QGIS/python/gui/symbology-ng/qgsrulebasedrendererwidget.sip

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class QgsRuleBasedRendererModel : QAbstractItemModel
{
%TypeHeaderCode
#include <qgsrulebasedrendererwidget.h>
%End
public:
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QgsRuleBasedRendererModel( QgsRuleBasedRenderer* r );
virtual Qt::ItemFlags flags( const QModelIndex &index ) const;
virtual QVariant data( const QModelIndex &index, int role = Qt::DisplayRole ) const;
virtual QVariant headerData( int section, Qt::Orientation orientation,
int role = Qt::DisplayRole ) const;
virtual int rowCount( const QModelIndex &parent = QModelIndex() ) const;
virtual int columnCount( const QModelIndex & = QModelIndex() ) const;
//! provide model index for parent's child item
virtual QModelIndex index( int row, int column, const QModelIndex &parent = QModelIndex() ) const;
//! provide parent model index
virtual QModelIndex parent( const QModelIndex &index ) const;
// editing support
virtual bool setData( const QModelIndex & index, const QVariant & value, int role = Qt::EditRole );
// drag'n'drop support
Qt::DropActions supportedDropActions() const;
QStringList mimeTypes() const;
QMimeData *mimeData( const QModelIndexList &indexes ) const;
bool dropMimeData( const QMimeData *data, Qt::DropAction action, int row, int column, const QModelIndex &parent );
bool removeRows( int row, int count, const QModelIndex & parent = QModelIndex() );
// new methods
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QgsRuleBasedRenderer::Rule* ruleForIndex( const QModelIndex& index ) const;
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void insertRule( const QModelIndex& parent, int before, QgsRuleBasedRenderer::Rule* newrule );
void updateRule( const QModelIndex& parent, int row );
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// update rule and all its descendants
void updateRule( const QModelIndex& index );
void removeRule( const QModelIndex& index );
void willAddRules( const QModelIndex& parent, int count ); // call beginInsertRows
void finishedAddingRules(); // call endInsertRows
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//! @note not available in python bindungs
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// void setFeatureCounts( QMap<QgsRuleBasedRenderer::Rule*, QgsRuleBasedRendererCount> theCountMap );
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void clearFeatureCounts();
};
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class QgsRuleBasedRendererWidget : QgsRendererWidget
{
%TypeHeaderCode
#include <qgsrulebasedrendererwidget.h>
%End
public:
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static QgsRendererWidget* create( QgsVectorLayer* layer, QgsStyle* style, QgsFeatureRenderer* renderer ) /Factory/;
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QgsRuleBasedRendererWidget( QgsVectorLayer* layer, QgsStyle* style, QgsFeatureRenderer* renderer );
~QgsRuleBasedRendererWidget();
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virtual QgsFeatureRenderer* renderer();
public slots:
void addRule();
void editRule();
void editRule( const QModelIndex& index );
void removeRule();
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void countFeatures();
void clearFeatureCounts();
void refineRuleScales();
void refineRuleCategories();
void refineRuleRanges();
void setRenderingOrder();
void currentRuleChanged( const QModelIndex& current = QModelIndex(), const QModelIndex& previous = QModelIndex() );
void selectedRulesChanged();
void saveSectionWidth( int section, int oldSize, int newSize );
void restoreSectionWidths();
protected:
void refineRule( int type );
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//! Opens the dialog for refining a rule using categories
void refineRuleCategoriesGui();
//! Opens the dialog for refining a rule using ranges
void refineRuleRangesGui();
void refineRuleScalesGui( const QModelIndexList& index );
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QgsRuleBasedRenderer::Rule* currentRule();
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QList<QgsSymbol*> selectedSymbols();
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QList<QgsRuleBasedRenderer::Rule*> selectedRules();
void refreshSymbolView();
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void keyPressEvent( QKeyEvent* event );
};
///////
class QgsRendererRulePropsWidget: QgsPanelWidget
{
%TypeHeaderCode
#include <qgsrulebasedrendererwidget.h>
%End
public:
/**
* Widget to edit the details of a rule based renderer rule.
* @param rule The rule to edit.
* @param layer The layer used to pull layer related information.
* @param style The active QGIS style.
* @param parent The parent widget.
* @param context the symbol widget context
*/
QgsRendererRulePropsWidget( QgsRuleBasedRenderer::Rule* rule, QgsVectorLayer* layer, QgsStyle* style, QWidget* parent /TransferThis/ = 0, const QgsSymbolWidgetContext& context= QgsSymbolWidgetContext() );
~QgsRendererRulePropsWidget();
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QgsRuleBasedRenderer::Rule* rule();
public slots:
void testFilter();
void buildExpression();
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void apply();
virtual void setDockMode( bool dockMode);
};
class QgsRendererRulePropsDialog : QDialog
{
%TypeHeaderCode
#include <qgsrulebasedrendererwidget.h>
%End
public:
QgsRendererRulePropsDialog( QgsRuleBasedRenderer::Rule* rule, QgsVectorLayer* layer, QgsStyle* style, QWidget* parent /TransferThis/ = 0, const QgsSymbolWidgetContext& context = QgsSymbolWidgetContext() );
~QgsRendererRulePropsDialog();
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QgsRuleBasedRenderer::Rule* rule();
public slots:
void testFilter();
void buildExpression();
void accept();
};