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/************************************************************************
* This file has been generated automatically from *
* *
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* src/core/symbology/qgssymbol.h *
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* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/
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typedef QList<QgsSymbolLayer *> QgsSymbolLayerList;
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class QgsSymbol
{
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%Docstring
Abstract base class for all rendered symbols.
%End
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%TypeHeaderCode
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#include "qgssymbol.h"
%End
%ConvertToSubClassCode
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switch ( sipCpp->type() )
{
case QgsSymbol::Marker: sipType = sipType_QgsMarkerSymbol; break;
case QgsSymbol::Line: sipType = sipType_QgsLineSymbol; break;
case QgsSymbol::Fill: sipType = sipType_QgsFillSymbol; break;
default: sipType = 0; break;
}
%End
public:
enum SymbolType
{
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Marker,
Line,
Fill,
Hybrid
};
enum ScaleMethod
{
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ScaleArea,
ScaleDiameter
};
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enum RenderHint
{
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DynamicRotation,
};
typedef QFlags<QgsSymbol::RenderHint> RenderHints;
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virtual ~QgsSymbol();
static QgsSymbol *defaultSymbol( QgsWkbTypes::GeometryType geomType ) /Factory/;
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%Docstring
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Returns a new default symbol for the specified geometry type.
The caller takes ownership of the returned object.
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%End
SymbolType type() const;
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%Docstring
Returns the symbol's type.
%End
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QgsSymbolLayerList symbolLayers();
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%Docstring
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Returns the list of symbol layers contained in the symbol.
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:return: symbol layers list
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.. seealso:: :py:func:`symbolLayer`
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.. seealso:: :py:func:`symbolLayerCount`
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.. versionadded:: 2.7
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%End
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SIP_PYOBJECT symbolLayer( int layer ) /TypeHint="QgsSymbolLayer"/;
%Docstring
Returns the symbol layer at the specified index. An IndexError will be raised if no layer with the specified index exists.
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.. seealso:: :py:func:`symbolLayers`
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.. seealso:: :py:func:`symbolLayerCount`
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.. versionadded:: 2.7
%End
%MethodCode
const int count = sipCpp->symbolLayerCount();
if ( a0 < 0 || a0 >= count )
{
PyErr_SetString( PyExc_IndexError, QByteArray::number( a0 ) );
sipIsErr = 1;
}
else
{
sipRes = sipConvertFromType( sipCpp->symbolLayer( a0 ), sipType_QgsSymbolLayer, NULL );
}
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%End
int symbolLayerCount() const;
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%Docstring
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Returns the total number of symbol layers contained in the symbol.
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:return: count of symbol layers
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.. seealso:: :py:func:`symbolLayers`
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.. seealso:: :py:func:`symbolLayer`
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.. versionadded:: 2.7
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%End
int __len__() const;
%Docstring
Returns the number of symbol layers contained in the symbol.
%End
%MethodCode
sipRes = sipCpp->symbolLayerCount();
%End
//! Ensures that bool(obj) returns ``True`` (otherwise __len__() would be used)
int __bool__() const;
%MethodCode
sipRes = true;
%End
SIP_PYOBJECT __getitem__( int index ) /TypeHint="QgsSymbolLayer"/;
%Docstring
Returns the symbol layer at the specified ``index``. An IndexError will be raised if no layer with the specified ``index`` exists.
Indexes can be less than 0, in which case they correspond to layers from the end of the symbol. E.g. an index of -1
corresponds to the last layer in the symbol.
.. versionadded:: 3.10
%End
%MethodCode
const int count = sipCpp->symbolLayerCount();
if ( a0 < -count || a0 >= count )
{
PyErr_SetString( PyExc_IndexError, QByteArray::number( a0 ) );
sipIsErr = 1;
}
else if ( a0 >= 0 )
{
return sipConvertFromType( sipCpp->symbolLayer( a0 ), sipType_QgsSymbolLayer, NULL );
}
else
{
return sipConvertFromType( sipCpp->symbolLayer( count + a0 ), sipType_QgsSymbolLayer, NULL );
}
%End
void __delitem__( int index );
%Docstring
Deletes the layer at the specified ``index``. A layer at the ``index`` must already exist or an IndexError will be raised.
Indexes can be less than 0, in which case they correspond to layers from the end of the symbol. E.g. an index of -1
corresponds to the last layer in the symbol.
.. versionadded:: 3.10
%End
%MethodCode
const int count = sipCpp->symbolLayerCount();
if ( a0 >= 0 && a0 < count )
sipCpp->deleteSymbolLayer( a0 );
else if ( a0 < 0 && a0 >= -count )
sipCpp->deleteSymbolLayer( count + a0 );
else
{
PyErr_SetString( PyExc_IndexError, QByteArray::number( a0 ) );
sipIsErr = 1;
}
%End
bool insertSymbolLayer( int index, QgsSymbolLayer *layer /Transfer/ );
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%Docstring
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Inserts a symbol ``layer`` to specified ``index``.
Ownership of ``layer`` is transferred to the symbol.
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:param index: The index at which the layer should be added
:param layer: The symbol layer to add
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:return: ``True`` if the layer is added, ``False`` if the index or the layer is bad
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%End
bool appendSymbolLayer( QgsSymbolLayer *layer /Transfer/ );
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%Docstring
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Appends a symbol ``layer`` at the end of the current symbol layer list.
Ownership of ``layer`` is transferred to the symbol.
