QGIS/python/core/qgsmessageoutput.sip

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/**
\brief Interface for showing messages from QGIS in GUI independent way
This class provides abstraction of a dialog for showing output to the user.
By default QgsMessageConsoleOutput will be used if not overridden
with other message output creator function.
QGIS application uses QgsMessageView class for displaying a dialog to the user.
Object deletes itself when it's not needed anymore. Children should use
signal destroyed() to notify the deletion
*/
class QgsMessageOutput
{
%TypeHeaderCode
#include <qgsmessageoutput.h>
%End
public:
//! message can be in plain text or in html format
enum MessageType { MessageText, MessageHtml };
//! virtual destructor
virtual ~QgsMessageOutput();
//! set message, it won't be displayed until
virtual void setMessage(const QString& message, MessageType msgType) = 0;
//! message to be appended to the current text
virtual void appendMessage(const QString& message) = 0;
//! set title for the messages
virtual void setTitle(const QString& title) = 0;
//! display the message to the user
virtual void showMessage(bool blocking = true) = 0;
//! sets function that will be used to create message output
// TODO: implementation where python class could be passed
// static void setMessageOutputCreator(MESSAGE_OUTPUT_CREATOR f);
//! function that returns new class derived from QgsMessageOutput
//! (don't forget to delete it then)
static QgsMessageOutput* createMessageOutput();
};
/**
\brief Default implementation of message output interface
This class outputs messages to the standard output. Therefore it might
be the right choice for apps without GUI.
*/
class QgsMessageOutputConsole : QObject, QgsMessageOutput
{
%TypeHeaderCode
#include <qgsmessageoutput.h>
%End
public:
QgsMessageOutputConsole();
virtual void setMessage(const QString& message, MessageType msgType);
virtual void appendMessage(const QString& message);
virtual void setTitle(const QString& title);
//! sends the message to the standard output
virtual void showMessage(bool blocking = true);
signals:
//! signals that object will be destroyed and shouldn't be used anymore
void destroyed();
};