QGIS/python/core/geometry/qgspointv2.sip

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/** \ingroup core
* \class QgsPointV2
* \brief Point geometry type, with support for z-dimension and m-values.
* \note added in QGIS 2.10
*/
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class QgsPointV2: public QgsAbstractGeometry
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{
%TypeHeaderCode
#include <qgspointv2.h>
%End
public:
/** Construct a 2 dimensional point with an initial x and y coordinate.
* @param x x-coordinate of point
* @param y y-coordinate of point
*/
QgsPointV2( double x = 0.0, double y = 0.0 );
/** Construct a QgsPointV2 from a QgsPoint object
*/
explicit QgsPointV2( const QgsPoint& p );
/** Construct a QgsPointV2 from a QPointF
*/
explicit QgsPointV2( QPointF p );
/** Construct a point with a specified type (eg PointZ, PointM) and initial x, y, z, and m values.
* @param type point type
* @param x x-coordinate of point
* @param y y-coordinate of point
* @param z z-coordinate of point, for PointZ or PointZM types
* @param m m-value of point, for PointM or PointZM types
*/
QgsPointV2( QgsWkbTypes::Type type, double x = 0.0, double y = 0.0, double z = 0.0, double m = 0.0 );
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%MethodCode
if ( QgsWkbTypes::flatType( a0 ) != QgsWkbTypes::Point )
{
PyErr_SetString(PyExc_ValueError,
QString( "%1 is not a valid WKB type for point geometries" ).arg( QgsWkbTypes::displayString( a0 ) ).toUtf8().constData() );
sipIsErr = 1;
}
else
{
sipCpp = new sipQgsPointV2( a0, a1, a2, a3, a4 );
}
%End
bool operator==( const QgsPointV2& pt ) const;
bool operator!=( const QgsPointV2& pt ) const;
/** Returns the point's x-coordinate.
* @see setX()
* @see rx()
*/
double x() const;
/** Returns the point's y-coordinate.
* @see setY()
* @see ry()
*/
double y() const;
/** Returns the point's z-coordinate.
* @see setZ()
* @see rz()
*/
double z() const;
/** Returns the point's m value.
* @see setM()
* @see rm()
*/
double m() const;
/** Returns a reference to the x-coordinate of this point.
* Using a reference makes it possible to directly manipulate x in place.
* @see x()
* @see setX()
* @note not available in Python bindings
*/
//double &rx();
/** Returns a reference to the y-coordinate of this point.
* Using a reference makes it possible to directly manipulate y in place.
* @see y()
* @see setY()
* @note not available in Python bindings
*/
//double &ry();
/** Returns a reference to the z-coordinate of this point.
* Using a reference makes it possible to directly manipulate z in place.
* @see z()
* @see setZ()
* @note not available in Python bindings
*/
//double &rz();
/** Returns a reference to the m value of this point.
* Using a reference makes it possible to directly manipulate m in place.
* @see m()
* @see setM()
* @note not available in Python bindings
*/
//double &rm()
/** Sets the point's x-coordinate.
* @see x()
* @see rx()
*/
void setX( double x );
/** Sets the point's y-coordinate.
* @see y()
* @see ry()
*/
void setY( double y );
/** Sets the point's z-coordinate.
* @note calling this will have no effect if the point does not contain a z-dimension. Use addZValue() to
* add a z value and force the point to have a z dimension.
* @see z()
* @see rz()
*/
void setZ( double z );
/** Sets the point's m-value.
* @note calling this will have no effect if the point does not contain a m-dimension. Use addMValue() to
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* add a m value and force the point to have an m dimension.
* @see m()
* @see rm()
*/
void setM( double m );
/** Returns the point as a QPointF.
* @note added in QGIS 2.14
*/
QPointF toQPointF() const;
/**
* Returns the distance between this point and a specified x, y coordinate. In certain
* cases it may be more appropriate to call the faster distanceSquared() method, eg
* when comparing distances.
* @note added in QGIS 3.0
* @see distanceSquared()
*/
double distance( double x, double y ) const;
/**
* Returns the 2D distance between this point and another point. In certain
* cases it may be more appropriate to call the faster distanceSquared() method, eg
* when comparing distances.
* @note added in QGIS 3.0
*/
double distance( const QgsPointV2& other ) const;
/**
* Returns the squared distance between this point a specified x, y coordinate. Calling
* this is faster than calling distance(), and may be useful in use cases such as comparing
* distances where the extra expense of calling distance() is not required.
* @see distance()
* @note added in QGIS 3.0
*/
double distanceSquared( double x, double y ) const;
/**
* Returns the squared distance between this point another point. Calling
* this is faster than calling distance(), and may be useful in use cases such as comparing
* distances where the extra expense of calling distance() is not required.
* @see distance()
* @note added in QGIS 3.0
*/
double distanceSquared( const QgsPointV2& other ) const;
/**
* Calculates azimuth between this point and other one (clockwise in degree, starting from north)
* @note added in QGIS 3.0
*/
double azimuth( const QgsPointV2& other ) const;
//implementation of inherited methods
virtual QgsRectangle boundingBox() const;
virtual QString geometryType() const;
virtual int dimension() const;
virtual QgsPointV2* clone() const /Factory/;
void clear();
virtual bool fromWkb( QgsConstWkbPtr& wkb );
virtual bool fromWkt( const QString& wkt );
QByteArray asWkb() const;
QString asWkt( int precision = 17 ) const;
QDomElement asGML2( QDomDocument& doc, int precision = 17, const QString& ns = "gml" ) const;
QDomElement asGML3( QDomDocument& doc, int precision = 17, const QString& ns = "gml" ) const;
QString asJSON( int precision = 17 ) const;
void draw( QPainter& p ) const;
void transform( const QgsCoordinateTransform& ct, QgsCoordinateTransform::TransformDirection d = QgsCoordinateTransform::ForwardTransform,
bool transformZ = false );
void transform( const QTransform& t );
virtual QList< QList< QList< QgsPointV2 > > > coordinateSequence() const;
virtual int nCoordinates() const;
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virtual QgsAbstractGeometry* boundary() const /Factory/;
//low-level editing
virtual bool insertVertex( QgsVertexId position, const QgsPointV2& vertex );
virtual bool moveVertex( QgsVertexId position, const QgsPointV2& newPos );
virtual bool deleteVertex( QgsVertexId position );
double closestSegment( const QgsPointV2& pt, QgsPointV2& segmentPt, QgsVertexId& vertexAfter, bool* leftOf, double epsilon ) const;
bool nextVertex( QgsVertexId& id, QgsPointV2& vertex ) const;
/** Angle undefined. Always returns 0.0
@param vertex the vertex id
@return 0.0*/
double vertexAngle( QgsVertexId vertex ) const;
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virtual int vertexCount( int /*part*/ = 0, int ring = 0 ) const;
virtual int ringCount( int /*part*/ = 0 ) const;
virtual int partCount() const;
virtual QgsPointV2 vertexAt( QgsVertexId id ) const;
virtual bool addZValue( double zValue = 0 );
virtual bool addMValue( double mValue = 0 );
virtual bool dropZValue();
virtual bool dropMValue();
virtual bool convertTo( QgsWkbTypes::Type type );
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};