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:return: ``True`` if the layer was successfully added, ``False`` if the layer is not compatible with the
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symbol's type().
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%End
bool deleteSymbolLayer( int index );
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%Docstring
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Removes and deletes the symbol layer at the specified ``index``.
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%End
QgsSymbolLayer *takeSymbolLayer( int index ) /TransferBack/;
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%Docstring
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Removes a symbol layer from the list and returns a pointer to it.
Ownership of the layer is handed to the caller.
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:param index: The index of the layer to remove
:return: A pointer to the removed layer
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%End
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bool changeSymbolLayer( int index, QgsSymbolLayer *layer /Transfer/ );
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%Docstring
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Deletes the current layer at the specified ``index`` and replaces it with ``layer``.
Ownership of ``layer`` is transferred to the symbol.
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Returns ``False`` if ``layer`` is not compatible with the symbol's type(), or
``True`` if the layer was successfully replaced.
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%End
void startRender( QgsRenderContext &context, const QgsFields &fields = QgsFields() );
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%Docstring
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Begins the rendering process for the symbol. This must be called before renderFeature(),
and should be followed by a call to stopRender().
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:param context: render context which symbol will be drawn using
:param fields: fields for features to be rendered (usually the associated
vector layer's fields). Required for correct calculation of data defined
overrides.
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.. seealso:: :py:func:`stopRender`
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%End
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void stopRender( QgsRenderContext &context );
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%Docstring
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Ends the rendering process. This should be called after rendering all desired features.
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:param context: render context, must match the context specified when startRender()
was called.
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.. seealso:: :py:func:`startRender`
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%End
void setColor( const QColor &color );
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%Docstring
Sets the ``color`` for the symbol.
Calling this method sets the color for each individual symbol layer contained
within the symbol to ``color``.
Locked symbol layers are skipped and are left unchanged.
.. seealso:: :py:func:`color`
%End
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QColor color() const;
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%Docstring
Returns the symbol's color.
For multi-layer symbols, this method returns the color of the first unlocked symbol
layer.
.. seealso:: :py:func:`setColor`
%End
void drawPreviewIcon( QPainter *painter, QSize size, QgsRenderContext *customContext = 0, bool selected = false, const QgsExpressionContext *expressionContext = 0 );
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%Docstring
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Draws an icon of the symbol that occupies an area given by ``size`` using the specified ``painter``.
Optionally a custom render context may be given in order to ensure that the preview icon exactly
matches the settings from that context.
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[FEATURE][3D] Billboard Rendering for Points (#31308) * Add button to change billboard symbol. * Add shaders for billboards. * Add billboard material class. * Add sample billboard image. * Add dummy handler for billboard. * Add billboard geometry class. * First working version of 3D point as billboard. * Make selected feature bigger. * Use default symbol preview as billboard. * Update billboard when changes the viewport size. * Use QgsTerrainTextureImage for adding image to texture. * Show better quality of billboard default symbol. * Promote QgsSymbolButton not working. * Add QgsSymbolButton properly. * Add seTexture2DFromSymbol. * Use default symbol * [On Progress] Get symbol from the QgsSymbolButton. * [On progress] failed to change the symbol * Fix billboard fragment shader for macOS * Better transparency handling. * Use size from the symbol. * Add set layer for 3d billboard symbol. * Set billboard size from the symbol pixel size * 20 * Use size from the image. * [Debug] set white symbol to success kid, it work when previous billboard is success kid. * Use store and restore symbol from Nyall. * Remove unrelated code. * Apply random extent to fix the bug, from Martin. * Remove add mesh entities for billboard. * Hide material and transformation widget for billboard. * Remove add scene entities for billboard. * Add selected as parameter in drawPreviewIcon. * Add QgsMarkerSymbol to store the symbol in billboard * Put billboard symbol in point3dsymbol serialization. * Add billboard height in the UI. * Set height for billboard. * Store billboard height separately. Perhaps better to use existing transform. * Set height of billboard to TY. * Flipped image for billboard symbol. * Add helper function to set billboard function. * Generate billboard transform from general transform. * Use static dpi for context size. * Remove debug message. * Use Qgs3DRenderContext for selection color and dpi from QgsApplication. * Remove unnecessary file and code. * Remove commented iut code. * Add documentation of new classes. * Fix banned keywords. * Add missing parameter's documentation. * Address PR review. * Use context from readXML. * Remove one line function. * Fix billboard size. * Make some functions private, remove unused function. * Use unique_ptr for the ownership. * Use unique_ptr for default symbol to avoid memory leak. * Add parent to texture2D. * Fix documentation. * Add copy constructor. * Fix documentation. * Remove documentation warning. * Fix sip error. * Add unit test for billboard rendering. * Set ambient to not transparent for measurement line. * Add dpi in the Qgs3DMapSetting * Update billboard rendering unit test. * Remove layer from 3d point widget since it's not supported yet. * Addressing PR review from Martin. * Attach dom directly for the billboard symbol. * Remove unused constructor for point3dsymbol. * Use stroke width ratio for solving big stroke width. * Update unit test for rendering with some stroke color. * Fix typo.
