QGIS/python/3d/auto_generated/qgs3dmapscene.sip.in

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/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgs3dmapscene.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/
Improved 3d measure tool (#52208) * cleanup 3d measure tool class from pickers * update qgs3dmapscene and identify tool * remove pickers from chunked entity and terrain entity * add QgsRay3d::intersects( QgsBox3d ); * demterrain and tesselated polygon geometry intersection checks * Add vertex markers to 3d rubber bands Add moveLastPoint() support for 3d rubber bands * Forward keyEvents to 3d map tools * proof of concept, needs refactoring * move intersection logic to ChunkedEntities * move ray casting logic to Qgs3DUtils * cleanup map tools * rename intersectEntity to rayIntersection, further cleanup * cleanup * move RayCastContext param fix last rubberband marker use singleResult for pointclouds cleanup * replace autos * fix FID fetching logic fix rule based rendering hits fix selected feature hits * fix clearing identify results, startDrag tolerance * use doubles when dealing with map coordinates return world coords in point cloud RayHits * dosctrings and method rename * use raycastingtools::ray3d * move RayHit and Context to raycastingutils * sip skip new methods * fix build * remove unused * added docstring * fix forward declarations * fix qt6 build * Use anti-aliasing for better looking billboards * Slightly improve styling of 3D rubber band * Make it possible to have 3D rubber band always on top Also adds some docs to the frame graph implementation * Do not leave the final rubber band segment when measuring is done * address review comments * spelling typo * make cppcheck happy * address benoit and loic review comments * remove previous bool QgsTerrainEntity::rayIntersection() implementation * add consts, update test mask --------- Co-authored-by: Martin Dobias <wonder.sk@gmail.com>
2023-03-21 23:01:45 +02:00
class Qgs3DMapScene : QObject
{
%Docstring(signature="appended")
Entity that encapsulates our 3D scene - contains all other entities (such as terrain) as children.
.. note::
Not available in Python bindings
.. versionadded:: 3.0
%End
%TypeHeaderCode
#include "qgs3dmapscene.h"
%End
public:
QgsCameraController *cameraController();
%Docstring
Returns camera controller
%End
void viewZoomFull();
%Docstring
Resets camera view to show the whole scene (top view)
%End
void setViewFrom2DExtent( const QgsRectangle &extent );
%Docstring
Resets camera view to show the extent ``extent`` (top view)
.. versionadded:: 3.26
%End
QVector<QgsPointXY> viewFrustum2DExtent();
%Docstring
Calculates the 2D extent viewed by the 3D camera as the vertices of the viewed trapezoid
.. versionadded:: 3.26
%End
int terrainPendingJobsCount() const;
%Docstring
Returns number of pending jobs of the terrain entity
%End
int totalPendingJobsCount() const;
%Docstring
Returns number of pending jobs for all chunked entities
.. versionadded:: 3.12
%End
enum SceneState
{
Ready,
Updating,
};
SceneState sceneState() const;
%Docstring
Returns the current state of the scene
%End
float worldSpaceError( float epsilon, float distance );
%Docstring
Given screen error (in pixels) and distance from camera (in 3D world coordinates), this function
estimates the error in world space. Takes into account camera's field of view and the screen (3D view) size.
%End
void exportScene( const Qgs3DMapExportSettings &exportSettings );
%Docstring
Exports the scene according to the scene export settings
%End
Improved 3d measure tool (#52208) * cleanup 3d measure tool class from pickers * update qgs3dmapscene and identify tool * remove pickers from chunked entity and terrain entity * add QgsRay3d::intersects( QgsBox3d ); * demterrain and tesselated polygon geometry intersection checks * Add vertex markers to 3d rubber bands Add moveLastPoint() support for 3d rubber bands * Forward keyEvents to 3d map tools * proof of concept, needs refactoring * move intersection logic to ChunkedEntities * move ray casting logic to Qgs3DUtils * cleanup map tools * rename intersectEntity to rayIntersection, further cleanup * cleanup * move RayCastContext param fix last rubberband marker use singleResult for pointclouds cleanup * replace autos * fix FID fetching logic fix rule based rendering hits fix selected feature hits * fix clearing identify results, startDrag tolerance * use doubles when dealing with map coordinates return world coords in point cloud RayHits * dosctrings and method rename * use raycastingtools::ray3d * move RayHit and Context to raycastingutils * sip skip new methods * fix build * remove unused * added docstring * fix forward declarations * fix qt6 build * Use anti-aliasing for better looking billboards * Slightly improve styling of 3D rubber band * Make it possible to have 3D rubber band always on top Also adds some docs to the frame graph implementation * Do not leave the final rubber band segment when measuring is done * address review comments * spelling typo * make cppcheck happy * address benoit and loic review comments * remove previous bool QgsTerrainEntity::rayIntersection() implementation * add consts, update test mask --------- Co-authored-by: Martin Dobias <wonder.sk@gmail.com>
2023-03-21 23:01:45 +02:00
QgsRectangle sceneExtent();
%Docstring
Returns the scene extent in the map's CRS
.. versionadded:: 3.20
%End
QgsDoubleRange elevationRange() const;
%Docstring
Returns the scene's elevation range
.. note::
Only terrain and point cloud layers are taken into account
.. versionadded:: 3.30
%End
Qgs3DMapSettings *mapSettings() const;
%Docstring
Returns the 3D map settings.
.. versionadded:: 3.30
%End
static QMap< QString, Qgs3DMapScene * > openScenes();
%Docstring
Returns a map of 3D map scenes (by name) open in the QGIS application.
.. note::
Only available from the QGIS desktop application.
.. versionadded:: 3.30
%End
signals:
void terrainEntityChanged();
%Docstring
Emitted when the current terrain entity is replaced by a new one
%End
void terrainPendingJobsCountChanged();
%Docstring
Emitted when the number of terrain's pending jobs changes
%End
void totalPendingJobsCountChanged();
%Docstring
Emitted when the total number of pending jobs changes
.. versionadded:: 3.12
%End
void sceneStateChanged();
%Docstring
Emitted when the scene's state has changed
%End
void fpsCountChanged( float fpsCount );
%Docstring
Emitted when the FPS count changes
%End
void fpsCounterEnabledChanged( bool fpsCounterEnabled );
%Docstring
Emitted when the FPS counter is activated or deactivated
%End
void viewed2DExtentFrom3DChanged( QVector<QgsPointXY> extent );
%Docstring
Emitted when the viewed 2D extent seen by the 3D camera has changed
.. versionadded:: 3.26
%End
public slots:
void updateTemporal();
%Docstring
Updates the temporale entities
%End
private:
Qgs3DMapScene();
Qgs3DMapScene( const Qgs3DMapScene &other );
};
/************************************************************************
* This file has been generated automatically from *
* *
* src/3d/qgs3dmapscene.h *
* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/