14 Commits

Author SHA1 Message Date
Justin Kunimune
ea02e8a2ef Code writing code
I made a program to automatically generate HTML snippets to fill the
projection page in my GH-Pages branch. It also automatically produces
nice pictures to go with it. I also threw in a nifty new transverse
feature, primarily for azimuthal maps. And I now represent properties
and types as enums. And I fixed a bug in 2 point equidistant. And fixed
some unicode issues.
2017-08-18 15:08:59 -10:00
Justin Kunimune
076dcc5bc9 Merge branch 'master' of https://github.com/jkunimune15/Map-Projections 2017-08-14 23:53:05 -04:00
Justin Kunimune
dcf5fa98c1 It was mostly crazy.
So, representing projcetions as classes was kind of a horrible idea and
also impossible. That's okay. I still implemented two of the things I
wanted to implement: storing projections as variables such that I can
distribute them among several (like, fifteen), and a formal system
 for a long time ive had to poop
 i think i should get that looked at
 hahahahahahaha just kidding i love being constapated
for processing parameters. Al6so, Wink7el Tripel is tot9ally broe5kn. i
9think it mig3ht be an 7issue with N5ewton Raph9son Appro1ximation. I'll
look i6nto that l8r.
2017-08-14 14:26:54 -04:00
jkunimune
5515a36c63 The Mecca Projection (jk not rely)
I changed somewhat how parameters and aspects are treated, particularly
for the retroazimuthal and two-point equidistant projections, which
shouldn't really have aspects. Instead they now have parameters for
those latitudes and longitudes they use, and the aspect selector
disappears when they are selected.
I also moved around a few listeners, cleaned up my code by removing all
explicit EventHandler declarations, and reimplemented the thing where
dragging the sliders in Vector mode instantly changes the map, since
that's apparently not throwing an error anymore.
And in case you were wondering (though I don't know who would read this
besides me), the title references the fact that the "Mecca Projection"
is technically the quasicylindrical retroazimuthal projection, not the
quasiazimuthal one, but my Hammer Retroazimuthal centers on Mecca by
default now, so it's more or less a Mecca projection.
2017-08-05 18:56:44 -04:00
jkunimune
e33abf2933 I'm Ant-Man!
I learned (sort of) how to use Ant and did a bunch of fun build stuff.
Now I have a script to update the .jar files for me and a bunch of real
executables, with installers and icons and everything! I also finally
just got rid of the wormhole thing; it's just completely different from
the rest of this repository and does not belong here. It's fine; I've
got it in the history.
2017-07-22 22:28:00 -04:00
jkunimune
aa5e8fe5ad It's the final conic! DODODO DOOOO DANANA NA NAAAAAAAA
I implemented the final stages of the conformal conic. It is now alway
centered and always fills the image. I also found and fixed a bug where
the user could change the parameters as the map was being calculated. As
predicted, the code for Lambert conic now looks just as ugly as ED Conic
and Albers, but that's okay, because I never have to touch them again.
Woo!
2017-07-22 14:30:22 -04:00
jkunimune
8c60d261aa Just call me the Master of Cone
I've got the equidistant conic and Albers down. Now all I have to do is
make Lambert's conformal conic lose its whitespace. I'm so close!
As with equidistant conic, the code for Albers looks completely hideous.
I figured I would just go ahead and continue the theme. There's a
non-negligible chance Lambert CC will soon become uglier, as well. Thank
goodness for Eclipse's ability to hide blocks of code.
2017-07-20 22:33:20 -04:00
jkunimune
f7877569d2 Threads are evil
I implemented some smarter threading so that error messages block the
main window and the map isn't calculated three times when you choose an
aspect. There was apparently also a critical problem that caused the
vector designer to crash one out of every however many thousand times,
which I fixed with a call to Platform.runLater.
Oh, and I did equidistant conic projections! That probably should have
been the title. I've got this super robust method of dealing with all
the different shapes it can have, which looks utterly hideous but works
amazingly.
In addition to that, I composed my "Map wishlist", which does not at all
describe what it is, but I like the word "wishlist" so whatever. I just
added all the maps I want to have eventually with TODO tags on them.
Once I have all of those, I will consider this part of the code done and
move on to refining all of my analysis tools and generating HTML.
2017-07-19 22:18:16 -04:00
Justin Kunimune
ab155f2c9e The Complete Set
I made inverse solutions for all my invented projections, and even threw
in a new one, "Tetrachamfer", which kind of sucks, but I felt like I
should include it for completeness's sake.  I found a bug in
MapConfigurationDialog and squashed it, as well. And I added a couple
new maps to the output folder. Oh, I never explained what the problem
with Tobler was! There was an issue with the way Z was being generated,
so last commit, I cleaned that up and may have made it slightly slower,
but I don't really care given how well it works now and how much faster
it still is than Lee (seriously, what is the deal with that?). Did I do
anything else? Not really. Next step: conic projections!
2017-07-15 16:51:38 -04:00
Justin Kunimune
8f9af45190 Everything is broken
I got the labels to move around when you resize the graph, and changed
up my distortion metrics slightly. I was, like, yeah. This is good. Now
I can optimize my Tobler projection. And then I found out that the map
optimizer was assigning Tobler size distortions of .4! I'm just so
confused. So that's completely broken. I suppose once I figure this out,
it might help to explain why Tetrapower is so bad.
2017-07-10 09:29:45 -04:00
jkunimune
a08d57d0d4 It's _still_ not precise enough!
I spent a buttload of time working on the Tobler projection. It is now
unbearably slow and still has an average distortion of, like .04. It's
okay, though. I've got a plan to fix both of those problems. It involves
ordinary differential equations and inheritance. Nyeh heh heh heh heh!
2017-07-08 19:12:15 -04:00
jkunimune
eaeaee9a5e Strength in unity
All map-based Applications have been changed to make use of
MapApplication. Yay. I also fixed equal-area cylindrical to be real. Now
if only Tobler and the conic maps were real.
2017-07-04 09:11:37 -04:00
jkunimune
9590f6e3a8 I don't care if it's the Survivor's bathrobe!
I added more inheritance. When I think of the word "inheritance", the
first thing that comes to mind is the above quote. It's from one of the
broadsheet articles in The Bands of Mourning. Actually, most of what I
did in this commit had to do with parametrization, not inheritance. Oh,
well. It's a good quote.
Maps can have parameters now. Woo. It's an opportunity that Equal-Area
Cylindrical (very simple), my made-up map projections (not that hard a
leap), and Winkel Tripel (surprisingly difficult) currently take
advantage of. I still need to make the conic projections be
parametrized, and Tobler once I can make it be real. I also still need
to make MapAnalyzer take advantage of this newfound inheritance.
2017-07-02 22:57:02 -04:00
jkunimune
e9e9721598 Whew!
That was... a lot. I decided to put some inheritance into the project,
and what a rabbit hole that turned out to be!
Huh. I think that may be the first time I've ever actually used an
"exclamatory statement". What a useless structure that is!
Anyway, both MapDesigners now inherit from the same abstract super
class. Eventually, I'll get MapAnalyzer to link to that, too. I also
changed a whole lot of other things, and started inserting parametric
map capacities. That should be a fun GUI thing to figure out. I also
changed a lot of other things that I can't remember off the top of my
head. I've just been dragging chunks of code around and swimming in
errors for the past week.
2017-07-01 20:55:46 -04:00