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:param painter: destination painter
:param size: size of the icon
:param customContext: the context in which the rendering happens
:param selected: set to ``True`` to render the symbol in a selected state
:param expressionContext: optional custom expression context
[FEATURE][3D] Billboard Rendering for Points (#31308) * Add button to change billboard symbol. * Add shaders for billboards. * Add billboard material class. * Add sample billboard image. * Add dummy handler for billboard. * Add billboard geometry class. * First working version of 3D point as billboard. * Make selected feature bigger. * Use default symbol preview as billboard. * Update billboard when changes the viewport size. * Use QgsTerrainTextureImage for adding image to texture. * Show better quality of billboard default symbol. * Promote QgsSymbolButton not working. * Add QgsSymbolButton properly. * Add seTexture2DFromSymbol. * Use default symbol * [On Progress] Get symbol from the QgsSymbolButton. * [On progress] failed to change the symbol * Fix billboard fragment shader for macOS * Better transparency handling. * Use size from the symbol. * Add set layer for 3d billboard symbol. * Set billboard size from the symbol pixel size * 20 * Use size from the image. * [Debug] set white symbol to success kid, it work when previous billboard is success kid. * Use store and restore symbol from Nyall. * Remove unrelated code. * Apply random extent to fix the bug, from Martin. * Remove add mesh entities for billboard. * Hide material and transformation widget for billboard. * Remove add scene entities for billboard. * Add selected as parameter in drawPreviewIcon. * Add QgsMarkerSymbol to store the symbol in billboard * Put billboard symbol in point3dsymbol serialization. * Add billboard height in the UI. * Set height for billboard. * Store billboard height separately. Perhaps better to use existing transform. * Set height of billboard to TY. * Flipped image for billboard symbol. * Add helper function to set billboard function. * Generate billboard transform from general transform. * Use static dpi for context size. * Remove debug message. * Use Qgs3DRenderContext for selection color and dpi from QgsApplication. * Remove unnecessary file and code. * Remove commented iut code. * Add documentation of new classes. * Fix banned keywords. * Add missing parameter's documentation. * Address PR review. * Use context from readXML. * Remove one line function. * Fix billboard size. * Make some functions private, remove unused function. * Use unique_ptr for the ownership. * Use unique_ptr for default symbol to avoid memory leak. * Add parent to texture2D. * Fix documentation. * Add copy constructor. * Fix documentation. * Remove documentation warning. * Fix sip error. * Add unit test for billboard rendering. * Set ambient to not transparent for measurement line. * Add dpi in the Qgs3DMapSetting * Update billboard rendering unit test. * Remove layer from 3d point widget since it's not supported yet. * Addressing PR review from Martin. * Attach dom directly for the billboard symbol. * Remove unused constructor for point3dsymbol. * Use stroke width ratio for solving big stroke width. * Update unit test for rendering with some stroke color. * Fix typo.
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.. seealso:: :py:func:`exportImage`
.. seealso:: :py:func:`asImage`
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[FEATURE][3D] Billboard Rendering for Points (#31308) * Add button to change billboard symbol. * Add shaders for billboards. * Add billboard material class. * Add sample billboard image. * Add dummy handler for billboard. * Add billboard geometry class. * First working version of 3D point as billboard. * Make selected feature bigger. * Use default symbol preview as billboard. * Update billboard when changes the viewport size. * Use QgsTerrainTextureImage for adding image to texture. * Show better quality of billboard default symbol. * Promote QgsSymbolButton not working. * Add QgsSymbolButton properly. * Add seTexture2DFromSymbol. * Use default symbol * [On Progress] Get symbol from the QgsSymbolButton. * [On progress] failed to change the symbol * Fix billboard fragment shader for macOS * Better transparency handling. * Use size from the symbol. * Add set layer for 3d billboard symbol. * Set billboard size from the symbol pixel size * 20 * Use size from the image. * [Debug] set white symbol to success kid, it work when previous billboard is success kid. * Use store and restore symbol from Nyall. * Remove unrelated code. * Apply random extent to fix the bug, from Martin. * Remove add mesh entities for billboard. * Hide material and transformation widget for billboard. * Remove add scene entities for billboard. * Add selected as parameter in drawPreviewIcon. * Add QgsMarkerSymbol to store the symbol in billboard * Put billboard symbol in point3dsymbol serialization. * Add billboard height in the UI. * Set height for billboard. * Store billboard height separately. Perhaps better to use existing transform. * Set height of billboard to TY. * Flipped image for billboard symbol. * Add helper function to set billboard function. * Generate billboard transform from general transform. * Use static dpi for context size. * Remove debug message. * Use Qgs3DRenderContext for selection color and dpi from QgsApplication. * Remove unnecessary file and code. * Remove commented iut code. * Add documentation of new classes. * Fix banned keywords. * Add missing parameter's documentation. * Address PR review. * Use context from readXML. * Remove one line function. * Fix billboard size. * Make some functions private, remove unused function. * Use unique_ptr for the ownership. * Use unique_ptr for default symbol to avoid memory leak. * Add parent to texture2D. * Fix documentation. * Add copy constructor. * Fix documentation. * Remove documentation warning. * Fix sip error. * Add unit test for billboard rendering. * Set ambient to not transparent for measurement line. * Add dpi in the Qgs3DMapSetting * Update billboard rendering unit test. * Remove layer from 3d point widget since it's not supported yet. * Addressing PR review from Martin. * Attach dom directly for the billboard symbol. * Remove unused constructor for point3dsymbol. * Use stroke width ratio for solving big stroke width. * Update unit test for rendering with some stroke color. * Fix typo.
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.. note::
Parameter selected added in QGIS 3.10
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.. versionadded:: 2.6
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%End
void exportImage( const QString &path, const QString &format, QSize size );
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%Docstring
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Export the symbol as an image format, to the specified ``path`` and with the given ``size``.
