[sextante] improved modeler appearance with Bezier curves

This commit is contained in:
Victor Olaya 2013-05-13 22:33:05 +02:00
parent 41932dfcca
commit 4c1bdfbccb
2 changed files with 73 additions and 86 deletions

View File

@ -45,7 +45,7 @@ from sextante.core.GeoAlgorithm import GeoAlgorithm
##
#############################################################################
class ModelerArrowItem(QtGui.QGraphicsLineItem):
class ModelerArrowItem(QtGui.QGraphicsPathItem):
def __init__(self, startItem, outputIndex, endItem, paramIndex ,parent=None, scene=None):
super(ModelerArrowItem, self).__init__(parent, scene)
@ -59,8 +59,35 @@ class ModelerArrowItem(QtGui.QGraphicsLineItem):
self.setPen(QtGui.QPen(self.myColor, 1, QtCore.Qt.SolidLine,
QtCore.Qt.RoundCap, QtCore.Qt.RoundJoin))
self.setZValue(0)
def contains_point(self, x, y, epsilon):
p = (x, y)
min_distance = float(0x7fffffff)
t = 0.0
while t < 1.0:
point = self.path.pointAtPercent(t)
spline_point = (point.x(), point.y())
print p, spline_point
distance = self.distance(p, spline_point)
if distance < min_distance:
min_distance = distance
t += 0.1
print min_distance, epsilon
return (min_distance <= epsilon)
#===========================================================================
# def boundingRect(self):
# return self.path.boundingRect()
#===========================================================================
def distance(self, p0, p1):
a = p1[0] - p0[0]
b = p1[1] - p0[1]
return math.sqrt(a * a + b * b)
def startItem(self):
return self.myStartItem
@ -71,95 +98,55 @@ class ModelerArrowItem(QtGui.QGraphicsLineItem):
#this is a quick fix to avoid arrows not being drawn
return QtCore.QRectF(0, 0, 4000,4000)
def shape(self):
path = super(ModelerArrowItem, self).shape()
path.addPolygon(self.arrowHead)
return path
def updatePosition(self):
line = QtCore.QLineF(self.mapFromItem(self.myStartItem, 0, 0), self.mapFromItem(self.myEndItem, 0, 0))
self.setLine(line)
#===============================================================================
# def shape(self):
# path = super(ModelerArrowItem, self).shape()
# path.addPolygon(self.arrowHead)
# return path
#
# def updatePosition(self):
# line = QtCore.QLineF(self.mapFromItem(self.myStartItem, 0, 0), self.mapFromItem(self.myEndItem, 0, 0))
# self.setLine(line)
#===============================================================================
def paint(self, painter, option, widget=None):
myStartItem = self.myStartItem
myEndItem = self.myEndItem
startItem = self.myStartItem
endItem = self.myEndItem
myPen = self.pen()
myPen.setColor(self.myColor)
arrowSize = 6.0
painter.setPen(myPen)
painter.setBrush(self.myColor)
if isinstance(self.startItem().element, GeoAlgorithm):
if self.startItem().element.outputs:
endPt = self.endItem().getLinkPointForParameter(self.paramIndex)
startPt = self.startItem().getLinkPointForOutput(self.outputIndex)
arrowLine = QtCore.QLineF(myEndItem.pos() + endPt - QtCore.QPointF(endPt.x() + ModelerGraphicItem.BOX_WIDTH /2, 0), myEndItem.pos() + endPt)
painter.drawLine(arrowLine)
tailLine = QtCore.QLineF(myStartItem.pos() + startPt + QtCore.QPointF(ModelerGraphicItem.BOX_WIDTH /2 - startPt.x(),0), myStartItem.pos() + startPt)
painter.drawLine(tailLine)
pt = QtCore.QPointF(myStartItem.pos() + startPt + QtCore.QPointF(- 2, -2))
rect = QtCore.QRectF(pt.x(), pt.y(), 4, 4)
painter.fillRect(rect, QtCore.Qt.gray)
line = QtCore.QLineF(myStartItem.pos() + startPt + QtCore.QPointF(ModelerGraphicItem.BOX_WIDTH /2 - startPt.x(),0),
myEndItem.pos() + endPt - QtCore.QPointF(endPt.x() + ModelerGraphicItem.BOX_WIDTH /2, 0))
controlPoints = []
endPt = self.endItem().getLinkPointForParameter(self.paramIndex)
startPt = self.startItem().getLinkPointForOutput(self.outputIndex)
if isinstance(self.startItem().element, GeoAlgorithm):
if self.startItem().element.outputs:
controlPoints.append(startItem.pos() + startPt)
controlPoints.append(startItem.pos() + startPt + QtCore.QPointF(ModelerGraphicItem.BOX_WIDTH /2,0))
controlPoints.append(endItem.pos() + endPt - QtCore.QPointF(ModelerGraphicItem.BOX_WIDTH /2, 0))
controlPoints.append(endItem.pos() + endPt)
pt = QtCore.QPointF(startItem.pos() + startPt + QtCore.QPointF(-3, -3))
painter.drawEllipse(pt.x(), pt.y(), 6, 6)
pt = QtCore.QPointF(endItem.pos() + endPt + QtCore.QPointF(-3, -3))
painter.drawEllipse(pt.x(), pt.y(), 6, 6)
else: # case where there is a dependency on an algorithm not on an output
endPolygon = myEndItem.polygon()
p1 = endPolygon.first() + myEndItem.pos()
line = QtCore.QLineF(myStartItem.pos(), myEndItem.pos())
intersectPoint = QtCore.QPointF()
for i in endPolygon:
p2 = i + myEndItem.pos()
polyLine = QtCore.QLineF(p1, p2)
intersectType = polyLine.intersect(line, intersectPoint)
if intersectType == QtCore.QLineF.BoundedIntersection:
break
p1 = p2
controlPoints.append(startItem.pos() + startPt)
controlPoints.append(startItem.pos() + startPt + QtCore.QPointF(ModelerGraphicItem.BOX_WIDTH /2,0))
controlPoints.append(endItem.pos() + endPt - QtCore.QPointF(ModelerGraphicItem.BOX_WIDTH /2, 0))
controlPoints.append(endItem.pos() + endPt)
else:
controlPoints.append(startItem.pos())
controlPoints.append(startItem.pos() + QtCore.QPointF(ModelerGraphicItem.BOX_WIDTH /2,0))
controlPoints.append(endItem.pos() + endPt - QtCore.QPointF(ModelerGraphicItem.BOX_WIDTH /2, 0))
controlPoints.append(endItem.pos() + endPt)
pt = QtCore.QPointF(endItem.pos() + endPt + QtCore.QPointF(-3, -3))
painter.drawEllipse(pt.x(), pt.y(), 6, 6)
self.setLine(QtCore.QLineF(intersectPoint, myStartItem.pos()))
line = self.line()
if line.length() == 0: #division by zero might occur if arrow has no length
return
angle = math.acos(line.dx() / line.length())
if line.dy() >= 0:
angle = (math.pi * 2.0) - angle
path = QtGui.QPainterPath()
path.moveTo(controlPoints[0])
path.cubicTo(*controlPoints[1:])
painter.strokePath(path, painter.pen())
self.setPath(path)
arrowP1 = line.p1() + QtCore.QPointF(math.sin(angle + math.pi / 3.0) * arrowSize,
math.cos(angle + math.pi / 3) * arrowSize)
arrowP2 = line.p1() + QtCore.QPointF(math.sin(angle + math.pi - math.pi / 3.0) * arrowSize,
math.cos(angle + math.pi - math.pi / 3.0) * arrowSize)
self.arrowHead.clear()
for point in [line.p1(), arrowP1, arrowP2]:
self.arrowHead.append(point)
painter.drawLine(line)
painter.drawPolygon(self.arrowHead)
return;
else:
endPt = self.endItem().getLinkPointForParameter(self.paramIndex)
arrowLine = QtCore.QLineF(myEndItem.pos() + endPt - QtCore.QPointF(endPt.x() + ModelerGraphicItem.BOX_WIDTH /2, 0), myEndItem.pos() + endPt)
painter.drawLine(arrowLine)
line = QtCore.QLineF(myStartItem.pos(),
myEndItem.pos() + endPt - QtCore.QPointF(endPt.x() + ModelerGraphicItem.BOX_WIDTH /2, 0))
self.setLine(line);
if line.length() == 0: #division by zero might occur if arrow has no length
return
angle = math.acos(line.dx() / line.length())
if line.dy() >= 0:
angle = (math.pi * 2.0) - angle
arrowP1 = arrowLine.p2() + QtCore.QPointF(-math.cos(math.pi / 9.0) * arrowSize,
math.sin(math.pi / 9.0) * arrowSize)
arrowP2 = arrowLine.p2() + QtCore.QPointF(-math.cos(math.pi / 9.0) * arrowSize,
-math.sin(math.pi / 9.0) * arrowSize)
self.arrowHead.clear()
for point in [arrowLine.p2(), arrowP1, arrowP2]:
self.arrowHead.append(point)
painter.drawLine(line)
painter.drawPolygon(self.arrowHead)

