QGIS/python/core/layertree/qgslayertreegroup.sip

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/**
* Layer tree group node serves as a container for layers and further groups.
*
* Group names do not need to be unique within one tree nor within one parent.
*
* @note added in 2.4
*/
class QgsLayerTreeGroup : QgsLayerTreeNode
{
%TypeHeaderCode
#include <qgslayertreegroup.h>
%End
public:
QgsLayerTreeGroup( const QString& name = QString(), Qt::CheckState checked = Qt::Checked );
//! Get group's name
QString name() const;
//! Set group's name
void setName( const QString& n );
//! Insert a new group node with given name at specified position. Newly created node is owned by this group.
QgsLayerTreeGroup* insertGroup( int index, const QString& name );
//! Append a new group node with given name. Newly created node is owned by this group.
QgsLayerTreeGroup* addGroup( const QString& name );
//! Insert a new layer node for given map layer at specified position. Newly created node is owned by this group.
QgsLayerTreeLayer* insertLayer( int index, QgsMapLayer* layer );
//! Append a new layer node for given map layer. Newly created node is owned by this group.
QgsLayerTreeLayer* addLayer( QgsMapLayer* layer );
//! Insert existing nodes at specified position. The nodes must not have a parent yet. The nodes will be owned by this group.
void insertChildNodes( int index, QList<QgsLayerTreeNode*> nodes /Transfer/ );
//! Insert existing node at specified position. The node must not have a parent yet. The node will be owned by this group.
void insertChildNode( int index, QgsLayerTreeNode* node /Transfer/ );
//! Append an existing node. The node must not have a parent yet. The node will be owned by this group.
void addChildNode( QgsLayerTreeNode* node /Transfer/ );
//! Remove a child node from this group. The node will be deleted.
void removeChildNode( QgsLayerTreeNode* node );
//! Remove map layer's node from this group. The node will be deleted.
void removeLayer( QgsMapLayer* layer );
//! Remove child nodes from index "from". The nodes will be deleted.
void removeChildren( int from, int count );
//! Remove all child nodes. The nodes will be deleted.
void removeAllChildren();
//! Find layer node representing the map layer specified by its ID. Searches recursively the whole sub-tree.
QgsLayerTreeLayer* findLayer( const QString& layerId );
//! Find all layer nodes. Searches recursively the whole sub-tree.
QList<QgsLayerTreeLayer*> findLayers() const;
//! Find layer IDs used in all layer nodes. Searches recursively the whole sub-tree.
QStringList findLayerIds() const;
//! Find group node with specified name. Searches recursively the whole sub-tree.
QgsLayerTreeGroup* findGroup( const QString& name );
//! Read group (tree) from XML element <layer-tree-group> and return the newly created group (or null on error)
static QgsLayerTreeGroup* readXML( QDomElement& element ) /Factory/;
//! Write group (tree) as XML element <layer-tree-group> and add it to the given parent element
virtual void writeXML( QDomElement& parentElement );
//! Read children from XML and append them to the group.
void readChildrenFromXML( QDomElement& element );
//! Return text representation of the tree. For debugging purposes only.
virtual QString dump() const;
//! Return a clone of the group. The children are cloned too.
virtual QgsLayerTreeNode* clone() const /Factory/;
//! Return the check state of the group node
Qt::CheckState isVisible() const;
//! Set check state of the group node - will also update children
void setVisible( Qt::CheckState state );
private:
QgsLayerTreeGroup( const QgsLayerTreeGroup& other );
};