QGIS/external/mdal/frmts/mdal_2dm.cpp

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/*
MDAL - Mesh Data Abstraction Library (MIT License)
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Copyright (C) 2018 Lutra Consulting Ltd.
*/
#include <stddef.h>
#include <iosfwd>
#include <iostream>
#include <fstream>
#include <sstream>
#include <string>
#include <vector>
#include <map>
#include <cassert>
#include "mdal_2dm.hpp"
#include "mdal.h"
#include "mdal_utils.hpp"
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MDAL::Mesh2dm::Mesh2dm( size_t verticesCount,
size_t facesCount,
size_t faceVerticesMaximumCount,
MDAL::BBox extent,
const std::string &uri,
const std::map<size_t, size_t> vertexIDtoIndex )
: MemoryMesh( verticesCount, facesCount, faceVerticesMaximumCount, extent, uri )
, mVertexIDtoIndex( vertexIDtoIndex )
{
}
MDAL::Mesh2dm::~Mesh2dm() = default;
bool _parse_vertex_id_gaps( std::map<size_t, size_t> &vertexIDtoIndex, size_t vertexIndex, size_t vertexID, MDAL_Status *status )
{
if ( vertexIndex == vertexID )
return false;
std::map<size_t, size_t>::iterator search = vertexIDtoIndex.find( vertexID );
if ( search != vertexIDtoIndex.end() )
{
if ( status ) *status = MDAL_Status::Warn_ElementNotUnique;
return true;
}
vertexIDtoIndex[vertexID] = vertexIndex;
return false;
}
size_t MDAL::Mesh2dm::vertexIndex( size_t vertexID ) const
{
auto ni2i = mVertexIDtoIndex.find( vertexID );
if ( ni2i != mVertexIDtoIndex.end() )
{
return ni2i->second; // convert from ID to index
}
return vertexID;
}
MDAL::Loader2dm::Loader2dm( const std::string &meshFile ):
mMeshFile( meshFile )
{
}
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std::unique_ptr<MDAL::Mesh> MDAL::Loader2dm::load( MDAL_Status *status )
{
if ( status ) *status = MDAL_Status::None;
std::ifstream in( mMeshFile, std::ifstream::in );
std::string line;
if ( !std::getline( in, line ) || !startsWith( line, "MESH2D" ) )
{
if ( status ) *status = MDAL_Status::Err_UnknownFormat;
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return nullptr;
}
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size_t faceCount = 0;
size_t vertexCount = 0;
// Find out how many nodes and elements are contained in the .2dm mesh file
while ( std::getline( in, line ) )
{
if ( startsWith( line, "E4Q" ) ||
startsWith( line, "E3T" ) )
{
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faceCount++;
}
else if ( startsWith( line, "ND" ) )
{
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vertexCount++;
}
else if ( startsWith( line, "E2L" ) ||
startsWith( line, "E3L" ) ||
startsWith( line, "E6T" ) ||
startsWith( line, "E8Q" ) ||
startsWith( line, "E9Q" ) )
{
if ( status ) *status = MDAL_Status::Warn_UnsupportedElement;
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faceCount += 1; // We still count them as elements
}
}
// Allocate memory
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std::vector<Vertex> vertices( vertexCount );
std::vector<Face> faces( faceCount );
in.clear();
in.seekg( 0, std::ios::beg );
std::vector<std::string> chunks;
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size_t faceIndex = 0;
size_t vertexIndex = 0;
std::map<size_t, size_t> vertexIDtoIndex;
while ( std::getline( in, line ) )
{
if ( startsWith( line, "E4Q" ) )
{
chunks = split( line, " ", SplitBehaviour::SkipEmptyParts );
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assert( faceIndex < faceCount );
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Face &face = faces[faceIndex];
face.resize( 4 );
// Right now we just store node IDs here - we will convert them to node indices afterwards
for ( size_t i = 0; i < 4; ++i )
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face[i] = toSizeT( chunks[i + 2] ) - 1; // 2dm is numbered from 1
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faceIndex++;
}
else if ( startsWith( line, "E3T" ) )
{
chunks = split( line, " ", SplitBehaviour::SkipEmptyParts );
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assert( faceIndex < faceCount );
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Face &face = faces[faceIndex];
face.resize( 3 );
// Right now we just store node IDs here - we will convert them to node indices afterwards
for ( size_t i = 0; i < 3; ++i )
{
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face[i] = toSizeT( chunks[i + 2] ) - 1; // 2dm is numbered from 1
}
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faceIndex++;
}
else if ( startsWith( line, "E2L" ) ||
startsWith( line, "E3L" ) ||
startsWith( line, "E6T" ) ||
startsWith( line, "E8Q" ) ||
startsWith( line, "E9Q" ) )
{
// We do not yet support these elements
chunks = split( line, " ", SplitBehaviour::SkipEmptyParts );
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assert( faceIndex < faceCount );
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//size_t elemID = toSizeT( chunks[1] );
assert( false ); //TODO mark element as unusable
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faceIndex++;
}
else if ( startsWith( line, "ND" ) )
{
chunks = split( line, " ", SplitBehaviour::SkipEmptyParts );
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size_t nodeID = toSizeT( chunks[1] ) - 1; // 2dm is numbered from 1
_parse_vertex_id_gaps( vertexIDtoIndex, vertexIndex, nodeID, status );
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assert( vertexIndex < vertexCount );
Vertex &vertex = vertices[vertexIndex];
vertex.x = toDouble( chunks[2] );
vertex.y = toDouble( chunks[3] );
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vertex.z = toDouble( chunks[4] );
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vertexIndex++;
}
}
for ( std::vector<Face>::iterator it = faces.begin(); it != faces.end(); ++it )
{
Face &face = *it;
for ( Face::size_type nd = 0; nd < face.size(); ++nd )
{
size_t nodeID = face[nd];
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std::map<size_t, size_t>::iterator ni2i = vertexIDtoIndex.find( nodeID );
if ( ni2i != vertexIDtoIndex.end() )
{
face[nd] = ni2i->second; // convert from ID to index
}
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else if ( vertices.size() < nodeID )
{
if ( status ) *status = MDAL_Status::Warn_ElementWithInvalidNode;
}
}
//TODO check validity of the face
//check that we have distinct nodes
}
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std::unique_ptr< MemoryMesh > mesh(
new Mesh2dm(
vertices.size(),
faces.size(),
4, //maximum quads
computeExtent( vertices ),
mMeshFile,
vertexIDtoIndex
)
);
mesh->faces = faces;
mesh->vertices = vertices;
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mesh->addBedElevationDataset( vertices, faces );
return mesh;
}