QGIS/python/plugins/processing/otb/description/doc/HyperspectralUnmixing.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//ENhttp://www.w3.org/TR/REC-html40/strict.dtd"><html><head><meta name="qrichtext" content="1" /><style type="text/css">p, li { white-space: pre-wrap; }</style></head><body style=" font-family:'Sans Serif'; font-size:9pt; font-weight:400; font-style:normal;"></style></head><body style=" font-family:'Sans Serif'; font-size:9pt; font-weight:400; font-style:normal;"><p align="center" style=" margin-top:16px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:x-large; font-weight:600;"><span style=" font-size:x-large;">Hyperspectral data unmixing</span></p><p style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:large; font-weight:600;"><span style=" font-size:large;">Brief Description</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Estimate abundance maps from an hyperspectral image and a set of endmembers.</p><p style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:large; font-weight:600;"><span style=" font-size:large;">Tags</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Hyperspectral</p><p style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:large; font-weight:600;"><span style=" font-size:large;">Long Description</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The application applies a linear unmixing algorithm to an hyperspectral data cube. This method supposes that the mixture between materials in the scene is macroscopic and simulate a linear mixing model of spectra.
The Linear Mixing Model (LMM) acknowledges that reflectance spectrum associated with each pixel is a linear combination of pure materials in the recovery area, commonly known as endmembers.Endmembers can be estimated using the VertexComponentAnalysis application.
2013-05-03 19:27:56 +02:00
The application allows to estimate the abundance maps with several algorithms : Unconstrained Least Square (ucls), Fully Constrained Least Square (fcls),Image Space Reconstruction Algorithm (isra) and Non-negative constrained Least Square (ncls) and Minimum Dispersion Constrained Non Negative Matrix Factorization (MDMDNMF).
</p><p style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:large; font-weight:600;"><span style=" font-size:large;">Parameters</span></p><ul><li><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'Courier New, courier'; font-weight:600;"; >[param] Input Image Filename (-in): </span>The hyperspectral data cube to unmix</p></li><li><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'Courier New, courier'; font-weight:600;"; >[param] Output Image (-out): </span>The output abundance map</p></li><li><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'Courier New, courier'; font-weight:600;"; >[param] Input endmembers (-ie): </span>The endmembers (estimated pure pixels) to use for unmixing. Must be stored as a multispectral image, where each pixel is interpreted as an endmember</p></li><li><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'Courier New, courier'; font-weight:600;"; >[choice] Unmixing algorithm (-ua): </span>The algorithm to use for unmixing</p><ul><li><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'Courier New, courier'; font-weight:600;"; >[group] UCLS: </span>Unconstrained Least Square</p><ul></ul></li><li><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'Courier New, courier'; font-weight:600;"; >[group] FCLS: </span>Fully constrained Least Square</p><ul></ul></li><li><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'Courier New, courier'; font-weight:600;"; >[group] NCLS: </span>Non-negative constrained Least Square</p><ul></ul></li><li><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'Courier New, courier'; font-weight:600;"; >[group] ISRA: </span>Image Space Reconstruction Algorithm</p><ul></ul></li><li><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'Courier New, courier'; font-weight:600;"; >[group] MDMDNMF: </span>Minimum Dispersion Constrained Non Negative Matrix Factorization</p><ul></ul></li></ul></li><br /></ul><p style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:large; font-weight:600;"><span style=" font-size:large;">Limitations</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">None</p><p style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:large; font-weight:600;"><span style=" font-size:large;">Authors</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">OTB-Team</p><p style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:large; font-weight:600;"><span style=" font-size:large;">See also</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">VertexComponentAnalysis</p><p style=" margin-top:14px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:large; font-weight:600;"><span style=" font-size:large;">Example of use</span></p><ul><p style=" margin-top:0px; margin-bottom:0px; margin-l