If ``format`` is "SVG" then an SVG file will be created, otherwise a raster image of the
specified format will be created.
.. seealso:: :py:func:`asImage`
.. seealso:: :py:func:`drawPreviewIcon`
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%End
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QImage asImage( QSize size, QgsRenderContext *customContext = 0 );
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%Docstring
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Returns an image of the symbol at the specified ``size``.
Optionally a custom render context may be given in order to ensure that the preview icon exactly
matches the settings from that context.
.. seealso:: :py:func:`exportImage`
.. seealso:: :py:func:`drawPreviewIcon`
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%End
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QImage bigSymbolPreviewImage( QgsExpressionContext *expressionContext = 0 );
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%Docstring
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Returns a large (roughly 100x100 pixel) preview image for the symbol.
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:param expressionContext: optional expression context, for evaluation of
data defined symbol properties
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.. seealso:: :py:func:`asImage`
.. seealso:: :py:func:`drawPreviewIcon`
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%End
QString dump() const;
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%Docstring
Returns a string dump of the symbol's properties.
%End
virtual QgsSymbol *clone() const = 0 /Factory/;
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%Docstring
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Returns a deep copy of this symbol.
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Ownership is transferred to the caller.
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%End
void toSld( QDomDocument &doc, QDomElement &element, QgsStringMap props ) const;
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%Docstring
Converts the symbol to a SLD representation.
%End
QgsUnitTypes::RenderUnit outputUnit() const;
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%Docstring
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Returns the units to use for sizes and widths within the symbol. Individual
symbol layer definitions will interpret this in different ways, e.g., a marker symbol
may use it to specify the units for the marker size, while a line symbol
may use it to specify the units for the line width.
:return: output unit, or QgsUnitTypes.RenderUnknownUnit if the symbol contains mixed units
.. seealso:: :py:func:`setOutputUnit`
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%End
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void setOutputUnit( QgsUnitTypes::RenderUnit unit );
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%Docstring
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Sets the units to use for sizes and widths within the symbol. Individual
symbol definitions will interpret this in different ways, e.g., a marker symbol
may use it to specify the units for the marker size, while a line symbol
may use it to specify the units for the line width.
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:param unit: output units
.. seealso:: :py:func:`outputUnit`
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%End
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QgsMapUnitScale mapUnitScale() const;
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%Docstring
Returns the map unit scale for the symbol.
If the symbol consists of multiple layers, the map unit scale is only
returned if all layers have the same scale settings. If the settings differ,
a default constructed map unit scale is returned.
.. seealso:: :py:func:`setMapUnitScale`
%End
void setMapUnitScale( const QgsMapUnitScale &scale );
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%Docstring
Sets the map unit ``scale`` for the symbol.
Calling this method sets the scale for all symbol layers contained within the
symbol.
.. seealso:: :py:func:`mapUnitScale`
%End
qreal opacity() const;
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%Docstring
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Returns the opacity for the symbol.
:return: opacity value between 0 (fully transparent) and 1 (fully opaque)
.. seealso:: :py:func:`setOpacity`
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%End
void setOpacity( qreal opacity );
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%Docstring
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Sets the ``opacity`` for the symbol.
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:param opacity: opacity value between 0 (fully transparent) and 1 (fully opaque)
.. seealso:: :py:func:`opacity`
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%End
void setRenderHints( RenderHints hints );
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%Docstring
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Sets rendering hint flags for the symbol.
.. seealso:: :py:func:`renderHints`
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%End
RenderHints renderHints() const;
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%Docstring
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Returns the rendering hint flags for the symbol.
.. seealso:: :py:func:`setRenderHints`
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%End
void setClipFeaturesToExtent( bool clipFeaturesToExtent );
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%Docstring
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Sets whether features drawn by the symbol should be clipped to the render context's
extent. If this option is enabled then features which are partially outside the extent
will be clipped. This speeds up rendering of the feature, but may have undesirable
side effects for certain symbol types.
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:param clipFeaturesToExtent: set to true to enable clipping (defaults to ``True``)
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.. seealso:: :py:func:`clipFeaturesToExtent`
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.. versionadded:: 2.9
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%End
bool clipFeaturesToExtent() const;
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%Docstring
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Returns whether features drawn by the symbol will be clipped to the render context's
extent. If this option is enabled then features which are partially outside the extent
will be clipped. This speeds up rendering of the feature, but may have undesirable
side effects for certain symbol types.
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:return: ``True`` if features will be clipped
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.. seealso:: :py:func:`setClipFeaturesToExtent`
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.. versionadded:: 2.9
%End
void setForceRHR( bool force );
%Docstring
Sets whether polygon features drawn by the symbol should be reoriented to follow the
standard right-hand-rule orientation, in which the area that is
bounded by the polygon is to the right of the boundary. In particular, the exterior
ring is oriented in a clockwise direction and the interior rings in a counter-clockwise
direction.
.. seealso:: :py:func:`forceRHR`
.. versionadded:: 3.6
%End
bool forceRHR() const;
%Docstring
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Returns ``True`` if polygon features drawn by the symbol will be reoriented to follow the
standard right-hand-rule orientation, in which the area that is
bounded by the polygon is to the right of the boundary. In particular, the exterior
ring is oriented in a clockwise direction and the interior rings in a counter-clockwise
direction.
