QGIS/python/core/geometry/qgscompoundcurvev2.sip

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class QgsCompoundCurveV2: public QgsCurveV2
{
%TypeHeaderCode
#include <qgscompoundcurvev2.h>
%End
public:
QgsCompoundCurveV2();
QgsCompoundCurveV2( const QgsCompoundCurveV2& curve );
//QgsCompoundCurveV2 &operator=( const QgsCompoundCurveV2 & curve );
~QgsCompoundCurveV2();
virtual bool operator==( const QgsCurveV2& other ) const;
virtual bool operator!=( const QgsCurveV2& other ) const;
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virtual QString geometryType() const;
virtual int dimension() const;
virtual QgsCompoundCurveV2* clone() const;
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virtual void clear();
virtual bool fromWkb( QgsConstWkbPtr wkb );
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virtual bool fromWkt( const QString& wkt );
int wkbSize() const;
unsigned char* asWkb( int& binarySize ) const;
QString asWkt( int precision = 17 ) const;
QDomElement asGML2( QDomDocument& doc, int precision = 17, const QString& ns = "gml" ) const;
QDomElement asGML3( QDomDocument& doc, int precision = 17, const QString& ns = "gml" ) const;
QString asJSON( int precision = 17 ) const;
//curve interface
virtual double length() const;
virtual QgsPointV2 startPoint() const;
virtual QgsPointV2 endPoint() const;
virtual void points( QList<QgsPointV2>& pts ) const;
virtual int numPoints() const;
virtual QgsLineStringV2* curveToLine() const;
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/** Returns the number of curves in the geometry.
*/
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int nCurves() const;
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/** Returns the curve at the specified index.
*/
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const QgsCurveV2* curveAt( int i ) const;
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/** Adds a curve to the geometr (takes ownership)
*/
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void addCurve( QgsCurveV2* c /Transfer/ );
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/** Removes a curve from the geometry.
* @param i index of curve to remove
*/
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void removeCurve( int i );
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/** Adds a vertex to the end of the geometry.
*/
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void addVertex( const QgsPointV2& pt );
void draw( QPainter& p ) const;
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/** Transforms the geometry using a coordinate transform
* @param ct coordinate transform
@param d transformation direction
*/
void transform( const QgsCoordinateTransform& ct, QgsCoordinateTransform::TransformDirection d = QgsCoordinateTransform::ForwardTransform );
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void transform( const QTransform& t );
void addToPainterPath( QPainterPath& path ) const;
void drawAsPolygon( QPainter& p ) const;
virtual bool insertVertex( QgsVertexId position, const QgsPointV2& vertex );
virtual bool moveVertex( QgsVertexId position, const QgsPointV2& newPos );
virtual bool deleteVertex( QgsVertexId position );
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virtual double closestSegment( const QgsPointV2& pt, QgsPointV2& segmentPt, QgsVertexId& vertexAfter, bool* leftOf, double epsilon ) const;
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bool pointAt( int node, QgsPointV2& point, QgsVertexId::VertexType& type ) const;
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void sumUpArea( double& sum ) const;
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/** Appends first point if not already closed.*/
void close();
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bool hasCurvedSegments() const;
/** Returns approximate rotation angle for a vertex. Usually average angle between adjacent segments.
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@param vertex the vertex id
@return rotation in radians, clockwise from north*/
double vertexAngle( QgsVertexId vertex ) const;
virtual QgsCompoundCurveV2* reversed() const /Factory/;
virtual bool addZValue( double zValue = 0 );
virtual bool addMValue( double mValue = 0 );
virtual bool dropZValue();
virtual bool dropMValue();
protected:
virtual QgsRectangle calculateBoundingBox() const;
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};