Remove debug noise

This commit is contained in:
Marco Hugentobler 2011-06-24 09:51:01 +02:00
parent f1b2af94c5
commit 44bfb2d57d

View File

@ -738,14 +738,6 @@ QImage* QgsWMSServer::initializeRendering( QStringList& layersList, QStringList&
QgsRectangle mapExtent = mMapRenderer->extent();
mConfigParser->setScaleDenominator( scaleCalc.calculate( mapExtent, theImage->width() ) );
//create objects for qgis rendering
layerIdList.clear();
QgsDebugMsg( "Layers to render" );
QString myLayer;
foreach( myLayer, layerIdList )
{
QgsDebugMsg( myLayer );
}
layerIdList = layerSet( layersList, stylesList, mMapRenderer->destinationCrs() );
#ifdef QGISDEBUG
QgsDebugMsg( QString( "Number of layers to be rendered. %1" ).arg( layerIdList.count() ) );
@ -1194,7 +1186,6 @@ QStringList QgsWMSServer::layerSet( const QStringList &layersList,
allowCaching = false;
}
// Problem method here!
QList<QgsMapLayer*> layerList = mConfigParser->mapLayerFromStyle( *llstIt, styleName, allowCaching );
int listIndex;