.. seealso:: :py:func:`setForceRHR`
.. versionadded:: 3.6
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%End
QSet<QString> usedAttributes( const QgsRenderContext &context ) const;
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%Docstring
Returns a list of attributes required to render this feature.
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This should include any attributes required by the symbology including
the ones required by expressions.
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%End
bool hasDataDefinedProperties() const;
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%Docstring
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Returns whether the symbol utilizes any data defined properties.
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.. versionadded:: 2.12
%End
void setLayer( const QgsVectorLayer *layer ) /Deprecated/;
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%Docstring
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.. note::
the layer will be ``None`` after stopRender
.. deprecated::
Will be removed in QGIS 4.0
%End
const QgsVectorLayer *layer() const /Deprecated/;
%Docstring
.. deprecated::
Will be removed in QGIS 4.0
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%End
2014-01-26 18:35:21 +01:00
void renderFeature( const QgsFeature &feature, QgsRenderContext &context, int layer = -1, bool selected = false, bool drawVertexMarker = false, int currentVertexMarkerType = 0, double currentVertexMarkerSize = 0.0 ) throw( QgsCsException );
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%Docstring
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Render a feature. Before calling this the startRender() method should be called to initialize
the rendering process. After rendering all features stopRender() must be called.
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%End
QgsSymbolRenderContext *symbolRenderContext();
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%Docstring
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Returns the symbol render context. Only valid between startRender and stopRender calls.
:return: The symbol render context
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%End
protected:
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QgsSymbol( SymbolType type, const QgsSymbolLayerList &layers /Transfer/ ); // can't be instantiated
static QPointF _getPoint( QgsRenderContext &context, const QgsPoint &point );
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%Docstring
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Creates a point in screen coordinates from a QgsPoint in map coordinates
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%End
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static QPolygonF _getLineString( QgsRenderContext &context, const QgsCurve &curve, bool clipToExtent = true );
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%Docstring
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Creates a line string in screen coordinates from a QgsCurve in map coordinates
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%End
static QPolygonF _getPolygonRing( QgsRenderContext &context, const QgsCurve &curve, bool clipToExtent, bool isExteriorRing = false, bool correctRingOrientation = false );
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%Docstring
Creates a polygon ring in screen coordinates from a QgsCurve in map coordinates.
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If ``correctRingOrientation`` is ``True`` then the ring will be oriented to match standard ring orientation, e.g.
clockwise for exterior rings and counter-clockwise for interior rings.
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%End
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static void _getPolygon( QPolygonF &pts, QList<QPolygonF> &holes, QgsRenderContext &context, const QgsPolygon &polygon, bool clipToExtent = true, bool correctRingOrientation = false );
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%Docstring
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Creates a polygon in screen coordinates from a QgsPolygonXYin map coordinates
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If ``correctRingOrientation`` is ``True`` then the ring will be oriented to match standard ring orientation, e.g.
clockwise for exterior rings and counter-clockwise for interior rings.
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%End
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QgsSymbolLayerList cloneLayers() const /Factory/;
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%Docstring
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Retrieve a cloned list of all layers that make up this symbol.
Ownership is transferred to the caller.
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%End
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void renderUsingLayer( QgsSymbolLayer *layer, QgsSymbolRenderContext &context );
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%Docstring
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Renders a context using a particular symbol layer without passing in a
geometry. This is used as fallback, if the symbol being rendered is not
compatible with the specified layer. In such a case, this method can be
called and will call the layer's rendering method anyway but the
geometry passed to the layer will be empty.
This is required for layers that generate their own geometry from other
information in the rendering context.
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%End
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void renderVertexMarker( QPointF pt, QgsRenderContext &context, int currentVertexMarkerType, double currentVertexMarkerSize );
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%Docstring
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Render editing vertex marker at specified point
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.. versionadded:: 2.16
%End
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private:
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QgsSymbol( const QgsSymbol & );
};
QFlags<QgsSymbol::RenderHint> operator|(QgsSymbol::RenderHint f1, QFlags<QgsSymbol::RenderHint> f2);
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class QgsSymbolRenderContext
{
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%TypeHeaderCode
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#include "qgssymbol.h"
%End
public:
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QgsSymbolRenderContext( QgsRenderContext &c, QgsUnitTypes::RenderUnit u, qreal opacity = 1.0, bool selected = false, QgsSymbol::RenderHints renderHints = 0, const QgsFeature *f = 0, const QgsFields &fields = QgsFields(), const QgsMapUnitScale &mapUnitScale = QgsMapUnitScale() );
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%Docstring
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Constructor for QgsSymbolRenderContext
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:param c:
:param u:
:param opacity: value between 0 (fully transparent) and 1 (fully opaque)
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:param selected: set to ``True`` if symbol should be drawn in a "selected" state
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:param renderHints: flags controlling rendering behavior
:param f:
:param fields:
:param mapUnitScale:
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%End
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QgsRenderContext &renderContext();
%Docstring
Returns a reference to the context's render context.
%End
void setOriginalValueVariable( const QVariant &value );
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%Docstring
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Sets the original value variable value for data defined symbology
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:param value: value for original value variable. This usually represents the symbol property value
before any data defined overrides have been applied.
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.. versionadded:: 2.12
%End
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QgsUnitTypes::RenderUnit outputUnit() const /Deprecated/;
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%Docstring
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Returns the output unit for the context.
.. deprecated::
No longer used and will be removed in QGIS 4.0
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%End
2016-07-18 09:42:45 +10:00
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void setOutputUnit( QgsUnitTypes::RenderUnit u ) /Deprecated/;
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%Docstring
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Sets the output unit for the context.
