mirror of
https://github.com/csharpee/Map-Projections.git
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I implemented more advanced SVG parsing and manipulation. It's somewhat slower now, I think because I changed the way it skips vertices to save time, but it was necessary to enable slightly more advanced SVG reading (which I have yet to test). All the projections work, though. I also changed my coordinate system. I also broke the bit where it does not draw long lines.
57 lines
1.9 KiB
Java
57 lines
1.9 KiB
Java
/**
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* MIT License
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*
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* Copyright (c) 2017 Justin Kunimune
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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package utils;
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/**
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* A collection of (currently just one) methods for dealing with images and coordinates
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*
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* @author jkunimune
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*/
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public class ImageUtils {
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public static final int blend(int[] colors) {
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return blend(colors, 2.2);
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}
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public static final int blend(int[] colors, double gamma) {
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int a_tot = 0;
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int r_tot = 0;
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int g_tot = 0;
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int b_tot = 0;
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for (int argb: colors) {
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int a = ((argb >> 24)&0xFF);
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a_tot += a;
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r_tot += a*(Math.pow((argb>>16)&0xFF, gamma));
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g_tot += a*(Math.pow((argb>> 8)&0xFF, gamma));
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b_tot += a*(Math.pow((argb>> 0)&0xFF, gamma));
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}
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if (a_tot == 0) return 0;
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else
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return (a_tot/colors.length << 24) +
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((int)Math.pow(r_tot/a_tot, 1/gamma) << 16) +
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((int)Math.pow(g_tot/a_tot, 1/gamma) << 8) +
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((int)Math.pow(b_tot/a_tot, 1/gamma) << 0);
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}
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}
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