View File

@ -238,14 +238,14 @@ class ModelerGraphicItem(QtGui.QGraphicsItem):
painter.drawPixmap(-(ModelerGraphicItem.BOX_WIDTH / 2.0) + 3, -8, self.pixmap)
def getLinkPointForParameter(self, paramIndex):
offsetX = 30
offsetX = 25
if self.inputFolded:
paramIndex = -1
offsetX = 22
offsetX = 17
font = QtGui.QFont("Verdana", 8)
fm = QtGui.QFontMetricsF(font)
if isinstance(self.element, GeoAlgorithm):
h = (fm.height() * 1.2) * (paramIndex + 2) - fm.height() / 2.0
h = (fm.height() * 1.2) * (paramIndex + 2) - fm.height() / 2.0 + 2
h = h + ModelerGraphicItem.BOX_HEIGHT / 2.0
else:
h = 0
@ -264,7 +264,7 @@ class ModelerGraphicItem(QtGui.QGraphicsItem):
fm = QtGui.QFontMetricsF(font)
w = fm.width(QtCore.QString(text))
h = (fm.height() * 1.2) * (outputIndex + 3 + numParams) - fm.height() / 2.0
y = h + ModelerGraphicItem.BOX_HEIGHT / 2.0
y = h + ModelerGraphicItem.BOX_HEIGHT / 2.0 + 2
x = -(ModelerGraphicItem.BOX_WIDTH)/2 + 33 + w + 5 if not self.outputFolded else 10
return QtCore.QPointF(x, y)
else: