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53 lines
2.3 KiB
Plaintext
53 lines
2.3 KiB
Plaintext
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/************************************************************************
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* This file has been generated automatically from *
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* *
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* src/analysis/vector/qgsgeometrysnappersinglesource.h *
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* *
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* Do not edit manually ! Edit header and run scripts/sipify.pl again *
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************************************************************************/
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class QgsGeometrySnapperSingleSource
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{
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%Docstring
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Makes sure that any two vertices of the vector layer are at least at distance given by the threshold value.
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The algorithm moves nearby vertices to one location and adds vertices to segments that are passing around other
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vertices within the threshold. It does not remove any vertices. Also, it does not modify geometries unless
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needed (it does not snap coordinates to a grid).
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This algorithm comes handy when doing vector overlay operations such as intersection, union or difference
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to prevent possible topological errors caused by numerical errors if coordinates are very close to each other.
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After running the algorithm some previously valid geometries may become invalid and therefore it may be useful
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to run Fix geometries algorithm afterwards.
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.. note::
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Originally ported from GRASS implementation of Vect_snap_lines_list()
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.. versionadded:: 3.4
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%End
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%TypeHeaderCode
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#include "qgsgeometrysnappersinglesource.h"
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%End
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public:
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static int run( const QgsFeatureSource &source, QgsFeatureSink &sink, double thresh, QgsFeedback *feedback );
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%Docstring
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Run the algorithm on given source and output results to the sink, using threshold value in the source's map units.
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Returns number of modified geometries.
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%End
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};
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/************************************************************************
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* This file has been generated automatically from *
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* *
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* src/analysis/vector/qgsgeometrysnappersinglesource.h *
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* *
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* Do not edit manually ! Edit header and run scripts/sipify.pl again *
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************************************************************************/
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