because the data needs to be copied (to avoid the need for locking),
is is highly desirable to use copy-on-write where possible. This way,
it is highly desirable to use copy-on-write where possible. This way,
the overhead of copying (both memory and CPU) will be kept low.
Qt containers and various Qt classes use implicit sharing.

View File

@ -438,6 +438,7 @@ altho:although
althought:although
altough:although
alusion:allusion
alway:always
alwasy:always
alwyas:always
amalgomated:amalgamated

View File

@ -147,7 +147,7 @@ namespace pal
int polygonIntersectionCost( PointSet *polygon ) const;
/**
* Returns true if if any intersection between polygon and position exists.
* Returns true if any intersection between polygon and position exists.
*/
bool intersectsWithPolygon( PointSet *polygon ) const;

View File

@ -615,7 +615,7 @@ void QgsApplication::setUITheme( const QString &themeName )
while ( !in.atEnd() )
{
QString line = in.readLine();
// This is is a variable
// This is a variable
if ( line.startsWith( '@' ) )
{
int index = line.indexOf( ':' );

View File

@ -30,7 +30,7 @@ class QgsFeedback;
* from the original map layer because it may change any time.
*
* Because the data needs to be copied (to avoid the need for locking),
* is is highly desirable to use copy-on-write where possible. This way,
* it is highly desirable to use copy-on-write where possible. This way,
* the overhead of copying (both memory and CPU) will be kept low.
* Qt containers and various Qt classes use implicit sharing.
*

View File

@ -490,7 +490,7 @@ void QgsAdvancedDigitizingDockWidget::updateCapacity( bool updateUIwithoutChange
mAngleConstraint->setRelative( true );
}
// distance is alway relative
// distance is always relative
mLockDistanceButton->setEnabled( relativeCoordinates );
mDistanceLineEdit->setEnabled( relativeCoordinates );
if ( !relativeCoordinates )