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84 lines
2.3 KiB
Plaintext
84 lines
2.3 KiB
Plaintext
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/**
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\brief Interface for showing messages from QGIS in GUI independent way
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This class provides abstraction of a dialog for showing output to the user.
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By default QgsMessageConsoleOutput will be used if not overridden
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with other message output creator function.
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QGIS application uses QgsMessageView class for displaying a dialog to the user.
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Object deletes itself when it's not needed anymore. Children should use
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signal destroyed() to notify the deletion
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*/
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class QgsMessageOutput
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{
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%TypeHeaderCode
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#include <qgsmessageoutput.h>
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%End
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public:
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//! message can be in plain text or in html format
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enum MessageType { MessageText, MessageHtml };
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//! virtual destructor
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virtual ~QgsMessageOutput();
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//! set message, it won't be displayed until
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virtual void setMessage(const QString& message, MessageType msgType) = 0;
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//! message to be appended to the current text
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virtual void appendMessage(const QString& message) = 0;
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//! set title for the messages
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virtual void setTitle(const QString& title) = 0;
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//! display the message to the user
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virtual void showMessage(bool blocking = true) = 0;
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//! sets function that will be used to create message output
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// TODO: implementation where python class could be passed
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// static void setMessageOutputCreator(MESSAGE_OUTPUT_CREATOR f);
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//! function that returns new class derived from QgsMessageOutput
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//! (don't forget to delete it then)
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static QgsMessageOutput* createMessageOutput();
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};
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/**
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\brief Default implementation of message output interface
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This class outputs messages to the standard output. Therefore it might
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be the right choice for apps without GUI.
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*/
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class QgsMessageOutputConsole : QObject, QgsMessageOutput
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{
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%TypeHeaderCode
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#include <qgsmessageoutput.h>
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%End
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public:
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QgsMessageOutputConsole();
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virtual void setMessage(const QString& message, MessageType msgType);
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virtual void appendMessage(const QString& message);
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virtual void setTitle(const QString& title);
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//! sends the message to the standard output
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virtual void showMessage(bool blocking = true);
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signals:
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//! signals that object will be destroyed and shouldn't be used anymore
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void destroyed();
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};
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