.. deprecated::
No longer used and will be removed in QGIS 4.0
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%End
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QgsMapUnitScale mapUnitScale() const /Deprecated/;
%Docstring
.. deprecated::
Will be removed in QGIS 4.0
2019-03-20 07:28:32 +10:00
%End
void setMapUnitScale( const QgsMapUnitScale &scale ) /Deprecated/;
%Docstring
.. deprecated::
Will be removed in QGIS 4.0
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%End
qreal opacity() const;
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%Docstring
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Returns the opacity for the symbol.
:return: opacity value between 0 (fully transparent) and 1 (fully opaque)
.. seealso:: :py:func:`setOpacity`
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%End
void setOpacity( qreal opacity );
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%Docstring
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Sets the ``opacity`` for the symbol.
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:param opacity: opacity value between 0 (fully transparent) and 1 (fully opaque)
.. seealso:: :py:func:`opacity`
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%End
bool selected() const;
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%Docstring
Returns ``True`` if symbols should be rendered using the selected symbol coloring and style.
.. seealso:: :py:func:`setSelected`
%End
void setSelected( bool selected );
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%Docstring
Sets whether symbols should be rendered using the selected symbol coloring and style.
.. seealso:: :py:func:`selected`
%End
QgsSymbol::RenderHints renderHints() const;
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%Docstring
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Returns the rendering hint flags for the symbol.
.. seealso:: :py:func:`setRenderHints`
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%End
void setRenderHints( QgsSymbol::RenderHints hints );
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%Docstring
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Sets rendering hint flags for the symbol.
.. seealso:: :py:func:`renderHints`
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%End
void setFeature( const QgsFeature *f );
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const QgsFeature *feature() const;
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%Docstring
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Returns the current feature being rendered. This may be ``None``.
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%End
void setOriginalGeometryType( QgsWkbTypes::GeometryType type );
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%Docstring
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Sets the geometry type for the original feature geometry being rendered.
.. seealso:: :py:func:`originalGeometryType`
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.. versionadded:: 3.0
%End
QgsWkbTypes::GeometryType originalGeometryType() const;
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%Docstring
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Returns the geometry type for the original feature geometry being rendered. This can be
useful if symbol layers alter their appearance based on geometry type - eg offsetting a
simple line style will look different if the simple line is rendering a polygon feature
(a closed buffer) vs a line feature (an unclosed offset line).
.. seealso:: :py:func:`originalGeometryType`
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.. versionadded:: 3.0
%End
QgsFields fields() const;
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%Docstring
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Fields of the layer. Currently only available in startRender() calls
to allow symbols with data-defined properties prepare the expressions
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(other times fields() returns an empty QgsFields object).
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.. versionadded:: 2.4
%End
int geometryPartCount() const;
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%Docstring
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Part count of current geometry
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.. versionadded:: 2.16
%End
void setGeometryPartCount( int count );
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%Docstring
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Sets the part count of current geometry
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.. versionadded:: 2.16
%End
int geometryPartNum() const;
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%Docstring
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Part number of current geometry
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.. versionadded:: 2.16
%End
void setGeometryPartNum( int num );
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%Docstring
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Sets the part number of current geometry
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.. versionadded:: 2.16
%End
2019-03-20 07:35:50 +10:00
double outputLineWidth( double width ) const /Deprecated/;
%Docstring
.. deprecated::
Use the size conversion methods in QgsRenderContext instead.
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%End
2019-03-20 07:28:32 +10:00
double outputPixelSize( double size ) const /Deprecated/;
%Docstring
.. deprecated::
Use the size conversion methods in QgsRenderContext instead.
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%End
QgsExpressionContextScope *expressionContextScope();
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%Docstring
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This scope is always available when a symbol of this type is being rendered.
:return: An expression scope for details about this symbol
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%End
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void setExpressionContextScope( QgsExpressionContextScope *contextScope /Transfer/ );
%Docstring
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Set an expression scope for this symbol.
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Will take ownership.
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:param contextScope: An expression scope for details about this symbol
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%End
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private:
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QgsSymbolRenderContext( const QgsSymbolRenderContext &rh );
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};
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class QgsMarkerSymbol : QgsSymbol
{
%Docstring
A marker symbol type, for rendering Point and MultiPoint geometries.
%End
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%TypeHeaderCode
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#include "qgssymbol.h"
%End
public:
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static QgsMarkerSymbol *createSimple( const QgsStringMap &properties ) /Factory/;
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%Docstring
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Create a marker symbol with one symbol layer: SimpleMarker with specified properties.
This is a convenience method for easier creation of marker symbols.
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%End
QgsMarkerSymbol( const QgsSymbolLayerList &layers /Transfer/ = QgsSymbolLayerList() );
%Docstring
Constructor for QgsMarkerSymbol, with the specified list of initial symbol ``layers``.
Ownership of the ``layers`` are transferred to the symbol.
%End
void setAngle( double symbolAngle );
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%Docstring
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Sets the angle for the whole symbol. Individual symbol layer sizes
will be rotated to maintain their current relative angle to the whole symbol angle.
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:param symbolAngle: new symbol angle
.. seealso:: :py:func:`angle`
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%End
double angle() const;
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%Docstring
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Returns the marker angle for the whole symbol. Note that for symbols with
multiple symbol layers, this will correspond just to the angle of
the first symbol layer.
