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Document development workflow in INSTALL.md
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INSTALL.md
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INSTALL.md
@ -36,6 +36,7 @@ Building QGIS from source - step by step
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* [4.2.1.2. Building the dependencies](#4212-building-the-dependencies)
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* [4.2.1.3. Cross-Building QGIS](#4213-cross-building-qgis)
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* [4.2.2. Testing QGIS](#422-testing-qgis)
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* [4.3 Building for Qt 6 with VCPKG in Microsoft Visual Studio](#41-building-with-qt6)
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* [5. Building on MacOS X](#5-building-on-macos-x)
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* [5.1. Install Developer Tools](#51-install-developer-tools)
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* [5.2. Install CMake and other build tools](#52-install-cmake-and-other-build-tools)
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@ -708,6 +709,85 @@ can also change the build and release directories.
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Copy and unzip on the Windows machine package produced by the build and launch the qgis binary: no installation
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is required.
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## 4.3 Building on Windows with vcpkg
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Vcpkg is a free and open source cross platform ecosystem for libraries.
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It provides precise control over the versions of dependencies that are used.
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### 4.3.1 Install Build Tools
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1. Download and install the free (as in free beer) [Microsoft Visual Studio 2022 Community Edition](https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=Community&channel=Release&version=VS2022).
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2. Obtain [winflexbison](https://github.com/lexxmark/winflexbison/releases).
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### 4.3.2 Build QGIS
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There are two ways, to build with vcpkg. Either you download an sdk, which allows you
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to reuse dependencies that are already built. This is generally easier and recommended.
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It is also possible to build all dependencies yourself, which gives you more control
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over the dependencies.
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#### 4.3.2.1 Build with an SDK
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1. Download and unzip SDK. Get the latest [QGIS master SDK](https://nightly.link/qgis/QGIS/workflows/windows-qt6/master/qgis-sdk-x64-windows.zip).
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2. Build
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We will now configure QGIS.
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Open a _Developer PowerShell for VS 2022_
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```ps
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# We assume you have a copy of the QGIS source code available
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# and have changed the working directory into it
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# Configure
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cmake -S . \
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-B build \
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-DSDK_PATH="path/to/vcpkg-export-[date]" \
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-DBUILD_WITH_QT6=ON \
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-DWITH_QTWEBKIT=OFF \
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-DVCPKG_TARGET_TRIPLET=x64-windows-release
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```
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This will provide you with a configured project. You can either build it directly
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from the command line.
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```ps
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# Build
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# Note: you can also use RelWithDebInfo to have debug symbols in your build
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cmake --build build --config Release
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```
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Or you can open the generated `.sln` file in the `build` folder with Visual Studio.
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This will allow you to use all the tools that this IDE has to offer.
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#### 4.3.2.1 Build all the dependencies locally
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It is also possible to build all the dependencies locally.
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This will require some time, cpu and disk space.
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```ps
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# We assume you have a copy of the QGIS source code available
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# and have changed the working directory into it
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# Configure
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cmake -S . \
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-B build \
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-D WITH_VCPKG \
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-D BUILD_WITH_QT6=ON \
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-D WITH_QTWEBKIT=OFF \
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-D VCPKG_TARGET_TRIPLET=x64-windows-release \
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-D VCPKG_HOST_TRIPLET=x64-windows-release
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```
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**Manage dependency versions**
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The dependencies are defined in the file `vcpkg/vcpkg.json`.
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This file defines which versions of registries are used.
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To update to the most recent version, you can use the command `vcpkg x-update-baseline --x-manifest-root=vcpkg`.
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If you want to patch or update a specific dependency, you can copy the port for this
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dependency into the folder `vcpkg/ports`. Whenever the build is reconfigured, it will check for dependencies that need to be rebuilt.
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# 5. Building on MacOS X
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If you want to test QGIS, easiest option is to download and install all-in-one self-containing bundle directly from
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@ -1085,9 +1165,6 @@ CMake option:
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This will flood your terminal or system log with lots of useful output from
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QgsDebugMsg() calls in source code.
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Those lines can be reduced or augmented by setting the QGIS_DEBUG
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runtime environment variable between 0 (no messages) and 5 (all messages).
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If you would like to run the test suite, you will need to do so from the build
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directory, as it will not work with the installed/bundled app. First set the
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CMake option to enable tests:
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