Rewrite some signals to new-style

This commit is contained in:
Matthias Kuhn 2016-03-14 08:52:06 +01:00
parent 90e0cb995f
commit 5676430050
3 changed files with 6 additions and 10 deletions

1
.gitignore vendored
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@ -1,6 +1,7 @@
*.*~
*.autosave
*.aux
*.bak
*.diff
*.log*
*.orig

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@ -223,8 +223,7 @@ class TestQgsRasterLayer(unittest.TestCase):
layer = QgsRasterLayer(myPath, myBaseName)
self.rendererChanged = False
QObject.connect(layer, SIGNAL("rendererChanged()"),
self.onRendererChanged)
layer.rendererChanged.connect(self.onRendererChanged)
rShader = QgsRasterShader()
r = QgsSingleBandPseudoColorRenderer(layer.dataProvider(), 1, rShader)

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@ -942,8 +942,7 @@ class TestQgsVectorLayer(unittest.TestCase):
layer = createLayerWithOnePoint()
self.blendModeTest = 0
QObject.connect(layer, SIGNAL("blendModeChanged( const QPainter::CompositionMode )"),
self.onBlendModeChanged)
layer.blendModeChanged.connect(self.onBlendModeChanged)
layer.setBlendMode(QPainter.CompositionMode_Screen)
assert self.blendModeTest == QPainter.CompositionMode_Screen
@ -953,8 +952,7 @@ class TestQgsVectorLayer(unittest.TestCase):
layer = createLayerWithOnePoint()
self.blendModeTest = 0
QObject.connect(layer, SIGNAL("featureBlendModeChanged( const QPainter::CompositionMode )"),
self.onBlendModeChanged)
layer.featureBlendModeChanged.connect(self.onBlendModeChanged)
layer.setFeatureBlendMode(QPainter.CompositionMode_Screen)
assert self.blendModeTest == QPainter.CompositionMode_Screen
@ -1058,8 +1056,7 @@ class TestQgsVectorLayer(unittest.TestCase):
layer = createLayerWithOnePoint()
self.transparencyTest = 0
QObject.connect(layer, SIGNAL("layerTransparencyChanged( int )"),
self.onLayerTransparencyChanged)
layer.layerTransparencyChanged.connect(self.onLayerTransparencyChanged)
layer.setLayerTransparency(50)
assert self.transparencyTest == 50
assert layer.layerTransparency() == 50
@ -1071,8 +1068,7 @@ class TestQgsVectorLayer(unittest.TestCase):
layer = createLayerWithOnePoint()
self.rendererChanged = False
QObject.connect(layer, SIGNAL("rendererChanged()"),
self.onRendererChanged)
layer.rendererChanged.connect(self.onRendererChanged)
r = QgsSingleSymbolRendererV2(QgsSymbolV2.defaultSymbol(QGis.Point))
layer.setRendererV2(r)