.. seealso:: :py:func:`setAngle`
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.. versionadded:: 2.16
2017-06-06 11:03:05 +02:00
%End
void setDataDefinedAngle( const QgsProperty &property );
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%Docstring
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Set data defined angle for whole symbol (including all symbol layers).
.. seealso:: :py:func:`dataDefinedAngle`
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.. versionadded:: 3.0
2017-06-06 11:03:05 +02:00
%End
QgsProperty dataDefinedAngle() const;
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%Docstring
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Returns data defined angle for whole symbol (including all symbol layers).
:return: data defined angle, or invalid property if angle is not set
at the marker level.
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.. seealso:: :py:func:`setDataDefinedAngle`
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.. versionadded:: 3.0
2017-06-06 11:03:05 +02:00
%End
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void setLineAngle( double lineAngle );
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%Docstring
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Sets the line angle modification for the symbol's angle. This angle is added to
the marker's rotation and data defined rotation before rendering the symbol, and
is usually used for orienting symbols to match a line's angle.
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:param lineAngle: Angle in degrees, valid values are between 0 and 360
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.. versionadded:: 2.9
%End
void setSize( double size );
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%Docstring
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Sets the size for the whole symbol. Individual symbol layer sizes
will be scaled to maintain their current relative size to the whole symbol size.
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:param size: new symbol size
.. seealso:: :py:func:`size`
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.. seealso:: :py:func:`setSizeUnit`
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.. seealso:: :py:func:`setSizeMapUnitScale`
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%End
double size() const;
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%Docstring
Returns the estimated size for the whole symbol, which is the maximum size of
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all marker symbol layers in the symbol.
.. warning::
This returned value is inaccurate if the symbol consists of multiple
symbol layers with different size units. Use the overload accepting a :py:class:`QgsRenderContext`
argument instead for accurate sizes in this case.
.. seealso:: :py:func:`setSize`
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.. seealso:: :py:func:`sizeUnit`
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.. seealso:: :py:func:`sizeMapUnitScale`
%End
double size( const QgsRenderContext &context ) const;
%Docstring
Returns the symbol size, in painter units. This is the maximum size of
all marker symbol layers in the symbol.
This method returns an accurate size by calculating the actual rendered
size of each symbol layer using the provided render ``context``.
.. seealso:: :py:func:`setSize`
.. seealso:: :py:func:`sizeUnit`
.. seealso:: :py:func:`sizeMapUnitScale`
.. versionadded:: 3.4.5
2017-06-06 11:03:05 +02:00
%End
void setSizeUnit( QgsUnitTypes::RenderUnit unit );
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%Docstring
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Sets the size units for the whole symbol (including all symbol layers).
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:param unit: size units
.. seealso:: :py:func:`sizeUnit`
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.. seealso:: :py:func:`setSizeMapUnitScale`
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.. seealso:: :py:func:`setSize`
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.. versionadded:: 2.16
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%End
QgsUnitTypes::RenderUnit sizeUnit() const;
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%Docstring
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Returns the size units for the whole symbol (including all symbol layers).
:return: size units, or mixed units if symbol layers have different units
.. seealso:: :py:func:`setSizeUnit`
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.. seealso:: :py:func:`sizeMapUnitScale`
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.. seealso:: :py:func:`size`
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.. versionadded:: 2.16
2017-06-06 11:03:05 +02:00
%End
void setSizeMapUnitScale( const QgsMapUnitScale &scale );
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%Docstring
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Sets the size map unit scale for the whole symbol (including all symbol layers).
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:param scale: map unit scale
.. seealso:: :py:func:`sizeMapUnitScale`
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.. seealso:: :py:func:`setSizeUnit`
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.. seealso:: :py:func:`setSize`
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.. versionadded:: 2.16
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%End
QgsMapUnitScale sizeMapUnitScale() const;
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%Docstring
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Returns the size map unit scale for the whole symbol. Note that for symbols with
multiple symbol layers, this will correspond just to the map unit scale
for the first symbol layer.
.. seealso:: :py:func:`setSizeMapUnitScale`
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.. seealso:: :py:func:`sizeUnit`
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.. seealso:: :py:func:`size`
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.. versionadded:: 2.16
2017-06-06 11:03:05 +02:00
%End
void setDataDefinedSize( const QgsProperty &property );
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%Docstring
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Set data defined size for whole symbol (including all symbol layers).
.. seealso:: :py:func:`dataDefinedSize`
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.. versionadded:: 3.0
2017-06-06 11:03:05 +02:00
%End
QgsProperty dataDefinedSize() const;
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%Docstring
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Returns data defined size for whole symbol (including all symbol layers).
:return: data defined size, or invalid property if size is not set
at the marker level.
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.. seealso:: :py:func:`setDataDefinedSize`
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.. versionadded:: 3.0
2017-06-06 11:03:05 +02:00
%End
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void setScaleMethod( QgsSymbol::ScaleMethod scaleMethod );
ScaleMethod scaleMethod();
void renderPoint( QPointF point, const QgsFeature *f, QgsRenderContext &context, int layer = -1, bool selected = false );
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%Docstring
Renders the symbol at the specified ``point``, using the given render ``context``.
The ``f`` argument is used to pass the feature currently being rendered (when available).
If only a single symbol layer from the symbol should be rendered, it should be specified
in the ``layer`` argument. A ``layer`` of -1 indicates that all symbol layers should be
rendered.
If ``selected`` is true then the symbol will be drawn using the "selected feature"
style and colors instead of the symbol's normal style.
