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Ignore invalid polygon geometries to avoid crashes in tessellation
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@ -102,6 +102,13 @@ Qt3DRender::QGeometryRenderer *PolygonEntityNode::renderer( const Map3D &map, co
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if ( QgsWkbTypes::isCurvedType( geom.geometry()->wkbType() ) )
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geom = QgsGeometry( geom.geometry()->segmentize() );
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if ( !geom.isGeosValid() )
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{
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// invalid geometries break tessellation
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qDebug() << "skipping invalid geometry" << f.id();
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continue;
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}
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QgsAbstractGeometry *g = geom.geometry();
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if ( QgsWkbTypes::flatType( g->wkbType() ) == QgsWkbTypes::Polygon )
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