<p>The input is always a vector layer of point type. All the point vector layers that are currently loaded in the canvas are shown in the drop-down list. Click the dropdown button and select the desired layer.</p>
<b>Note:</b> GeoTiff and ERDAS Imagine .img formats are recommended. Some formats make the application crash. Kindly stick to the recommended formats until the crash issue is resolved or use other formats if you know GDAL supports it completely.</p>
<p>Used to specify the heatmap search radius (or kernel bandwidth) in meters or map units. The radius specifies the distance around a point at which the influence
of the point will be felt. Larger values result in greater smoothing, but smaller values may show finer details and variation in point density.</p>
<p>Used to change the dimensions of the output raster file. These values are also linked to the <b>Cell size X</b> and <b>Cell size Y</b> values.
Increasing the number of rows or colums will decrease the cell size and increase the file size of the output file. The values in Rows and Columns
are also linked, so doubling the number of rows will automatically double the number of columns and the cell sizes will also be halved. The geographical area of the output raster will remain the same!</p>
<h4>Cell size X and Y</h4>
<p>Control the geographic size of each pixel in the output raster. Changing these values will also change the number of Rows and Columns in the output
<p>The kernel shape controls the rate at which the influence of a point decreases as the distance from the point increases. Different kernels decay at
different rates, so a triweight kernel gives features greater weight for distances closer to the point then the Epanechnikov kernel does. Consequently,
triweight results in "sharper" hotspots, and Epanechnikov results in "smoother" hotspots. A number of standard kernel functions are available in QGIS,
which are described and illustrated on <a href="http://en.wikipedia.org/wiki/Kernel_(statistics)#Kernel_functions_in_common_use">Wikipedia</a>.</p>
<h4>Decay ratio</h4>
<p>For triangular kernels, the decay ratio defines amount of influence that applies to the outermost pixels in the buffer radius. A value of 0 reflects a standard triangular kernel, where the influences drops to zero as the distance from the pixel to the point approaches the specified radius. In contrast, a value of 1 indicates that no falloff occurs as the distance from the point increases.</p>