%End
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QRectF bounds( QPointF point, QgsRenderContext &context, const QgsFeature &feature = QgsFeature() ) const;
%Docstring
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Returns the approximate bounding box of the marker symbol, which includes the bounding box
of all symbol layers for the symbol. It is recommended to use this method only between startRender()
and stopRender() calls, or data defined rotation and offset will not be correctly calculated.
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:param point: location of rendered point in painter units
:param context: render context
:param feature: feature being rendered at point (optional). If not specified, the bounds calculation will not
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include data defined parameters such as offset and rotation
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:return: approximate symbol bounds, in painter units
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.. versionadded:: 2.14
%End
virtual QgsMarkerSymbol *clone() const /Factory/;
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};
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class QgsLineSymbol : QgsSymbol
{
%Docstring
A line symbol type, for rendering LineString and MultiLineString geometries.
%End
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%TypeHeaderCode
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#include "qgssymbol.h"
%End
public:
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static QgsLineSymbol *createSimple( const QgsStringMap &properties ) /Factory/;
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%Docstring
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Create a line symbol with one symbol layer: SimpleLine with specified properties.
This is a convenience method for easier creation of line symbols.
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%End
QgsLineSymbol( const QgsSymbolLayerList &layers /Transfer/ = QgsSymbolLayerList() );
%Docstring
Constructor for QgsLineSymbol, with the specified list of initial symbol ``layers``.
Ownership of the ``layers`` are transferred to the symbol.
%End
void setWidth( double width );
%Docstring
Sets the ``width`` for the whole line symbol. Individual symbol layer sizes
will be scaled to maintain their current relative size to the whole symbol size.
.. seealso:: :py:func:`width`
%End
double width() const;
%Docstring
Returns the estimated width for the whole symbol, which is the maximum width of
all marker symbol layers in the symbol.
.. warning::
This returned value is inaccurate if the symbol consists of multiple
symbol layers with different width units. Use the overload accepting a :py:class:`QgsRenderContext`
argument instead for accurate sizes in this case.
.. seealso:: :py:func:`setWidth`
%End
double width( const QgsRenderContext &context ) const;
%Docstring
Returns the symbol width, in painter units. This is the maximum width of
all marker symbol layers in the symbol.
This method returns an accurate width by calculating the actual rendered
width of each symbol layer using the provided render ``context``.
.. seealso:: :py:func:`setWidth`
.. versionadded:: 3.4.5
%End
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void setDataDefinedWidth( const QgsProperty &property );
%Docstring
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Set data defined width for whole symbol (including all symbol layers).
.. seealso:: :py:func:`dataDefinedWidth`
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.. versionadded:: 3.0
%End
QgsProperty dataDefinedWidth() const;
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%Docstring
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Returns data defined width for whole symbol (including all symbol layers).
:return: data defined width, or invalid property if size is not set
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at the line level. Caller takes responsibility for deleting the returned object.
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.. seealso:: :py:func:`setDataDefinedWidth`
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.. versionadded:: 3.0
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%End
void renderPolyline( const QPolygonF &points, const QgsFeature *f, QgsRenderContext &context, int layer = -1, bool selected = false );
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%Docstring
Renders the symbol along the line joining ``points``, using the given render ``context``.
The ``f`` argument is used to pass the feature currently being rendered (when available).
If only a single symbol layer from the symbol should be rendered, it should be specified
in the ``layer`` argument. A ``layer`` of -1 indicates that all symbol layers should be
rendered.
If ``selected`` is true then the symbol will be drawn using the "selected feature"
style and colors instead of the symbol's normal style.
%End
virtual QgsLineSymbol *clone() const /Factory/;
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};
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class QgsFillSymbol : QgsSymbol
{
%Docstring
A fill symbol type, for rendering Polygon and MultiPolygon geometries.
%End
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%TypeHeaderCode
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#include "qgssymbol.h"
%End
public:
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static QgsFillSymbol *createSimple( const QgsStringMap &properties ) /Factory/;
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%Docstring
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Create a fill symbol with one symbol layer: SimpleFill with specified properties.
This is a convenience method for easier creation of fill symbols.
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%End
QgsFillSymbol( const QgsSymbolLayerList &layers /Transfer/ = QgsSymbolLayerList() );
%Docstring
Constructor for QgsFillSymbol, with the specified list of initial symbol ``layers``.
Ownership of the ``layers`` are transferred to the symbol.
%End
void setAngle( double angle );
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void renderPolygon( const QPolygonF &points, QList<QPolygonF> *rings, const QgsFeature *f, QgsRenderContext &context, int layer = -1, bool selected = false );
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%Docstring
Renders the symbol using the given render ``context``.
The ``points`` list dictates the exterior ring for the polygon to render, and
interior rings are optionally specified via the ``rings`` argument.
The ``f`` argument is used to pass the feature currently being rendered (when available).
If only a single symbol layer from the symbol should be rendered, it should be specified
in the ``layer`` argument. A ``layer`` of -1 indicates that all symbol layers should be
rendered.
If ``selected`` is true then the symbol will be drawn using the "selected feature"
style and colors instead of the symbol's normal style.
%End
virtual QgsFillSymbol *clone() const /Factory/;
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};
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/************************************************************************
* This file has been generated automatically from *
* *
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* src/core/symbology/qgssymbol.h *
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* *
* Do not edit manually ! Edit header and run scripts/sipify.pl again *
************************************************************************/