QGIS/python/core/qgseditformconfig.sip

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/***************************************************************************
qgseditformconfig.sip
-------------------
begin : Nov 18, 2015
copyright : (C) 2015 by Matthias Kuhn
email : matthias at opengis dot ch
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
class QgsEditFormConfig
{
%TypeHeaderCode
#include <qgseditformconfig.h>
%End
public:
/** The different types to layout the attribute editor. */
enum EditorLayout
{
GeneratedLayout = 0, //!< Autogenerate a simple tabular layout for the form
TabLayout = 1, //!< Use a layout with tabs and group boxes. Needs to be configured.
UiFileLayout = 2 //!< Load a .ui file for the layout. Needs to be configured.
};
struct GroupData
{
GroupData();
GroupData( const QString &name, const QList<QString> &fields );
QString mName;
QList<QString> mFields;
};
struct TabData
{
TabData();
TabData( const QString &name, const QList<QString> &fields, const QList<QgsEditFormConfig::GroupData> &groups );
QString mName;
QList<QString> mFields;
QList<QgsEditFormConfig::GroupData> mGroups;
};
/**
* Types of feature form suppression after feature creation
*/
enum FeatureFormSuppress
{
SuppressDefault = 0, //!< Use the application-wide setting
SuppressOn = 1, //!< Suppress feature form
SuppressOff = 2 //!< Do not suppress feature form
};
/**
* The python init code source options.
*/
enum PythonInitCodeSource
{
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CodeSourceNone, //!< Do not use python code at all
CodeSourceFile, //!< Load the python code from an external file
CodeSourceDialog, //!< Use the python code provided in the dialog
CodeSourceEnvironment //!< Use the python code available in the python environment
};
/**
* This is only useful in combination with EditorLayout::TabLayout.
*
* Adds a new tab to the layout. Should be a QgsAttributeEditorContainer.
*/
void addTab( QgsAttributeEditorElement *data /Transfer/ );
/**
* Returns a list of tabs for EditorLayout::TabLayout.
*/
QList< QgsAttributeEditorElement* > tabs();
/**
* Clears all the tabs for the attribute editor form with EditorLayout::TabLayout.
*/
void clearTabs();
/**
* Get the invisible root container for the drag and drop designer form (EditorLayout::TabLayout).
*
* @note Added in QGIS 3
*/
QgsAttributeEditorContainer *invisibleRootContainer();
/** Get the active layout style for the attribute editor for this layer */
EditorLayout layout();
/** Set the active layout style for the attribute editor for this layer */
void setLayout( EditorLayout editorLayout );
/** Get path to the .ui form. Only meaningful with EditorLayout::UiFileLayout. */
QString uiForm() const;
/**
* Set path to the .ui form.
* When a string is provided, the layout style will be set to EditorLayout::UiFileLayout,
* if an empty or a null string is provided, the layout style will be set to
* EditorLayout::GeneratedLayout.
*/
void setUiForm( const QString &ui );
bool setWidgetConfig( const QString &widgetName, const QVariantMap &config );
QVariantMap widgetConfig( const QString &widgetName ) const;
bool removeWidgetConfig( const QString &widgetName );
bool readOnly( int idx ) const;
/**
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* If set to false, the widget at the given index will be read-only.
*/
void setReadOnly( int idx, bool readOnly = true );
/**
* If this returns true, the widget at the given index will receive its label on the previous line
* while if it returns false, the widget will receive its label on the left hand side.
* Labeling on top leaves more horizontal space for the widget itself.
**/
bool labelOnTop( int idx ) const;
/**
* If this is set to true, the widget at the given index will receive its label on
* the previous line while if it is set to false, the widget will receive its label
* on the left hand side.
* Labeling on top leaves more horizontal space for the widget itself.
**/
void setLabelOnTop( int idx, bool onTop );
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// Python form init function stuff
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/**
* Get python function for edit form initialization.
* Will be looked up in a python file relative to the project folder if it
* includes a module name or if it's a pure function name it will searched
* in the python code set with @link setInitCode @endlink.
*/
QString initFunction() const;
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/**
* Set python function for edit form initialization.
* Will be looked up in a python file relative to the project folder if it
* includes a module name or if it's a pure function name it will searched
* in the python code set with @link setInitCode @endlink.
*/
void setInitFunction( const QString &function );
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/**
* Get python code for edit form initialization.
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*/
QString initCode() const;
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/**
* Set python code for edit form initialization.
* Make sure that you also set the appropriate function name in
* @link setInitFunction @endlink
*/
void setInitCode( const QString &code );
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/**
* Get python external file path for edit form initialization.
*/
QString initFilePath() const;
/**
* Set python external file path for edit form initialization.
* Make sure that you also set the appropriate function name in
* @link setInitFunction @endlink
*/
void setInitFilePath( const QString &filePath );
/** Return python code source for edit form initialization
* (if it shall be loaded from a file, read from the
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* provided dialog editor or inherited from the environment)
*/
PythonInitCodeSource initCodeSource() const;
/** Set if python code shall be used for edit form initialization and its origin */
void setInitCodeSource( PythonInitCodeSource initCodeSource );
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/** Type of feature form pop-up suppression after feature creation (overrides app setting) */
FeatureFormSuppress suppress() const;
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/** Set type of feature form pop-up suppression after feature creation (overrides app setting) */
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void setSuppress( QgsEditFormConfig::FeatureFormSuppress s );
// Serialization
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/**
* Read XML information
* Deserialize on project load
*/
void readXml( const QDomNode &node );
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/**
* Write XML information
* Serialize on project save
*/
void writeXml( QDomNode &node ) const;
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/**
* Deserialize drag and drop designer elements.
*/
QgsAttributeEditorElement *attributeEditorElementFromDomElement( QDomElement &elem, QgsAttributeEditorElement *parent );
};