2017-05-23 14:33:31 +02:00
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/************************************************************************
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* This file has been generated automatically from *
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* *
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* src/core/effects/qgsshadoweffect.h *
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* *
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* Do not edit manually ! Edit header and run scripts/sipify.pl again *
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************************************************************************/
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2015-03-28 20:03:37 +11:00
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class QgsShadowEffect : QgsPaintEffect
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{
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%Docstring
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Base class for paint effects which offset, blurred shadows
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.. versionadded:: 2.9
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2015-03-28 20:03:37 +11:00
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%End
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2017-05-23 14:33:31 +02:00
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%TypeHeaderCode
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#include "qgsshadoweffect.h"
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%End
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public:
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QgsShadowEffect();
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virtual QgsStringMap properties() const;
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virtual void readProperties( const QgsStringMap &props );
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void setBlurLevel( const int level );
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%Docstring
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Sets blur level (strength) for the shadow.
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\param level blur level. Values between 0 and 16 are valid, with larger
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values indicating greater blur strength.
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.. seealso:: blurLevel
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%End
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int blurLevel() const;
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%Docstring
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Returns the blur level (strength) for the shadow.
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:return: blur level. Value will be between 0 and 16, with larger
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values indicating greater blur strength.
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.. seealso:: setBlurLevel
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:rtype: int
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%End
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void setOffsetAngle( const int angle );
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%Docstring
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Sets the angle for offsetting the shadow.
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\param angle offset angle in degrees clockwise from North
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.. seealso:: offsetAngle
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.. seealso:: setOffsetDistance
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%End
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int offsetAngle() const;
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%Docstring
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Returns the angle used for offsetting the shadow.
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:return: offset angle in degrees clockwise from North
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.. seealso:: setOffsetAngle
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.. seealso:: offsetDistance
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:rtype: int
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%End
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void setOffsetDistance( const double distance );
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%Docstring
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Sets the distance for offsetting the shadow.
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\param distance offset distance. Units are specified via setOffsetUnit()
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.. seealso:: offsetDistance
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.. seealso:: setOffsetUnit
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.. seealso:: setOffsetMapUnitScale
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%End
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double offsetDistance() const;
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%Docstring
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Returns the distance used for offsetting the shadow.
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:return: offset distance. Distance units are retrieved via offsetUnit()
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.. seealso:: setOffsetDistance
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.. seealso:: offsetUnit
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.. seealso:: offsetMapUnitScale
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:rtype: float
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%End
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void setOffsetUnit( const QgsUnitTypes::RenderUnit unit );
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%Docstring
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Sets the units used for the shadow offset distance.
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\param unit units for offset distance
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.. seealso:: offsetUnit
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.. seealso:: setOffsetDistance
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.. seealso:: setOffsetMapUnitScale
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%End
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QgsUnitTypes::RenderUnit offsetUnit() const;
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%Docstring
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Returns the units used for the shadow offset distance.
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:return: units for offset distance
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.. seealso:: setOffsetUnit
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.. seealso:: offsetDistance
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.. seealso:: offsetMapUnitScale
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:rtype: QgsUnitTypes.RenderUnit
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%End
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void setOffsetMapUnitScale( const QgsMapUnitScale &scale );
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%Docstring
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Sets the map unit scale used for the shadow offset distance.
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\param scale map unit scale for offset distance
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.. seealso:: offsetMapUnitScale
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.. seealso:: setOffsetDistance
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.. seealso:: setOffsetUnit
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%End
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const QgsMapUnitScale &offsetMapUnitScale() const;
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%Docstring
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Returns the map unit scale used for the shadow offset distance.
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:return: map unit scale for offset distance
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.. seealso:: setOffsetMapUnitScale
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.. seealso:: offsetDistance
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.. seealso:: offsetUnit
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:rtype: QgsMapUnitScale
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%End
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void setColor( const QColor &color );
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%Docstring
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Sets the color for the shadow.
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\param color shadow color
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.. seealso:: color
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%End
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QColor color() const;
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%Docstring
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Returns the color used for the shadow.
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:return: shadow color
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.. seealso:: setColor
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:rtype: QColor
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%End
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void setTransparency( const double transparency );
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Sets the transparency for the effect
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\param transparency double between 0 and 1 inclusive, where 0 is fully opaque
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and 1 is fully transparent
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.. seealso:: transparency
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%End
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double transparency() const;
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%Docstring
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Returns the transparency for the effect
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:return: transparency value between 0 and 1 inclusive, where 0 is fully opaque
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and 1 is fully transparent
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.. seealso:: setTransparency
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:rtype: float
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%End
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void setBlendMode( const QPainter::CompositionMode mode );
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%Docstring
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Sets the blend mode for the effect
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\param mode blend mode used for drawing the effect on to a destination
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paint device
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.. seealso:: blendMode
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%End
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QPainter::CompositionMode blendMode() const;
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%Docstring
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Returns the blend mode for the effect
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:return: blend mode used for drawing the effect on to a destination
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paint device
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.. seealso:: setBlendMode
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:rtype: QPainter.CompositionMode
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%End
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protected:
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virtual QRectF boundingRect( const QRectF &rect, const QgsRenderContext &context ) const;
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virtual void draw( QgsRenderContext &context );
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virtual bool exteriorShadow() const = 0;
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Specifies whether the shadow is drawn outside the picture or within
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the picture.
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:return: true if shadow is to be drawn outside the picture, or false
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to draw shadow within the picture
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:rtype: bool
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};
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class QgsDropShadowEffect : QgsShadowEffect
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{
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%Docstring
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A paint effect which draws an offset and optionally blurred drop shadow
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.. versionadded:: 2.9
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%End
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%TypeHeaderCode
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#include "qgsshadoweffect.h"
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%End
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public:
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static QgsPaintEffect *create( const QgsStringMap &map ) /Factory/;
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Creates a new QgsDropShadowEffect effect from a properties string map.
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\param map encoded properties string map
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:return: new QgsDropShadowEffect
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:rtype: QgsPaintEffect
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%End
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QgsDropShadowEffect();
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virtual QString type() const;
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virtual QgsDropShadowEffect *clone() const /Factory/;
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protected:
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virtual bool exteriorShadow() const;
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};
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class QgsInnerShadowEffect : QgsShadowEffect
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{
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%Docstring
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A paint effect which draws an offset and optionally blurred drop shadow
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within a picture.
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.. versionadded:: 2.9
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%End
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%TypeHeaderCode
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#include "qgsshadoweffect.h"
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%End
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public:
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static QgsPaintEffect *create( const QgsStringMap &map ) /Factory/;
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Creates a new QgsInnerShadowEffect effect from a properties string map.
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\param map encoded properties string map
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:return: new QgsInnerShadowEffect
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:rtype: QgsPaintEffect
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%End
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QgsInnerShadowEffect();
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virtual QString type() const;
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virtual QgsInnerShadowEffect *clone() const /Factory/;
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protected:
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virtual bool exteriorShadow() const;
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};
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/************************************************************************
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* This file has been generated automatically from *
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* *
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* src/core/effects/qgsshadoweffect.h *
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* *
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* Do not edit manually ! Edit header and run scripts/sipify.pl again *
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************************************************************************/
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